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funnel smoke
was hopeing to find a mod to this effect... smoke on the horizon but no smoke,the fist thing to be spotted was the smoke from the convoy but not on the stock game...if there is no such mod would a modder be kind enough to do one please,it seem to be one detail grossly overlooked
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The mod add volume to the smoke, but not enough height. In 1 year since release I never was able to spot the smoke when it was reported first time. Never. Sometimes even the sonar guys see the smoke sitting inside the sub but I dont :/ Here is how it should look like, is how Lusitania was spotted
http://i1232.photobucket.com/albums/...g?t=1303417685 Wish some day this could be fixed so we can see the smoke at the same time with the crew. |
FX_Update mod will do it :up:
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http://ocean.tamu.edu/Quarterdeck/QD...17_alberto.gif |
Funnel smoke works fine for me.
Smoke on the horizon reported. http://img835.imageshack.us/img835/9882/smokexo.png An enhanced copy for clearer visibility. http://img62.imageshack.us/img62/4061/smoketouchup.png My mod list :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SilentHunter5\MODS] Antilag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1Patch1 Magnum_Opus_v0_0_1Patch2 Menu - Das Boot Departure Theme Speech fixes and additions (german version) sobers realistic hydrophone operator SH5 Rel_SH4_BBC_1939_to_1945 Grossdeutscher Rundfunk Cerberus62 Historical Ship Equipment 1.3 Capthelms Audio+SV Touch Ups Enhanced FunelSmoke_by HanSolo78 Lite Campaign LC 1.2 MightyFine Crew Mod 1.2.1 Alt faces Open_Horizons Speech Recognition_MiTons_NewUI_Editon_v0.3_english SUB_hyd_fix_SH5 Window_Lights_Redone_V1 Unterseeboot II SFX Harbour Addition MOD V0.1 - Open_Horizons sobers talking conning crew mod U-Boat Propulsion SFX German U-Boat Hydrophone SFX NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith AirTorpedoes IO_StrategicMap_4_1_for_TDWv640&MO Krauters Automated Scripts (v5_0_0 compatible) Kriegsmarine Grid Map for MO and TDW UIs by stoianm SOAN - ship data TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Wasserbomben1_1 U-boat Historical Specifications 1.7 for TDW Mods Dynamic Environment SH5 (high - dark nights) Dynamic environment SH5 Sounds Dynamic environment SH5 Undersea |
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Thats very possible, Im playing mostly in fog.
But even so, my crew is just awesome. They can see through the fog, clouds and even my sonar boy down there can see the smoke through the fog. Its the only reason I dont waste my crew. |
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Because I keep hitting the Dive key while trying to walk. :damn: It's been in my Mods folder for over a month, but I haven't had time to reconfigure the keys and look into the few bugs I noticed. |
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If we are using TDW's FX mod do we need the "enhanced funnel smoke mod"? I thought TDW included that in his FX mod?
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