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Old 04-10-11, 05:59 PM   #556
AVGWarhawk
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No sir. I do not see the torp panel in any screen. I will try another install.
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Old 04-12-11, 01:50 AM   #557
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Default Thanks for your kind reply

Quote:
Originally Posted by reaper7 View Post
Hi Nembo this UI Mod is included as part of Obelix's MegaMod here:
http://www.subsim.com/radioroom/showthread.php?t=180415

I will be releasing a new updated version soon, and I'm sure obelix will update his Megamod with that release also.
That's a very great job, but my question was if, and how, could I install a new mod. Thus must I "restart" from the beginning (in the bunker after the "tutorial") or in any point of the campaign ... I suppose always in the bunker?
Thanks for any help.
Ciao
Nembo

PS: would it be possible to insert the attack disk on the Map area and not only on the observation scope?
Thanks.

Last edited by nembo; 04-12-11 at 04:48 AM. Reason: upgrade question
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Old 04-13-11, 07:58 AM   #558
Sepp von Ch.
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Reaper7, could be put in the next version of your UI mod on the sides near the submarine periscope eyepiece (as peripheral vision)?




Periscope in version 2.2. was nice too!
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Old 04-13-11, 12:02 PM   #559
reaper7
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Quote:
Originally Posted by nembo View Post
That's a very great job, but my question was if, and how, could I install a new mod. Thus must I "restart" from the beginning (in the bunker after the "tutorial") or in any point of the campaign ... I suppose always in the bunker?
Thanks for any help.
Ciao
Nembo

PS: would it be possible to insert the attack disk on the Map area and not only on the observation scope?
Thanks.
Yes best to Install in Bunker - a lot of issues are caused when installing out to sea.
As for the Attack Disc - Currently the periscope is used to rotate one of the disc layers - If I moved it to the Map It would no longer rotate.
I will look into scripting a rotate routine for that layer, if successful then I can move it to the Map.


Quote:
Originally Posted by Josef von Posorschitz View Post
Reaper7, could be put in the next version of your UI mod on the sides near the submarine periscope eyepiece (as peripheral vision)?




Periscope in version 2.2. was nice too!
Hi Mate, going to release what I currently have done so fay today.
I've been toying with something else for the periscope - It might work and it might not, if it doesn't sure I'll release a set of scopes along the lines of what you posted - just with correct fov like the ones that are in the release today.
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Old 04-13-11, 12:19 PM   #560
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Default Ui-Boat V4.0 Released



Hi Guys V4.0 is released.

Main changes from V3.0
  • Fixed bug with CTD on certain ships in the Meusem
  • Same bug caused ships not to be shown ingame- fixed
  • Panels no longer scale (Shown Full size) When scalled looked terrible ingame
  • Scope and RAOBF do scale to maintain correct FOV and Graticules.

Other small bug fixes etc also included.

Download from:

http://www.subsim.com/radioroom/down...o=file&id=3171
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Old 04-13-11, 03:56 PM   #561
ddrgn
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Quote:
Originally Posted by reaper7 View Post


Hi Guys V4.0 is released.

Main changes from V3.0
  • Fixed bug with CTD on certain ships in the Meusem
  • Same bug caused ships not to be shown ingame- fixed
  • Panels no longer scale (Shown Full size) When scalled looked terrible ingame
  • Scope and RAOBF do scale to maintain correct FOV and Graticules.

Other small bug fixes etc also included.

Download from:

http://www.subsim.com/radioroom/down...o=file&id=3171
Saweeeeet! Thanks Reaper!
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Old 04-14-11, 03:21 AM   #562
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post


Hi Guys V4.0 is released.


Main changes from V3.0
  • Fixed bug with CTD on certain ships in the Meusem
  • Same bug caused ships not to be shown ingame- fixed
  • Panels no longer scale (Shown Full size) When scalled looked terrible ingame
  • Scope and RAOBF do scale to maintain correct FOV and Graticules.
Other small bug fixes etc also included.

