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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I second that. Couldn't have said it better myself. |
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#2 | ||||
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I was expecting much more hate/passion over this subject as the campaign is the core of the game. Is what keep us playing or leaving.
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These days I found out why we have time by time issues with the resupply and tbh, it was a very nice surprise. If is anything brilliant in SH5, thats the campaign, its a really amazing piece of work. The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate. There are about 3 supply ship constantly patrolling the seas trying to cover a huge map, they go from N Atlantic down to south, back in North Sea and return to base. And this sounds very realistic and historical to me. And do not forget, they can be eliminated by the enemy if they encounter a task force. And as far as I know, there were only 10 milkcows in ww2 and a couple of tankers, the most hunted ships in that era. So this part is not a bug, but a feature. A nice one. Read more here Quote:
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But thats correct, hunting capital ships is silly. If we encounter one and we engage it, should be our call, not a mission objective. Also hunting a particular ship in the world oceans.. thats just crazy. Is what Ive done in Open Horizons, remove every capital ship hunt and replacing them with missions more appropriate for a submarine. Hard ones that makes you bleed. Just curious.. in Total Germany, instead of hunting a carrier in the middle of nowhere what would be a better option? Just having a tonnage mission in the same area? |
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#3 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I think the Campaign area is superb, including mare nostrom, but I think that the objectives are rather ridiculous in terms of needing to sink 2 aircraft carriers, battleships etc.
The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives. I would find the receipt of orders that one has to act on during the campaign to be the most meaningful and realistic addition that could be made (in addition to the superb work done so far). ![]() |
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#5 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#6 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I think I dislike that the game tries to simulate Battle of Atlantic in general only. I guess most people like the idea of free campaign, wolfpacks, sinking tonage. This is all good but I regret there are no subtle planned missions in the game exept for one or two photo shots. I would like to:
1. Set the automatic weather stations/deploy weather baloons in the Arctic, supply secret bases 2. rescue missions, desant agents 3. demolish costal facilities with deck gun, attack allied weather stations for example 4. mining 5. some fictional missions would be appreciated ![]() ![]() |
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#7 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.
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#8 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Are we saying that there is re supply in the game at certain times when near a Milk cow? If so I will have to try since I had given up thinking it did not exist and was maybe part of a future expansion pack planned by ubisoft? ![]() |
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#9 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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There are supply ships, but as I said.. they travel. A lot. But if there is one in you area of operation when you request the resupply, he will give you the rendezvous coordinates. So nobody deny your request and this is not a bug. Simply, the ship is just to far from you.
Maybe we should rephrase the radio guys answer from "sorry, they denied our request" into "sorry, the ship is out of range". |
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#10 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Thanks Zedi- I hope someone can find a result for this as it would really change the game ![]() |
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