![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]()
Hi fellows modders,
Is there a quick way to disable the death event in GraphHitPointsAll so i can test my water flooding without having to restart game each time? I try to change death state to normal state but i still get death screen. Should a change hull integrity value? Any help would be greatly appreciated. Best regards Hans |
![]() |
![]() |
![]() |
#2 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Did you try changeing State_Damage10?
Goto entry=9 that should throw you in a loop avoiding State_Damage11 |
![]() |
![]() |
#3 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Thank will have a try at this one ![]() Pretty hard to test stuff with sudden death and restart all the time! I also wonder if linking the flooding water to hull integrity could do the trick via statemachines? Best regards Hans |
|
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
death of subs is function of other mechanism... non StateMachineWrapper...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
You mean hard coded stuff probably? If so is there anyway i can avoid being bring to the death screen while i am doing test? Best regards Hans |
|
![]() |
![]() |
![]() |
#6 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
You can make the u-boat invulnerable ... changing the zon-files of u-boat.
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
![]() |
![]() |
![]() |
#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Just tried it and unfortunately it doesn't avoid the death screen! Will have to find another way around. Best regards hans |
|
![]() |
![]() |
![]() |
#8 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Thank mate will check if this one work ![]() Best regards Hans |
|
![]() |
![]() |
![]() |
#9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
That will work and is probably the easiest way.
Change the value up by a wild factor like 100 times the original value. UBER BOOT!!! ![]() |
![]() |
![]() |
#10 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
I just put 99999999 in hitpoints and believe it or not i still have the screen of death but just a little bit longer than before! Do i have to change armor level also to really avoid the death screen? Best regards Hans |
|
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]()
Too, for testing, open Zones.cfg and change flooding parameters and may be something else...
Remember my "rubbish" (current computer) can't work with SH3... P.S. I understand badly what you want ... i would have done so in two stages ... At first, i would have made the effect as looped animation not related to damage and StateMachine and adjusted all visual parts ... and only then i would have made the State Machine Code ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-15-11 at 02:27 AM. |
![]() |
![]() |
![]() |
#12 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
|
![]() Quote:
Ok will have to do the files dance once again ![]() Modding SH3 is all about remembering 1000 files interactions ![]() Best regards Hans |
|
![]() |
![]() |
![]() |
#13 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Nope.
It's about remembering 1000000 file interactions then finding out you don't know the other 1000000! ![]() |
![]() |
![]() |
#14 |
Pacific Aces Dev Team
|
![]()
Hans,
take a look at these links and see if they are useful: http://www.subsim.com/radioroom/showthread.php?t=161336 http://www.subsim.com/radioroom/showthread.php?t=128748 http://www.subsim.com/radioroom/showthread.php?t=128593
__________________
One day I will return to sea ... |
![]() |
![]() |
![]() |
#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
|
![]()
Try to just delete all the spheres an box of the .zon (using s3d) and raise the armour, HP and crashdeep of the uboat.
But with this you will disable all the damage of the uboat I think. So, perhaps just raising the HP and crashdeep could be the trick? Also in zones.cfg you can raise the floodingtime, hp for compartments and making flotability=1 for all compartments. ![]()
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|