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Old 04-24-11, 02:07 AM   #586
stoianm
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yep, but depends on overall sound equipment, personal taste and so on...
ok... i see...very logical... one last quest... can you make like an optional mod the amb_SubmarineInterior_Q.wav and to put a very louder and scary sounds cracks on it?... or you can make an extra interior sound and add a triger in the sh file... and to call this new sound only when you are at 100 metter and more deep?... i really like to hear scarry cracks when i am in the sub submerged at deep values

tnx
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Old 04-24-11, 03:16 AM   #587
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shure ?

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Old 04-24-11, 12:02 PM   #588
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i asked TDW allready if he could expand the sound range for it, so it would`nt stop by leaving the area, at least til you reach the aft crew quaters, but it seams that he is to busy doing much more important things for us

did cou check the new pantry and cook sounds ?
i tested... very nice... you are a real king of the sounds... but i think is impolite that the radio guy was farted near me... also the cook sip the soup like an peasant.. you must to educate your crew stormy... if not soon they will revolt on you... this is my A+

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Old 04-24-11, 03:08 PM   #589
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THX for the movie,

seams that your system can take it easyly, even while encoding a video at the same time, i dindt saw one single animation interrupt.

but i realy need creating your requested special interrior mix between my interrior ambience and that special creaky sound mod you use from Venatore, the video is missing the special admosphere from the background ambience, nice creaks but while missing the background a pain for my ears

you also need more patience, staying longer in other compartments to enjoy the other sounds playing there.

seams that you unchecked realistic torp reloads in options, the reloading sounds are totaly out of sync, the current version have them syncronised using realistic torp reloads checked in options, 0 torp officer reloading skill points set and battlestations set to off. (iam not shure if i should create additional optional reloading samples because there are so many different lenght posibillitys, maybe the time is comming and someone find a way connecting sounds directly to animations.

regarding the stove sounds, iam not shure if they used gas for cooking, but anyways, they needed to surface to create a hot meal anyways ithink, draining the batterys for cooking seams very unrealistic...
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Old 04-24-11, 03:27 PM   #590
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THX for the movie,

seams that your system can take it easyly, even while encoding a video at the same time, i dindt saw one single animation interrupt.

but i realy need creating your requested special interrior mix between my interrior ambience and that special creaky sound mod you use from Venatore, the video is missing the special admosphere from the background ambience, nice creaks but while missing the background a pain for my ears

you also need more patience, staying longer in other compartments to enjoy the other sounds playing there.

seams that you unchecked realistic torp reloads in options, the reloading sounds are totaly out of sync, the current version have them syncronised using realistic torp reloads checked in options, 0 torp officer reloading skill points set and battlestations set to off. (iam not shure if i should create additional optional reloading samples because there are so many different lenght posibillitys, maybe the time is comming and someone find a way connecting sounds directly to animations.

regarding the stove sounds, iam not shure if they used gas for cooking, but anyways, they needed to surface to create a hot meal anyways ithink, draining the batterys for cooking seams very unrealistic...
Yes... pls... make that cracks sound... i like very much... and pls educate a bit the crew... no polite to fart in my face... and about the reload etc,, i made special to show manny things in short time... but anyway even there are small bugs your mod is exceptional... and the computers is not mine... is my mother pc.. i am not jocking
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Old 04-25-11, 10:27 AM   #591
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Hey, thanks for a good mod!!

quite new to this genre of games and installed a bunch of mods to make SH5 better. I only got one problem and that is when I submerge the sound of being up on the surface is still there and i can't hear any creaks and "under water sounds" , cant confirm that it's this mod that does not work but I guess it should be this one as it's the one with the "submerged noises".

Thanks again for the cool mod.
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Old 04-25-11, 10:33 AM   #592
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Hey, thanks for a good mod!!

quite new to this genre of games and installed a bunch of mods to make SH5 better. I only got one problem and that is when I submerge the sound of being up on the surface is still there and i can't hear any creaks and "under water sounds" , cant confirm that it's this mod that does not work but I guess it should be this one as it's the one with the "submerged noises".

Thanks again for the cool mod.
if you still hear the surface bow waves, while submerged... this is a known problem if switching to desktop and back in between, but after reloading a game then should fix it.

You may also try to check "Fullscreen" in video options and reload SH5.
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Old 04-25-11, 10:43 AM   #593
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if you still hear the surface bow waves, while submerged... this is a known problem if switching to desktop and back in between, but after reloading a game then should fix it.

You may also try to check "Fullscreen" in video options and reload SH5.
Thanks for the fast response and yes works now
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Old 04-26-11, 03:13 AM   #594
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Originally Posted by stoianm View Post
ok... i see...very logical... one last quest... can you make like an optional mod the amb_SubmarineInterior_Q.wav and to put a very louder and scary sounds cracks on it?... or you can make an extra interior sound and add a triger in the sh file... and to call this new sound only when you are at 100 metter and more deep?... i really like to hear scarry cracks when i am in the sub submerged at deep values

tnx

1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/showthread.php?t=171047)
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Old 04-26-11, 03:17 AM   #595
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1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/show....php?t=171047)
Maybe he can rework that wave to not be so big... and to put more talktive crew there... will be awsome
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Old 04-26-11, 03:23 AM   #596
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.. and to put more talktive crew there... will be awsome

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Old 04-26-11, 04:11 AM   #597
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Quote:
Originally Posted by Josef von Posorschitz View Post
1+
I agree!
And would be please possible to add conning tower talking sounds as in sobers talking conning tower mod? (http://www.subsim.com/radioroom/showthread.php?t=171047)
problem would be that it wouldnt be much realistic if the watch crew chat in between of scannng the horizon, as i know this was forbidden, at least for the watch crew.

But what about some other crew sounds then (light movements, moving leather wear, cough`s and so on) ?

...not shure if i can trigger that additional scary creaks, would they be realistic for a german sub @100m ?
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Old 04-26-11, 07:24 AM   #598
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Hi Stormfly!

just found an nice side with subwater sounds
http://oceanexplorer.noaa.gov/gallery/sound/sound.html

Just an idea, but is there a possibility to bring whalesound or something like this to the hydrophone?


regards

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Old 04-26-11, 09:00 AM   #599
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regarding sounds for wildlife, i would recommend adding it directly to the fish, like TDW did with the dolphin, not shure if he also have a hydro sound but seams so...

not shure, but i can imagine that also whales with sound are planed allready
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Last edited by Stormfly; 04-26-11 at 01:07 PM.
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Old 04-26-11, 09:08 AM   #600
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regarding sounds for wildlife, i would recommend adding it directly to the fish, like TDW did with the dolfin, not shure if he also have a hydro sound but seams so...

not shure, but i can imagine that also whales with sound are allready planed
The icebergs and dolphin only have underwater (hydro) sounds. Ask Zedi how they sound
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