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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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If we are using TDW's FX mod do we need the "enhanced funnel smoke mod"? I thought TDW included that in his FX mod?
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 |
Black Magic
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Fx update has improuved the funel smoke... i agree... i checked the hansolo mod and he is diferent from yours... he reworked the particles funelsmoke.dat... so there are 2 diferents mods for funell smoke... i use boths... yours mod and hansolo mod
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#6 |
Silent Hunter
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Yes, me too ! And one of the MODs does not override the other, because in both MODs are different Files !
![]() Best regards, Magic ![]() |
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