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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1351 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
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#1352 |
Gunner
![]() Join Date: Apr 2010
Posts: 92
Downloads: 227
Uploads: 0
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Hello
Thanks for this outstanding mod. I wish to report a fail. Yesterday I have sneaked into Portsmouth, fired 3 torpedoes and sunk HMS Ark Royal. There were 4 DDs in the vicinites, but they remained static. They started to hunt after seeing my exposed conning tower ´s spray. No surfacing, no reaction. ![]() |
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#1353 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1354 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#1355 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#1356 |
Black Magic
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Just a little teaser to show the fine work Zedi has been doing with the Mines, Subnets, and Icebergs:
These bad boys will really ruin your day. You can't hear them or see them (unless external cam or scope): Last edited by TheDarkWraith; 04-21-11 at 07:17 PM. |
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#1357 |
Officer
![]() Join Date: Sep 2005
Posts: 240
Downloads: 71
Uploads: 0
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![]() ![]() Best regards Ruby |
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#1358 |
Black Magic
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Harbor raiding is going to be a challenge with these:
They are indestructible, you can collide with them, and they will stop shells and torpedoes from passing through. Torpedoes will explode when they impact it but it won't do anything to them. |
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#1359 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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Oh my...
I admit, I will indeed miss the days of harbor raiding with impunity. The mines and nets will really add a amazing new tactical variable to the game. Thanks for all the amazing work so far. Mike
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I think we lost em...hey whats that pinging sound? |
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#1360 |
Watch
![]() Join Date: Apr 2011
Posts: 17
Downloads: 47
Uploads: 0
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Hi all. I just recently installed the mod and love it, but I am encountering a huge problem. I am Red-Grey colour blind, which means I can see colour but I have trouble telling certain colours apart when they are placed over each other.
Well I am getting that badly when I try to compute a torpedo attack on the tactical map. It is INCREDIBLY hard for me to see the grey lines on the dark blue background: ![]() I simply cant see the marks in any clarity; the lines, the protractor results, anything on this map. It hurts my eyes trying to find the grey marks. Can anyone suggest a fix for me? Being able to change the lines to BLACK would be perfect, but I don't know if there is a file I can edit to do this or if I require the modders to change something. At the moment I cannot do manual TDC without severe eye strain. Please Help! |
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#1361 | |
Black Magic
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#1362 |
Watch
![]() Join Date: Apr 2011
Posts: 17
Downloads: 47
Uploads: 0
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Thank you, but I am not that good at using the Hex editor. If you could help me a bit more, I posted a question on your thread about the patch.
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#1363 |
Black Magic
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#1364 |
Nub
![]() Join Date: Jul 2010
Posts: 2
Downloads: 7
Uploads: 0
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Hello,
I was trying to remove the "No Magic Skills" portion of the mod. Nothing I did prevented a CTD. Then I noticed that removing the Magnum Opus completely also caused CTDs, even if I do it while in port. It seems that, once installed, this mod cannot be removed unless restarting the whole carreer alltogether. Is there any alternative? Thank you. |
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#1365 |
Loader
![]() Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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How do i install the patch for this mod....i cant figure it out.
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