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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I think the Campaign area is superb, including mare nostrom, but I think that the objectives are rather ridiculous in terms of needing to sink 2 aircraft carriers, battleships etc.
The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives. I would find the receipt of orders that one has to act on during the campaign to be the most meaningful and realistic addition that could be made (in addition to the superb work done so far). ![]() |
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#2 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#3 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I think I dislike that the game tries to simulate Battle of Atlantic in general only. I guess most people like the idea of free campaign, wolfpacks, sinking tonage. This is all good but I regret there are no subtle planned missions in the game exept for one or two photo shots. I would like to:
1. Set the automatic weather stations/deploy weather baloons in the Arctic, supply secret bases 2. rescue missions, desant agents 3. demolish costal facilities with deck gun, attack allied weather stations for example 4. mining 5. some fictional missions would be appreciated ![]() ![]() |
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.
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#5 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Are we saying that there is re supply in the game at certain times when near a Milk cow? If so I will have to try since I had given up thinking it did not exist and was maybe part of a future expansion pack planned by ubisoft? ![]() |
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#6 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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There are supply ships, but as I said.. they travel. A lot. But if there is one in you area of operation when you request the resupply, he will give you the rendezvous coordinates. So nobody deny your request and this is not a bug. Simply, the ship is just to far from you.
Maybe we should rephrase the radio guys answer from "sorry, they denied our request" into "sorry, the ship is out of range". |
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#7 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Yes that would make the situation more clear for users I reckon. Can it be done I wonder?
I will keep trying then from now. Are there any in the Mare Nostrum area do you know? |
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#8 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks Zedi- I hope someone can find a result for this as it would really change the game ![]() |
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