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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#2 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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I just installed your AOB Ruler and it does not appear above the 2 charts I used GME and jsgme as usual without success. Do I need to de-activate any-part Of DarkWaith`s NewUIs_TDC_6_9_0? What am I doing wrong?
Thanks. |
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#3 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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I got it working...thanks to all.
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#4 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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hi,
i don't understand what is happening here actually. first i'd like to say that the new chart isn't actually a slide rule, since nothing actually slides. A slide ruler has a physically moving component. This is a chart. On the other hand, the RAOBF is a slide ruler, since the middle wheel does slide. But secondly I don't really understand why you are going to the trouble of measuring the aspect ratio of the target as shown in the recognition manual, and then comparing it with the measured aspect ratio as soon through the periscope. This is the exact calculation that the RAOBF was designed to do in just a few seconds in the first place. Why not just use the RAOBF to do the whole operation as it has always been? Or am I missing something?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#5 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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I`m playing these games to keep my mind active for example DCS A 10 Warthog with a manual of 700 pages which I read and learned the essentials. For me it`s the journey of learning more than getting the nomenclature correct. I did not choose the name "slide ruler," I only used the name the creator used to identify the MOD..take it up with Stoianm. I do know what a slide rule but correcting someone who worked so hard on giving us some great mods would be petty. You can check his tutorial which is located in an earlier post in this thread.
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#6 |
Machinist's Mate
![]() Join Date: Feb 2012
Posts: 121
Downloads: 70
Uploads: 0
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I have already learned how to use RAOBF and I agree that it is faster but I want to make up my own mind as to which method is best for me.
Next is tackling the AOB dia. |
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#7 | |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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![]() Quote:
It's great that you are going to the trouble of learning to play the hard way ![]()
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#8 |
Watch
![]() Join Date: Aug 2014
Location: Szczecin Poland
Posts: 17
Downloads: 39
Uploads: 0
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Hallo guys,
I have one question about this table,I do not have it in the game after installing the module AOB slide ruller for TDW UIs and MO by stoianm. I have NewUIs_TDC_7_5_0_ByTheDarkWraith , and NewUIs_TDC_6_4_0_Real_Navigation installed. I need something more??? The Best Regards.Hej. |
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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hi mate... is a chart indeed but i learned that methode and i took the chart from a manual made by Hitman if i am not mistaken... this is a method called AOB aproches zero and i understood is more acurate than the methode used from real RAOFB....in that manual is named AOB slide ruller so i keept the same name... the name not bother me just i found the method very interesting
here: http://www.subsim.com/radioroom/show...69&postcount=1 u have the methode detalied and as i say there: ''Note: all that i have writted here it is not my original ideea. I readed from all of these things on the internet and books and i puted all togheter in 1 pack.'' have a nice day Quote:
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#10 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
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Hi stoianm,
i'm pretty sure that mathematically, the method of comparing aspect ratios is identical to what happens in the RAOBF tool. I.e the RAOBF is also comparing aspect ratios. The aspect ratio steps are as follows: reference aspect ratio = length/height as shown in recog manual visual aspect = length/height as shown in scope view visual aspect/reference aspect * 100 = aob the raobf procedure is as follows: match reference length to range (range is already a function of reference and visual mast height) observe aob next to visual length the same components in the equation are there in both procedures, just in a different order ![]() Bon chance! joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#11 |
Swabbie
![]() Join Date: Sep 2013
Posts: 9
Downloads: 136
Uploads: 0
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Hi guys and sorry for my English
Here is my Mods list. Accurate German Flags DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 5.d Ambient Setting – Brighter Nights DynEnv v2.9 - 12 Sounds DynEnv v2.9 - No Underwater Impurity Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_Real_Navigation Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Critical hits 1.1 Torpedos Kriegsmarine Grid Map for MO and TWD UIs by stoianm And TDW_GenericPatcher_v_1_0_149_0 But I open the game and AOB slide ruller for TDW UIs and MO by stoianm and the Kriegsmarine Grid Map for MO and TWD UIs by stoianm do not work. What I am doing wrong? I change the order of Mods sometimes, and I don't know if I must start a new campaing or I can continue from the port. Thanks a lot all the modders for their great job and Stoianm for the tutorials. |
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