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Old 04-14-11, 04:46 PM   #1
Madox58
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Did you try changeing State_Damage10?

Goto entry=9

that should throw you in a loop avoiding State_Damage11
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Old 04-14-11, 04:53 PM   #2
Hans Witteman
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Quote:
Originally Posted by privateer View Post
Did you try changeing State_Damage10?

Goto entry=9

that should throw you in a loop avoiding State_Damage11
Hi mate,

Thank will have a try at this one

Pretty hard to test stuff with sudden death and restart all the time!

I also wonder if linking the flooding water to hull integrity could do the trick via statemachines?

Best regards Hans
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Old 04-14-11, 04:58 PM   #3
Anvart
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death of subs is function of other mechanism... non StateMachineWrapper...
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Old 04-14-11, 05:01 PM   #4
Hans Witteman
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death of subs is function of other mechanism... non StatemachuneWrapper...
Hi Anvart,

You mean hard coded stuff probably? If so is there anyway i can avoid being bring to the death screen while i am doing test?

Best regards Hans
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Old 04-14-11, 05:09 PM   #5
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Originally Posted by Hans Witteman View Post
Hi Anvart,

You mean hard coded stuff probably? If so is there anyway i can avoid being bring to the death screen while i am doing test?

Best regards Hans
You can make the u-boat invulnerable ... changing the zon-files of u-boat.
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Old 04-14-11, 05:18 PM   #6
Hans Witteman
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Yes you can make the u-boat invulnerable ... changing the zon-files of u-boat.
Hi Anvart,

Thank mate will check if this one work

Best regards Hans
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Old 04-14-11, 05:21 PM   #7
Madox58
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That will work and is probably the easiest way.
Change the value up by a wild factor like 100 times the original value.

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Old 04-14-11, 05:29 PM   #8
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
You can make the u-boat invulnerable ... changing the zon-files of u-boat.
Hi again Anvart,

I just put 99999999 in hitpoints and believe it or not i still have the screen of death but just a little bit longer than before!

Do i have to change armor level also to really avoid the death screen?

Best regards Hans
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Old 04-14-11, 05:44 PM   #9
Anvart
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Too, for testing, open Zones.cfg and change flooding parameters and may be something else...
Remember my "rubbish" (current computer) can't work with SH3...

P.S.
I understand badly what you want ... i would have done so in two stages ...
At first, i would have made the effect as looped animation not related to damage and StateMachine and adjusted all visual parts ...
and only then i would have made the State Machine Code ...
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Last edited by Anvart; 04-15-11 at 02:27 AM.
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Old 04-14-11, 05:47 PM   #10
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Too for testing, open Zones.cfg and change flooding parameters and may be something else...
Remember my "rubbish" (this computer) can't work with SH3...
Hi mate,

Ok will have to do the files dance once again

Modding SH3 is all about remembering 1000 files interactions

Best regards Hans
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Old 04-14-11, 05:16 PM   #11
Hans Witteman
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Quote:
Originally Posted by privateer View Post
Did you try changeing State_Damage10?

Goto entry=9

that should throw you in a loop avoiding State_Damage11
Hi again mate,

Just tried it and unfortunately it doesn't avoid the death screen!

Will have to find another way around.

Best regards hans
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