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Old 04-12-11, 01:57 AM   #1
robbythesub
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I think the Campaign area is superb, including mare nostrom, but I think that the objectives are rather ridiculous in terms of needing to sink 2 aircraft carriers, battleships etc.

The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives.

I would find the receipt of orders that one has to act on during the campaign to be the most meaningful and realistic addition that could be made (in addition to the superb work done so far).

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Old 04-12-11, 02:21 AM   #2
Zedi
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Originally Posted by robbythesub View Post
..

The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives.

...
This was my biggest fail in Open Horizons. I just cannot figure out how to send messages on different layers. Every mission in OH include a radio message sent to the player when the mission become available. But to pull this out simply with events and triggers is not working in the campaign. Still looking for an answer/solution...
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Old 04-12-11, 03:31 AM   #3
Sbygneus
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I think I dislike that the game tries to simulate Battle of Atlantic in general only. I guess most people like the idea of free campaign, wolfpacks, sinking tonage. This is all good but I regret there are no subtle planned missions in the game exept for one or two photo shots. I would like to:
1. Set the automatic weather stations/deploy weather baloons in the Arctic, supply secret bases
2. rescue missions, desant agents
3. demolish costal facilities with deck gun, attack allied weather stations for example
4. mining
5. some fictional missions would be appreciated : delivering nazi gold somewhere, firing rockets at New York harbour, taxi Hitler to secret Nazi Antarctic base in May 1945
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Old 04-12-11, 03:48 AM   #4
Rongel
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I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.

Quote:
The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate.
Wow, I didn't know this! It sounds realistic now, but could we have more of those ships to increase the possibility for the resupply? I guess the propability for a resupply now is really really low. Increasing it may compromise realism but I think gaming experience is equally important too.
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Old 04-13-11, 04:22 AM   #5
robbythesub
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Originally Posted by Rongel View Post
I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.

Wow, I didn't know this! It sounds realistic now, but could we have more of those ships to increase the possibility for the resupply? I guess the propability for a resupply now is really really low. Increasing it may compromise realism but I think gaming experience is equally important too.
The Milk cow thing is news to me too! I have yet to ever get re supplied is campaign mode which is what I always play in.
Are we saying that there is re supply in the game at certain times when near a Milk cow?

If so I will have to try since I had given up thinking it did not exist and was maybe part of a future expansion pack planned by ubisoft?
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Old 04-13-11, 05:00 AM   #6
Zedi
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There are supply ships, but as I said.. they travel. A lot. But if there is one in you area of operation when you request the resupply, he will give you the rendezvous coordinates. So nobody deny your request and this is not a bug. Simply, the ship is just to far from you.

Maybe we should rephrase the radio guys answer from "sorry, they denied our request" into "sorry, the ship is out of range".
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Old 04-13-11, 05:20 AM   #7
robbythesub
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Yes that would make the situation more clear for users I reckon. Can it be done I wonder?

I will keep trying then from now.

Are there any in the Mare Nostrum area do you know?
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Old 04-13-11, 04:17 AM   #8
robbythesub
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Quote:
Originally Posted by Zedi View Post
This was my biggest fail in Open Horizons. I just cannot figure out how to send messages on different layers. Every mission in OH include a radio message sent to the player when the mission become available. But to pull this out simply with events and triggers is not working in the campaign. Still looking for an answer/solution...

Thanks Zedi- I hope someone can find a result for this as it would really change the game
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