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Old 04-02-11, 10:35 AM   #1
TheDarkWraith
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I've done it!! I have a PT Boat made by a .dat file with collision model rendered correctly in game Has NO .gr2 files in it at all
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Old 04-02-11, 10:38 AM   #2
Trevally.
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always knew you would do it
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Old 04-02-11, 10:39 AM   #3
TheDarkWraith
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Took literally hundreds of times trying to figure out the right combination. Now that I know how it's done it's easy to do
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Old 04-02-11, 10:47 AM   #4
sirbum69
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LMAO, as i said you should just make a new game.
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Old 04-02-11, 10:49 AM   #5
TheDarkWraith
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I'll have the PT Boat available for testing here soon

I've shelled it and fired torpedoes at it. All exploded on contact
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Old 04-02-11, 11:01 AM   #6
stoianm
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:w oot:
I knew it that you will pop up a solution one day
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Old 04-02-11, 11:37 AM   #7
The General
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Does this mean that we will have more variety of ships in SH5 soon? It's about time! Because I just sank my 1 millionth Liberty Cargo vessel

Thank you TDW!
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Old 04-03-11, 04:12 AM   #8
jwilliams
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Quote:
Originally Posted by TheDarkWraith View Post
I've done it!! I have a PT Boat made by a .dat file with collision model rendered correctly in game Has NO .gr2 files in it at all

WOOT!!!!

Hope this go's well.

The lack of extra ships is the biggest problem with SH5 ATM.

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Old 04-04-11, 09:52 PM   #9
TheDarkWraith
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So I thought adding a searchlight to the PT Boat was going to be a walk in the park....yeah right! First using the .GR2 Searchlight didn't work because 3D model was rendered solid black. So I had to revert to the SH3 searchlights. But then that didn't work because the beam was all screwed up. I ended up extracting the beam from the SH5 .GR2 file and importing it into the SH3 searchlight .dat file (after tweaking it in Wings3D to match the SH3 searchlight). It's not perfect yet as the searchlight beam has some visual problems depending on camera location to the beam but it's a start.


and I finally have the wake the way I want it (this guy is moving at 40 knots)

Last edited by TheDarkWraith; 04-04-11 at 10:17 PM.
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Old 04-05-11, 01:47 AM   #10
Zedi
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This is a great work, but whats the use of this small boat for us? We cant use it in the campaign. Would be more useful to work on a merchant, there is the huge shortage in SH5, not on warships. Even 1 more type of merchant would make a huge difference in the campaign.
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Old 04-05-11, 06:53 AM   #11
Dignan
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Quote:
Originally Posted by Zedi View Post
This is a great work, but whats the use of this small boat for us? We cant use it in the campaign. Would be more useful to work on a merchant, there is the huge shortage in SH5, not on warships. Even 1 more type of merchant would make a huge difference in the campaign.
I think he is just using the PT boat as a test-bed for implementing this with other vessels in the future.
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Old 04-05-11, 08:13 AM   #12
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
I think he is just using the PT boat as a test-bed for implementing this with other vessels in the future.
Correct. The PT Boat was the easiest to use 3D model wise. If I can get it working correctly then I should be able to apply everything I've done to it to other ships. There is so much to figure out adding SH3/4 ships to SH5. Some things are a direct port others require work and creative thinking to get them to work correctly to semi-correctly Still have some hurdles to get through before I can tell you all how it's done so ship makers can start giving us new ships.
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