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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
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![]() I thought my fish were firing slow. I can hear the compressed air shoot when I fire (I already have the door open) and it's several seconds before I hear "Torpedo in the water" and this has always bugged me. As was mentioned by TorpX, I would much rather hear "torpedo running hot, straight and normal" as they all seem to do in the game anyway, Duds or not. Since the game never spits out a torpedo that is erratic we could really use a mod that changes the SO's call out. That would be really great!! Peabody, Welcome aboard!! Good Hunting! D40 ![]()
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Dogfish40 |
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#2 |
Saint of the seas
Join Date: Mar 2004
Location: Sorrento, Louisiana
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Just FYI, yes the game does have erratic torpedoes. If you enabled duds in the options menu, you will get the occasional erratic, especially when you use the Mark 18. I've been hit by a circle runner before, and just yesterday I had one go God knows where.
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Frederick J. Barnett Radio Stations & Music Captain's Desk Photos FJB Camera Pre Pearl Harbor Career Start Office links, Info Boxes, & 50 cal Crew Rank Fix Sub Class Info Real Subs SH4 Randomizer Sub Images Office Images Sub Pinups & Pics 24 Hour Clocks Office Posters Nav Map Make-Over Add-ons FJB Navigation Maps Office Window Chronographs Someone's got to take the responsibility if the job's going to get done! Do you think that's easy?! - Gregory Peck, The Guns of Navarone. |
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#3 |
Rear Admiral
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The arming distance in previous versions of TMO was 411 meters or 449.475 yards. Not sure if he's changed that since I last
check, but I doubt it. I haven't looked at his values for failures, but they exist for circle runners, deep runners, duds, angle of impact, water conditions, etc... I hate when M18's circle run.....I had some mild damage, but just as I sunk a JP carrier in the bungo, a circle runner finished me off.... |
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#4 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
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The Mk18 circle runners can really ruin your day. Fortunately I've only had 2 of 'em in the last 4 years of playing SH4. Didn't get hit by either but they came really close.
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#5 | |
Ace of the Deep
![]() Join Date: Sep 2010
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D40
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Dogfish40 |
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I should have added this before, in case everyone doesn't already know this. The torpedos DO make sound and CAN be heard with your hydrophones (if you have time to listen). So, in theory, you could track them and be warned of erratic/ circle runners. |
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#7 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#8 |
Fleet Admiral
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Perhaps the "torpedo in the water" is meant to be a warning.
If you have not launched a torpedo, but your sound man reports Torpedo in the water, you might have a "situation" ![]() Do Japanese Submarines sink American Subs in SH4?
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#9 | ||
Silent Hunter
![]() Join Date: Sep 2010
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Are you sure about this? Last edited by TorpX; 04-10-11 at 04:05 AM. |
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#10 | |
Rear Admiral
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Well, realistically sonar may have picked up a circle runner, but often they did not. In several books I've read the circle runners were seen, not tracked. In game they can hit you at scope depth, even set shallow. Follow the turn, if it keeps turning back towards you, go deeper. They will only hit you in game if you're moving forward, stopped they should pass in front. I always like to keep a lil speed, so if I'm concerned I take a look at the attack map. Most of us find out the hard way about circle runners. When I play with cams off I usually get hit once a career. I'll be thinking to myself where that last torp went, bout that time..BAM... JP and German subs attack with deckguns only in any mod I've seen. |
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#11 | |
Silent Hunter
![]() Join Date: Sep 2010
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This is not good for me, as I will be at the periscope and moving forward. I can see maybe trying to track them on sound, if the run is long enough, but not at the expense of confirming the hits. I guess being on a submarine in a war zone is a risky business. |
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#12 |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
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I remember the old "aces of the deep", which had some enterviews with some U-boat top aces, and one of them said in an enterview that the sonar operator would listen carefully to the torpedo going away, and that we could tell if the torp was running straight or if it was not moving away as it should - a sign that it might be circling. So in theory it is possible to know if you have a circler or not.
My impression was that you hear "torpedo in the water" as soon as it is expelled from the tube and is perceived to be running. Is it not so? |
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#13 | |
Fleet Admiral
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#14 | |
Silent Hunter
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#15 | |
Sea Lord
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