![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#34 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
|
![]() Quote:
Sample. Object has VisibleUnderWater = false and is submerged in water ... you (camera) are over water ... You will see that object through the transparent water ... Why? because user's camera (you) is above water. ... and vice versa ... Sample. Let's say the water is transparent (and surface without refraction and reflection) ... Submarine is surfaced, you (camera) under water ... and you will see the bubbles (above u-boat), which should be visible under water ... Why? because the camera is under water ... ... Look at picture (my old small trick) - submarine is surfaced... camera is submerged: ![]() Conclusion. The opacity of the water is not very big flaw ...
__________________
Alex ® ![]() Moses said: "Don't create yourself an idol"... |
|
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|