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Old 04-12-11, 12:25 AM   #1
dcb
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Originally Posted by StarTrekMike View Post
I for one would love a reworked campaign, I think going to a SH3 style or even a SH4 style game would be best.

I like the special missions you get in SH4, they never seemed like a stupid use for a submarine to me and you could always go back to sinking tonnage after without feeling like you are not following what the game wants.

It would be nice if we just did not need to hunt warships...that is just silly.


Mike

I second that. Couldn't have said it better myself.
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Old 04-12-11, 01:36 AM   #2
Zedi
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I was expecting much more hate/passion over this subject as the campaign is the core of the game. Is what keep us playing or leaving.

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Originally Posted by TheBeast View Post
I am disturbed to find the lack of missions on a U-Boat Class/Flotilla basis. The Campaign has Specific Missions. Those Missions may or may not require special feature of a U-Boat, such as range ability. This prevents using, say, Type-II(When/If available) during the Western Approaches Date/Time era because no missions exits during that time that the Type-II class would be able to complete.
Not sure I understand what you mean by flotilla basis missions. Its all about go out, sink stuff. Only Drumbeat was a special operation where you should have a special boat, the type IX.. but there is no such a boat in the game, so...

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Originally Posted by TheBeast View Post
Re-Supply at sea(Why so stingy). Did Type-VII U-Boats really act as re-supply vessel for other Type-VII u-boats? Were these resupply U-Boats new skippers on training missions?
Maybe only use Surface Resupply Ships until after dates that the Type-XIV Milk Cows were deployed. My history knowlege is weak in this area but something does not seem right. If I use most of my fuel to deploy to patrol area, how is same clsss boat going to be waiting there with weapons and fuel for me?
Same thing.. we have only 2-3 type of boats modeled in the game, love it hate it. If anyone will manage to import or build ships for SH5, then we can talk about this subject in details. But replacing the u-boats with tankers is not a good option as they have a big chance to be destroyed by the enemy traffic before we meet them. They not just spawn in certain areas, they really live and sail, pls read further:

These days I found out why we have time by time issues with the resupply and tbh, it was a very nice surprise. If is anything brilliant in SH5, thats the campaign, its a really amazing piece of work.

The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate.

There are about 3 supply ship constantly patrolling the seas trying to cover a huge map, they go from N Atlantic down to south, back in North Sea and return to base. And this sounds very realistic and historical to me. And do not forget, they can be eliminated by the enemy if they encounter a task force. And as far as I know, there were only 10 milkcows in ww2 and a couple of tankers, the most hunted ships in that era. So this part is not a bug, but a feature. A nice one.
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Originally Posted by sober View Post
What i like about the campaign in sh5 is that people can work on black may . Someone else can work on happy times etc .
Except Mare Nostrum. Reworking that campaign needs a team. The devs were very proud about that particular campaign as it show the power of the new dynamic campaign engine, but the goals are pulled of from a Hollywood script, not from reality. A single sub hunting Force XYZ is just hilarious. And thats all about in MN.

Quote:
Originally Posted by StarTrekMike View Post
I for one would love a reworked campaign, I think going to a SH3 style or even a SH4 style game would be best.

I like the special missions you get in SH4, they never seemed like a stupid use for a submarine to me and you could always go back to sinking tonnage after without feeling like you are not following what the game wants.

It would be nice if we just did not need to hunt warships...that is just silly.
Well, not sure which part are you talking abut. The stock campaign or the one from GWX. The stock campaign made me to drop SH3 just after few months. Go out and patrol 1 area for X hours is just .. boring. Do not forget, no campaign in SH5 is forcing you to complete it. None. If you feel like, just go out and patrol, the campaign will still complete and give you access to another one, with some exceptions.. for example to have acces to the Drumbeat campaign you need to finish all the missions in Western Approaches.

But thats correct, hunting capital ships is silly. If we encounter one and we engage it, should be our call, not a mission objective. Also hunting a particular ship in the world oceans.. thats just crazy. Is what Ive done in Open Horizons, remove every capital ship hunt and replacing them with missions more appropriate for a submarine. Hard ones that makes you bleed.

