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Old 04-06-11, 08:30 PM   #1
Dignan
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I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100

I'm using IRAI and it's Dec 1939.
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Old 04-06-11, 08:55 PM   #2
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Originally Posted by oscar19681 View Post
I asume you mean editing the sim in the goblin editor? Well there is no value for max depth as far as i can see.
It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.


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Originally Posted by Dignan View Post
I can confirm that they do go deeper than 100 meters.
Like i said earlier....

300 meters.
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Old 04-07-11, 09:58 AM   #3
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Quote:
Originally Posted by Ducimus View Post
It should (or probably will) be called "Crash Depth", as i already explained. The value IS in the sim file. Your probably not loading the files correctly in the goblin editor. The sim file is dependant on the GR2 file. You can't load files indvidually like you can in S3D. Goblin works like a suite. You have to open the project file first, before you can view the dependant files.




Like i said earlier....

300 meters.
I know how to work with the GR2 and sim file in goblin. I load them both. i just cant find anything in unit _submarine that gives me a crash depth value
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Old 04-12-11, 04:04 PM   #4
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I know how to work with the GR2 and sim file in goblin. I load them both. i just cant find anything in unit _submarine that gives me a crash depth value
You know what. Im smoking crack. Crash depth is in the ZON file. Not the sim file. That's why your not finding it. I don't know what possesed me to say sim file.

As a general rule of thumb.

Anything dealing with the shell, the exterior of an object, is in the ZON file.

Anything dealing with the interior of an object, its performance specifications, is in the SIM file.

Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file.
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Old 04-12-11, 04:49 PM   #5
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Quote:
Originally Posted by Ducimus View Post
You know what. Im smoking crack. Crash depth is in the ZON file. Not the sim file. That's why your not finding it. I don't know what possesed me to say sim file.

As a general rule of thumb.

Anything dealing with the shell, the exterior of an object, is in the ZON file.

Anything dealing with the interior of an object, its performance specifications, is in the SIM file.

Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file.
Well lay of that crack pipe my friend! However i allready checked the ZON file and i must be under the influance of LSD but there is nothing that has to do with max depth or crush depth. Only crash depth which is set to 285 meters. I just dont understand. When i crash dive i never go to 285 meters , but i might be set to 285 to make sure you keep diving or something. It has nothing to do with max depth otherwise i would be able to dive down to 285 meters.

I did find out thow that the depth charges are leathal under 150 or 160 meters in december 1941/1942. Its just a historical thing that the devs DID do right. But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.
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Old 04-12-11, 04:58 PM   #6
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Originally Posted by oscar19681 View Post
But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.
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Old 04-12-11, 07:55 PM   #7
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Only crash depth which is set to 285 meters. I just dont understand. When i crash dive i never go to 285 meters
As I said (correctly ) earlier in this thread. The variable is not listed as "crush". It is listed as "Crash".

Crash Depth IS your crush depth. It is NOT listed in meters. The number you see there is Depth in meters that crush damage will begin to be applied, multiplied by 1.3 or 1.4.

In other words, to set your crush depth, take your wanted depth in meters, multiply it by 1.3 or 1.4 (I forget), and enter the result into your crash depth.

Crash Speed is the rate at which crush damage is applied to your sub. The value you enter here is what is subtracted from the subs total hit points, per second.

For example for a slow crush, you can enter 0.5 or 1. That means 1/2 a hit point, or 1 hitpoint is deducted every second. If your total hit points is 600, this might take awhile... like 10 minutes before all hull integrity is lost and your dead.

For a fast crush, enter a number like 50. Assuming the boat as 300 hit points, the boat will lose all hull integrity in 6 seconds.

EDIT:
Assuming the crash depth multiplier is 1.4 your listed 285 means a crush depth of 203.5 meters.

If the mulitplier is 1.3, it is 219.3 meters.

If your crushing closer to the 203 mark, use the 1.4 variable. If your crushing shallower, (assuming 100% hull integrity) go upward, use say, a multiplier of 1.45 or 1.5

Last edited by Ducimus; 04-12-11 at 08:06 PM.
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Old 04-07-11, 10:00 AM   #8
oscar19681
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Quote:
Originally Posted by Dignan View Post
I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100

I'm using IRAI and it's Dec 1939.

try going to 150 - 160 meters.
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Old 04-07-11, 10:05 AM   #9
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Tested Working at 150m

I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.
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Old 04-11-11, 10:08 AM   #10
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I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.
Thats so odd. I,m starting to get bored with sh-5 simply because when i go down to 160 meters i,m invincable. Maybe it has something to do with my mod-loadout?

Magnum opus v0_0_1 + patch
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iria 0_0_30 bydarkwraith nohydrohone in surface
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Old 04-11-11, 12:46 PM   #11
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...just a idea, could it be that you test that using the same mission or savegame again and again, if so could it be that in this mission / savegame, there is a termal layer or simply bad skilled escorts hunting you ?
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Old 04-11-11, 12:53 PM   #12
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No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.
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Old 04-11-11, 01:22 PM   #13
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Originally Posted by oscar19681 View Post
No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.
ohh but it seams that this "early shallow dropping behavior" is historical correct, because of old dc`s maybe and or that the Home Fleet used old shool sub hunt doctrines, because the intel they had was outdated and they dint expected that a german sub can go much deeper that 150 meters at this early times.
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Old 04-07-11, 10:06 AM   #14
johan_d
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in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
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Old 04-07-11, 10:46 AM   #15
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Originally Posted by johan_d View Post
in MO the 7b cfg file has this:

[Properties]
PeriscopeDepth=12
SnorkelDepth=10.0
DiveDepth=100;40;meters
CrashDepth=153;70;meters
MaxDepth=200;500;meters
SurfaceDepth=5;meters
TorpLaunchMaxDepth=20;meters
StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1]
just a note, i always change the "DiveDept" in this file to a non reachable dept (300), because i like to use the "D" key for diving also if iam below 100 meters. There is also a fitting shuffeling sound playing using the "D" command and if set to 100 meters it is a bit anoying beeing below 100 meters, giving a dive command, hearing a dive command and the boat start surfacing to 100 meters...
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