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#556 |
Lucky Jack
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No sir. I do not see the torp panel in any screen. I will try another install.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#557 | |
Mate
![]() Join Date: May 2005
Posts: 60
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![]() Quote:
Thanks for any help. Ciao Nembo ![]() PS: would it be possible to insert the attack disk on the Map area and not only on the observation scope? Thanks. Last edited by nembo; 04-12-11 at 04:48 AM. Reason: upgrade question |
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#558 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
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Reaper7, could be put in the next version of your UI mod on the sides near the submarine periscope eyepiece (as peripheral vision)?
![]() Periscope in version 2.2. was nice too!
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#559 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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![]() Quote:
As for the Attack Disc - Currently the periscope is used to rotate one of the disc layers - If I moved it to the Map It would no longer rotate. I will look into scripting a rotate routine for that layer, if successful then I can move it to the Map. ![]() Quote:
I've been toying with something else for the periscope - It might work and it might not, if it doesn't sure I'll release a set of scopes along the lines of what you posted - just with correct fov like the ones that are in the release today. ![]() |
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#560 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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![]() Hi Guys V4.0 is released. Main changes from V3.0
Other small bug fixes etc also included. Download from: http://www.subsim.com/radioroom/down...o=file&id=3171 |
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#561 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#562 | |
Sea Lord
![]() Join Date: Dec 2009
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Greaaat! So far I used v.2.2 I can´t wait for this new version!
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#563 |
Mate
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Sunday I know what to do ..
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#564 |
Torpedoman
![]() Join Date: Jul 2008
Location: Scotland
Posts: 116
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Thank you,loving this UI
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#565 |
Sea Lord
![]() Join Date: Dec 2009
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Hello reaper7,
I tested your new version 4.0 and I have several little problems. I use a standard manual (black silhouettes). Again, I have a problem with the tanker Cimmaron: ![]() And a few small but important things for combat (torpedo tube Nr. 5): ![]()
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#566 |
sim2reality
![]() Join Date: Jun 2007
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![]() Quote:
I've reverted back to non-scaling panels in V4.0 to get back the higher resolution and better looks. After all panels can be visually turned on/off to get at the panel you want if covered by another. (The smaller of the two evils) ![]() Thanks for those bug report. PS: With regadr to your earlier request for the Periscope Background, this is what I'm working on for that - but no success yet. (Check out post 15) http://www.subsim.com/radioroom/showthread.php?t=182622 |
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#567 | |
Sea Lord
![]() Join Date: Dec 2009
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![]() Quote:
Ehh, I like your periscope background in v. 2.2 and this one in your discussion thread is wonderful! Will you make it also for SH5 (included in your UI mod) PLEASE?!? ![]() http://www.deutscher-marinebund.de/0...ntrale_max.swf I would be more realistic:-)
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U-552 Tiger IDF Last edited by Sepp von Ch.; 04-16-11 at 09:06 AM. |
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#568 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
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![]() Quote:
But I've ordered a Bluray with full panaromic videos of all the VIIC for this reason. I plan on doing the background with proper images if I can get the Linear dial to work the way I need it to. ![]() And yes its for my UI I'm making it, just posted in the SH3 thread for help as best advice can be found there regarding the UI ![]() |
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#569 |
Sea Lord
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This your info is a great gift for my Monday´s thirtieth birthday reaper7. I look forward to your UI mod with this periscope background
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#570 |
sim2reality
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