Just curious.. in Total Germany, instead of hunting a carrier in the middle of nowhere what would be a better option? Just having a tonnage mission in the same area?
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Old 04-12-11, 01:54 AM   #3
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Originally Posted by Zedi View Post
I was expecting much more hate/passion over this subject as the campaign is the core of the game. Is what keep us playing or leaving.
For example, I simply weakly expressed his attitude to the campaign SH5. The whole campaign is complete nonsense, except, perhaps, the "Black May." I say again - the campaign must be completely rewritten from the beginning!
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Old 04-12-11, 01:57 AM   #4
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I think the Campaign area is superb, including mare nostrom, but I think that the objectives are rather ridiculous in terms of needing to sink 2 aircraft carriers, battleships etc.

The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives.

I would find the receipt of orders that one has to act on during the campaign to be the most meaningful and realistic addition that could be made (in addition to the superb work done so far).

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Old 04-12-11, 02:21 AM   #5
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Originally Posted by robbythesub View Post
..

The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives.

...
This was my biggest fail in Open Horizons. I just cannot figure out how to send messages on different layers. Every mission in OH include a radio message sent to the player when the mission become available. But to pull this out simply with events and triggers is not working in the campaign. Still looking for an answer/solution...
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Old 04-12-11, 03:31 AM   #6
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I think I dislike that the game tries to simulate Battle of Atlantic in general only. I guess most people like the idea of free campaign, wolfpacks, sinking tonage. This is all good but I regret there are no subtle planned missions in the game exept for one or two photo shots. I would like to:
1. Set the automatic weather stations/deploy weather baloons in the Arctic, supply secret bases
2. rescue missions, desant agents
3. demolish costal facilities with deck gun, attack allied weather stations for example
4. mining
5. some fictional missions would be appreciated : delivering nazi gold somewhere, firing rockets at New York harbour, taxi Hitler to secret Nazi Antarctic base in May 1945
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Old 04-12-11, 03:48 AM   #7
Rongel
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I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.

Quote:
The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate.
Wow, I didn't know this! It sounds realistic now, but could we have more of those ships to increase the possibility for the resupply? I guess the propability for a resupply now is really really low. Increasing it may compromise realism but I think gaming experience is equally important too.
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Old 04-13-11, 04:22 AM   #8
robbythesub
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Originally Posted by Rongel View Post
I have to say that I like the SH 5 dynamic campaign and find it much more interesting than just the patrol area x -missions. There are expections though, like the sink carrier in Total Germany. I haven't tried the infamous Mare Nostrum yet... Anyway, it would be really great to have improved campaign mod.

Wow, I didn't know this! It sounds realistic now, but could we have more of those ships to increase the possibility for the resupply? I guess the propability for a resupply now is really really low. Increasing it may compromise realism but I think gaming experience is equally important too.
The Milk cow thing is news to me too! I have yet to ever get re supplied is campaign mode which is what I always play in.
Are we saying that there is re supply in the game at certain times when near a Milk cow?

If so I will have to try since I had given up thinking it did not exist and was maybe part of a future expansion pack planned by ubisoft?
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Old 04-13-11, 05:00 AM   #9
Zedi
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There are supply ships, but as I said.. they travel. A lot. But if there is one in you area of operation when you request the resupply, he will give you the rendezvous coordinates. So nobody deny your request and this is not a bug. Simply, the ship is just to far from you.

Maybe we should rephrase the radio guys answer from "sorry, they denied our request" into "sorry, the ship is out of range".
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Old 04-13-11, 04:17 AM   #10
robbythesub
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Quote:
Originally Posted by Zedi View Post
This was my biggest fail in Open Horizons. I just cannot figure out how to send messages on different layers. Every mission in OH include a radio message sent to the player when the mission become available. But to pull this out simply with events and triggers is not working in the campaign. Still looking for an answer/solution...

Thanks Zedi- I hope someone can find a result for this as it would really change the game
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