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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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the mod it is compatible onlyt with the MO... you must to rework each py file to be compatible with icebergs and little campaign... i wanted to do that but i observed a little layer diferent in iceberg and little campaign for the MO... when The General will fix this i will do this if HanSolo78 will agree
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#122 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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This mod is not compatible with Open Horizonts? I do not use Magnum Opus, but many small mods (Terrain Harbour and flags mod, UHS, Open Horizont etc.).
I tried to go on patrol, but 50 km from Brest, I always have a CTD. It is possible, that it is caused by this mod?
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U-552 Tiger IDF |
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#123 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Anyway, I will test this mod these days as now I work on adding icebergs, mines and nets for OH on a very fresh install of SH5. |
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#124 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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This means that I have (when I use Open Horizont) to activate:
1) Harbour Addition Mod V0.1 Magnum Opus and then 2) Harbour Addition Mod V0.1 Open Horizons or sufficient only Harbour Addition Mod V0.1 Open Horizons? I activate this mod before or after Cerberus62´s Additional Merchant Ships and Equipment?
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U-552 Tiger IDF |
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#125 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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You said that you dont use MO. Then you need only this:
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#126 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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As some of you know i,ve adopted this mod from hansolo. I,ve began beefing up the fanfare and nurses in bergen and the rest of the bases will follow so there will be a lot of more people to welcome us back and say farewell when we leave port .For now i only have lots of red cross nurses as a crowd but its better then nothing. Ill be trying to import some more random characters from sh-3 so you dont feel like a rockstar backstage every time you come back from patrol. I wanted to post some pictures but photo-bucket site is down . I wanted to give every base a armed trawler in front of the pen to escort us out of the harbour , but for some reason they dont show up when i test them in game so ill need to figure out why this is. Also i wanted to have some AA guns around the port and on top of the u-boat pens but there dont seem to be any in the editor. So maybe i can import them from somewhere. Also if open horizons will be released i will downsize the crowd as we go further near the end of the war to make it more realistic. This is still all WIP and testing but i will release a updated version of this mod as soon as the new Magnum opus will be released since it wont make much sence to work if for the old version of MO. Anyway i will put up some pics when i can upload them .
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#127 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#128 | |
Sea Lord
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If I try to enable this mod in JSME, I get an error message in the ME that iceberg unit is missing!? So.. can´t add my mod until I get this error. Do you get it too? Do I have to install other mods? |
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#129 | |
Silent Hunter
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You need first enable the Iceberg-MOD from here: http://www.subsim.com/radioroom/down...o=file&id=2990 and then AFTER "LiteCampaign with Iceberg - German Version" ! In the "LiteCampaign with Iceberg" are the Icbergs not included, it´s only a compatible version ! For example this are the right MOD_order: Magnum_Opus_v0_0_1 with Patch_2 Icebergs v2.4 Lite_Campaign_LC_1.21_-_GER with Icebergs v2.4 In this Order we have MO, the Icebergs AND LiteCampaign ! And now we need a compatible version from your MOD, that we can enabled after LiteCampaign in the above MOD-Order ! ![]() ![]() Best regards, Magic ![]() |
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#130 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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Can anyone tell me when i place a ship in dock it doesnt show up in-game? The extra nurses and stuff show up just fine. I checked the settings of some other ships allready in port and they are identical with the ones i just placed . I tried to have them docked but that doesnt do anything.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#131 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#132 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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where can i set spawn date? Also i dont want it to follow the sub , i want the sub (you) to follow the escort out of harbour.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#133 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I gave the ship the same spawndate as the ship that IS visibale in-game , gave it speed and a waypoint. But that didnt matter. no luck
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#134 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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![]() ![]() ![]() ![]() ![]() The screens are not staged. The screens where made in game while using the free camera . Now we have something to come home to. The screens where made in Brest (france) u-boat base , and Bergen (norway) u-boat base. These are for the ones that say that the sh-5 community cannot "fix" silent hunter 5. And last but not least , Thank Hansolo since i was able to pick up where he left off.
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we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 04-14-11 at 02:34 PM. |
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#135 | |
Silent Hunter
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![]() Best regareds, Magic ![]() |
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