Greaaat! So far I used v.2.2 I can´t wait for this new version!
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Old 04-14-11, 12:28 PM   #563
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Default Great news

Sunday I know what to do ..
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Old 04-14-11, 03:55 PM   #564
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Thank you,loving this UI

Kremmen
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Old 04-16-11, 06:27 AM   #565
Sepp von Ch.
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Hello reaper7,

I tested your new version 4.0 and I have several little problems.

I use a standard manual (black silhouettes). Again, I have a problem with the tanker Cimmaron:



And a few small but important things for combat (torpedo tube Nr. 5):

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Old 04-16-11, 08:27 AM   #566
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hello reaper7,

I tested your new version 4.0 and I have several little problems.

I use a standard manual (black silhouettes). Again, I have a problem with the tanker Cimmaron:



Darn, though I fixed that one - Must of forgotten to save that file with correct name. Will re-update it.
Correct image is in the folder - just has the wrong name.

Rename in folder data\Sea\NOL_T3Cimmaron

NOL_T3Cimmaron_sil.dds to NOL_T03_sil.dds for now till I get patch out



And a few small but important things for combat (torpedo tube Nr. 5):



Thanks mate, looks like I never turned of scaling on that background image.
Will sort that out for patch
The overlap on the Panels, was a decision I made for this release to keep. Between V2.2 and V4.0 I made the panels scale with regard to screen resolution so no overlap would occur at lower resolutions, but the whole thing just looked terrible. Dials were unreadable, everything was jagged and it just looked so low resolution.
I've reverted back to non-scaling panels in V4.0 to get back the higher resolution and better looks. After all panels can be visually turned on/off to get at the panel you want if covered by another. (The smaller of the two evils) .

Thanks for those bug report.


PS: With regadr to your earlier request for the Periscope Background, this is what I'm working on for that - but no success yet. (Check out post 15)
http://www.subsim.com/radioroom/showthread.php?t=182622
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Old 04-16-11, 08:52 AM   #567
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post


PS: With regadr to your earlier request for the Periscope Background, this is what I'm working on for that - but no success yet. (Check out post 15)
http://www.subsim.com/radioroom/showthread.php?t=182622
Thank you reaper7 for your feedback.

Ehh, I like your periscope background in v. 2.2 and this one in your discussion thread is wonderful!

Will you make it also for SH5 (included in your UI mod) PLEASE?!? And what if you use a real photo of interior of the U-Boat?

http://www.deutscher-marinebund.de/0...ntrale_max.swf

I would be more realistic:-)
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Last edited by Sepp von Ch.; 04-16-11 at 09:06 AM.
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Old 04-16-11, 12:44 PM   #568
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Thank you reaper7 for your feedback.

Ehh, I like your periscope background in v. 2.2 and this one in your discussion thread is wonderful!

Will you make it also for SH5 (included in your UI mod) PLEASE?!? And what if you use a real photo of interior of the U-Boat?

http://www.deutscher-marinebund.de/0...ntrale_max.swf

I would be more realistic:-)
Thanks for the link mate, I had found one before for the VIIC conning tower but can no longer find it.
But I've ordered a Bluray with full panaromic videos of all the VIIC for this reason.
I plan on doing the background with proper images if I can get the Linear dial to work the way I need it to.
And yes its for my UI I'm making it, just posted in the SH3 thread for help as best advice can be found there regarding the UI .
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Old 04-16-11, 12:54 PM   #569
Sepp von Ch.
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This your info is a great gift for my Monday´s thirtieth birthday reaper7. I look forward to your UI mod with this periscope background
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Old 04-16-11, 01:07 PM   #570
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Quote:
Originally Posted by Josef von Posorschitz View Post
This your info is a great gift for my Monday´s thirtieth birthday reaper7. I look forward to your UI mod with this periscope background
As long as I can get it to work, if not may be possible to script
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