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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Date based:
http://www.mediafire.com/?giueaygwiugy7ja Random: http://www.mediafire.com/?wwvsl7mm2euz2wv Let's see what happens!
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#92 | |
Silent Hunter
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Very interesting, but one question: Should we use / activate both MODs in SH3-Commander together or only one of them ? ![]() Best regards, Magic ![]() |
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#93 | |
Rear Admiral
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The Random version will randomize the disturbance values, so they are subject to change every time you load the game. The Date-based version will vary them by date to correspond to improving Allied technology and tactics. It won't be random, the disturbances will create (I assume) more of an advantage for you early in the war, but less so as time goes on and Allied ASW gets better. |
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#94 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Hopefully she'll pass the trials with flying colors! |
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#95 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Thanks a lot WB
![]() Really good of you to take the time to configure this for SH3, hopefully all will work ok. And thanks also tor TDW for making this brilliant mod in the first place. regards slipper Last edited by slipper; 04-03-11 at 04:29 AM. |
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#96 |
Rear Admiral
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Yes, thank you to TDW for the mod and WB for doing the grunt work of setting it up to work with Commander. I'm going to try the date-based version when I go out again!
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#97 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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The thanks need to go to TDW
![]() He created this little masterpiece that was one of the few pieces of realism that was still missing from the game.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#98 |
Rear Admiral
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#99 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#100 | |
Silent Hunter
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![]() Best regards, Magic ![]() |
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#101 | |
Argentinian Skipper
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Best regards. Fitzcarraldo ![]()
__________________
My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#102 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
1939.08.01 life_time = 45.0 surface = 350.0 noise = 0.5 1942.05.01 life_time = 30.0 surface = 250.0 noise = 0.5 1943.04.01 life_time = 20.0 surface = 150.0 noise = 0.5 1943.09.01 life_time = 10.0 surface = 50.0 noise = 0.5 Should still be accurate, provided WB hasn't adjusted in the interim. |
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#103 |
Admiral
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For those who already use the Random folder of Sh3Cmdr for other mods:
Date dependency of this mod can also be done using SH3-Commanders Randomised events.cfg: [0:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at] ApplyToPeriod=19390101|19420431 ChooseFrom=1 RndMidPat=0 0_x15E=45.0 ; Life Time 0_x16E=350.0 ; Surface 0_x17C=0.5 ; Noise [1:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at] ApplyToPeriod=19420501|19430331 ChooseFrom=1 RndMidPat=0 0_x15E=30.0 ; Life Time 0_x16E=250.0 ; Surface 0_x17C=0.5 ; Noise [2:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at] ApplyToPeriod=19430401|19430831 ChooseFrom=1 RndMidPat=0 0_x15E=20.0 ; Life Time 0_x16E=150.0 ; Surface 0_x17C=0.5 ; Noise [3:data\Library\TDW_DC_Water_Disturbance_v4_0_SH3.d at] ApplyToPeriod=19430901|19451231 ChooseFrom=1 RndMidPat=0 0_x15E=10.0 ; Life Time 0_x16E=50.0 ; Surface 0_x17C=0.5 ; Noise @TDW: Thanks for this great addition h.sie Last edited by h.sie; 04-03-11 at 02:57 PM. |
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#104 |
Navy Dude
![]() Join Date: Mar 2005
Posts: 174
Downloads: 385
Uploads: 0
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Hi all,
Just one last question, with regards the random version of WB's SH3 Cmdr files. If i wanted to add an option with the default GWX 3.0 depth charge effects, that we have all been playing with untill recently. Would it be as simple as adding one more numbered folder in the random folder, with the same file structure but no dat file? Would SH3Cmdr then sometimes pick this folder and revert to default settings as no dat file would be found? thanks again regards slipper |
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#105 | |
Rear Admiral
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If that's correct, any additional folder would have to have the same structure and files as all the others, i.e. you would need a .dat file in it, presumably with the same name as the one in TDW's mod. Since his .dat file appears to create the effect, rather than alter the values for something that's already there, I'm not sure how you'd create a version of it with the values for the "GWX" effect when the effect didn't exist in GWX to begin with. ![]() The file in this mod isn't overwriting anything that was already there, it's adding a completely new file to the game... so there is no default GWX version of the file to fall back on. I suppose it might be possible to have a version of the file that created absolutely zero effects from depth charge disturbances... that would be a question for TDW to answer. |
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