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#1 |
Admiral
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Indeed !! Well maybe after 1941 this changes?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#2 |
Seasoned Skipper
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I can confirm that they do go deeper than 100 meters. I am currently in quite a pickle. Attacked a convoy and now have about six DDs overhead. I went to about 115 and heard DC exploding but they didn't seem close. Then I went to 130 and thought I would be invincible here (had this thread in mind) but low and behold, a couple of those buggers exploded close enough to shake my sub and cause flooding in the engine room. I'd say they can go below 100
I'm using IRAI and it's Dec 1939.
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#3 | |
Rear Admiral
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Like i said earlier.... 300 meters. |
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#4 | |
Admiral
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 | |
Rear Admiral
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As a general rule of thumb. Anything dealing with the shell, the exterior of an object, is in the ZON file. Anything dealing with the interior of an object, its performance specifications, is in the SIM file. Hit points, crash depth, crash speed all deal with the exterior of the boat. Has nothing to do with how fast it goes, or how quick it dives, so its in the zon file. |
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#6 | |
Admiral
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I did find out thow that the depth charges are leathal under 150 or 160 meters in december 1941/1942. Its just a historical thing that the devs DID do right. But now i,m but not able to go deeper then 200 meters to try to evade those now deadly depthcharges.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#7 |
Ocean Warrior
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#8 | |
Rear Admiral
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![]() Crash Depth IS your crush depth. It is NOT listed in meters. The number you see there is Depth in meters that crush damage will begin to be applied, multiplied by 1.3 or 1.4. In other words, to set your crush depth, take your wanted depth in meters, multiply it by 1.3 or 1.4 (I forget), and enter the result into your crash depth. Crash Speed is the rate at which crush damage is applied to your sub. The value you enter here is what is subtracted from the subs total hit points, per second. For example for a slow crush, you can enter 0.5 or 1. That means 1/2 a hit point, or 1 hitpoint is deducted every second. If your total hit points is 600, this might take awhile... like 10 minutes before all hull integrity is lost and your dead. For a fast crush, enter a number like 50. Assuming the boat as 300 hit points, the boat will lose all hull integrity in 6 seconds. EDIT: Assuming the crash depth multiplier is 1.4 your listed 285 means a crush depth of 203.5 meters. If the mulitplier is 1.3, it is 219.3 meters. If your crushing closer to the 203 mark, use the 1.4 variable. If your crushing shallower, (assuming 100% hull integrity) go upward, use say, a multiplier of 1.45 or 1.5 Last edited by Ducimus; 04-12-11 at 08:06 PM. |
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#9 | |
Admiral
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try going to 150 - 160 meters.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#10 |
Seaman
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Tested Working at 150m
I just tested did a test and stayed at 150 meters at a constant speed and it took a while and many DC's but eventually ship and men took damage.
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#11 | |
Admiral
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Magnum opus v0_0_1 + patch churchs,s shV 1.01 keyboard commands v1.1 Grossdeuthers rundfunk u-boat propulsion fsx devangs PS 1.0 type viic std hellgrau 50 wasserbomben iria 0_0_30 bydarkwraith iria 0_0_30 bydarkwraith nohydrohone in surface fistfull of emblems v1.51 fistfull of emblems v1.51 (weathered) enviroment sounds
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#12 |
Serial Port Protector
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...just a idea, could it be that you test that using the same mission or savegame again and again, if so could it be that in this mission / savegame, there is a termal layer or simply bad skilled escorts hunting you ?
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Stormy...... |
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#13 |
Admiral
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No this happens in campaing and has been hapinning from the beginning of my campaign till august 1941 where i,m currently at. I was thinking it had something to do with the early war years. But its to much of coincedence that they never throw deeper then 100 meters of so.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#14 |
Samurai Navy
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in MO the 7b cfg file has this:
[Properties] PeriscopeDepth=12 SnorkelDepth=10.0 DiveDepth=100;40;meters CrashDepth=153;70;meters MaxDepth=200;500;meters SurfaceDepth=5;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.4;max wind speed [m/s], max rain intensity [0,1] |
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#15 | |
Serial Port Protector
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Stormy...... |
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