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Old 04-22-11, 01:05 PM   #1
Rongel
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I made a quick test with the sun brightness fix and it seems that you got it just right! It really looks good, I just witnessed some amazing graphics, it seems the world looks different everytime you check what's going on. I really like how the color of sea changes, you did it man!

One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.

I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.

By the way, I remember reading that somebody (maybe Sober?) made a fix to the skipping wave animations. Could it be included in this mod? Or do I remember wrong?

Keep it up, this is great!
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Old 04-22-11, 01:10 PM   #2
stoianm
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Quote:
Originally Posted by Rongel View Post
I made a quick test with the sun brightness fix and it seems that you got it just right! It really looks good, I just witnessed some amazing graphics, it seems the world looks different everytime you check what's going on. I really like how the color of sea changes, you did it man!
Check the underwater colors also.. you will be very surpised

One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.
This is a game bug... i noticed that when we have heavy fog we have in the same time heavy clouds... i will try to put very down the clouds in night time... maybe like this the clouds will cover the stars and the moon... i dunno if will work

I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.
Here you and stormy are the specialists... you feel free to adjust all the env sounds that you not like it and i will put in the mod
By the way, I remember reading that somebody (maybe Sober?) made a fix to the skipping wave animations. Could it be included in this mod? Or do I remember wrong?
It is already in the mod

Keep it up, this is great!
read in yellow pls
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Old 04-22-11, 02:01 PM   #3
Stormfly
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Quote:
Originally Posted by stoianm View Post
I had a small problem with the rain sounds (I like all the other additional enviromental sounds!). Somehow it sounded too local, too detailed if you know what I mean. And I couldn't hear the rain if I used free camera and went away from the boat. I need to test this more, could be my own mess.
Here you and stormy are the specialists... you feel free to adjust all the env sounds that you not like it and i will put in the mod
iam very sorry, but i deliver already a working rain sound in SDBSM, which is working as it should.
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Old 04-22-11, 02:03 PM   #4
stoianm
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Originally Posted by Stormfly View Post
iam very sorry, but i deliver already a working rain sound in SDBSM, which is working as it should.
So tell me the name of the wrong wave and i will take ot from my mod pls... i do not want that i overitte something wich is worst over your mod

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Old 04-22-11, 04:23 PM   #5
stoianm
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And here some small steps for me but big steps for the project:






Now i know how the game use the dds for bottom of the sea... paris sendet to me also his dds files from underwater love... so with the help of Etherberge and Gap i will finish soon the undersea project.... what do you think... look kind of realistic to me... and will be not static... the botom of the sea will change related to the climate zones and to the seasons
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Old 04-22-11, 05:39 PM   #6
VWFKamikaze
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Dude, what?!

Oh, man. I need this mod for my Let's Play.
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Let's Play Silent Hunter V!
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Old 04-22-11, 05:39 PM   #7
stoianm
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Originally Posted by VWFKamikaze View Post
Dude, what?!

Oh, man. I need this mod for my Let's Play.
soon
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Old 04-23-11, 07:13 AM   #8
stoianm
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Quote:
Originally Posted by Rongel View Post
One thing that bothers me now is that the night graphics can't compare with the daytime graphics. I guess it's hard coded, but the stars bug me. When there is fog, the stars still shine brighty. Night-time storm atmosphere suffers because of this. Well, it's not a this mods problem, it's a problem with the games engine.
I tryied to put the clouds down... i tryied to put the clouds near your face in game... did not worked... i do not have any more ideeas how i can fix the game bug with seeing stars and moon in night time in heavy fog... i supouse is hard coded in game and maybe TDW can fix that one day
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Old 04-23-11, 10:39 AM   #9
Rongel
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Quote:
I tryied to put the clouds down... i tryied to put the clouds near your face in game... did not worked... i do not have any more ideeas how i can fix the game bug with seeing stars and moon in night time in heavy fog... i supouse is hard coded in game and maybe TDW can fix that one day
Thanks anyway for your efforts! Yes, let's hope that someday the stars won't shine anymore... . At least when we all know and agree that there is a problem, it's more possible that somebody will fix it.

Seabed and all the plants look great judging from your screenshots! Can't test more in few days, but it nice to see how it's improving all the time!
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Old 04-23-11, 12:11 PM   #10
pascal4541
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Originally Posted by Silent Steel View Post
Everything running without any remarks.

Also running the Sky Correction - just excellent!

The only disadvantage so far is that I might be spending too much time on the bridge now. Enjoying the scenery and forgetting about the rest of the crew...
//
I've also forgotten
very good work Stoianm
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Old 04-23-11, 07:14 PM   #11
stoianm
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I had critics about the underwater color in Tropical, Sub Tropical and Sub Temperate.... so Gap and Frederic force me to rework the underwater colors in those areas

I will apreciate if peoples from those area will came with sugestions about the real underwater colors from those climates zones

I think that i will use an underwater blue color base all around the world... the underwater green will be more in the zones near the lands... but the base blue will be very diferent from each climate... i will start lika a blue cold from nord and i will decrease the saturation to soud
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Old 04-23-11, 09:43 PM   #12
Dignan
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Originally Posted by stoianm View Post
I had critics about the underwater color in Tropical, Sub Tropical and Sub Temperate.... so Gap and Frederic force me to rework the underwater colors in those areas

I will apreciate if peoples from those area will came with sugestions about the real underwater colors from those climates zones

I think that i will use an underwater blue color base all around the world... the underwater green will be more in the zones near the lands... but the base blue will be very diferent from each climate... i will start lika a blue cold from nord and i will decrease the saturation to soud
Stoianm, I wouldn't spend too much time on the underwater parts. Many don't even look there because we play with external cam off. But if you do anything, make the water near land and in shallow water more murky and green and water "out to sea" more blue and clear. That's my 2 cents.
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Old 04-24-11, 04:08 AM   #13
stoianm
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Originally Posted by Dignan View Post
Stoianm, I wouldn't spend too much time on the underwater parts. Many don't even look there because we play with external cam off. But if you do anything, make the water near land and in shallow water more murky and green and water "out to sea" more blue and clear. That's my 2 cents.
Yes.. i will use only blue like base on the opean sea for underwater... but my opinion is that only 2 players from 10 play without external camera.. so i want to make the underwater as much as realistic that the game parameters allow me... i have some errors reported from example.. i puted the upwelling phenomen in some areas around meditarenean... frederic observed this and it is not realistic.... so i will take the murky water from those areas even is close to lands... also i am testing now the new climateszones.tga reworked by Gap... i have some areas where the zones are changing very often ... like at each pixel (aroud 40 km game distance)... so i want to see that we will not have like for 40 km fog... after 40 rain... after 40 km sun etc... will be an ugly efect... i dunno for sure if the game cange color code on tga also change the weather type very drastic... if will be ok than the new climatezones.tga will be very complex and you will be never bored when you will play
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