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Old 03-28-11, 02:34 AM   #1
stoianm
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Quote:
Originally Posted by ingsoc84 View Post
Cool..many thanks..which mod gives you the nice snow/ice onthe ships during winter?
it is not a mod... it is just the game.. i am in an hystorical mission in that movie... ''in spite of everything'' is the name if i am remember well
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Old 04-03-12, 07:12 PM   #2
Harbinger1
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Default Installation

I just installed your AOB Ruler and it does not appear above the 2 charts I used GME and jsgme as usual without success. Do I need to de-activate any-part Of DarkWaith`s NewUIs_TDC_6_9_0? What am I doing wrong?
Thanks.
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Old 04-03-12, 09:28 PM   #3
Harbinger1
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Default The Quest is over!

I got it working...thanks to all.
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Old 04-03-12, 11:00 PM   #4
joegrundman
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hi,

i don't understand what is happening here actually.

first i'd like to say that the new chart isn't actually a slide rule, since nothing actually slides. A slide ruler has a physically moving component. This is a chart.

On the other hand, the RAOBF is a slide ruler, since the middle wheel does slide.

But secondly I don't really understand why you are going to the trouble of measuring the aspect ratio of the target as shown in the recognition manual, and then comparing it with the measured aspect ratio as soon through the periscope.

This is the exact calculation that the RAOBF was designed to do in just a few seconds in the first place. Why not just use the RAOBF to do the whole operation as it has always been?

Or am I missing something?
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Old 04-04-12, 12:18 AM   #5
Harbinger1
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Default answer

I`m playing these games to keep my mind active for example DCS A 10 Warthog with a manual of 700 pages which I read and learned the essentials. For me it`s the journey of learning more than getting the nomenclature correct. I did not choose the name "slide ruler," I only used the name the creator used to identify the MOD..take it up with Stoianm. I do know what a slide rule but correcting someone who worked so hard on giving us some great mods would be petty. You can check his tutorial which is located in an earlier post in this thread.
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Old 04-04-12, 12:23 AM   #6
Harbinger1
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Default Oh I forgot

I have already learned how to use RAOBF and I agree that it is faster but I want to make up my own mind as to which method is best for me.
Next is tackling the AOB dia.
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Old 04-04-12, 12:30 AM   #7
joegrundman
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Quote:
Originally Posted by Harbinger1 View Post
I`m playing these games to keep my mind active for example DCS A 10 Warthog with a manual of 700 pages which I read and learned the essentials. For me it`s the journey of learning more than getting the nomenclature correct. I did not choose the name "slide ruler," I only used the name the creator used to identify the MOD..take it up with Stoianm. I do know what a slide rule but correcting someone who worked so hard on giving us some great mods would be petty. You can check his tutorial which is located in an earlier post in this thread.
sorry, i meant to address my post to Stoianm. Just so you know, I'm the guy who made the original RAOBF for SH3.

It's great that you are going to the trouble of learning to play the hard way
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
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Old 02-01-15, 07:30 AM   #8
Ser-De
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Default Question

Hallo guys,

I have one question about this table,I do not have it in the game after installing the module AOB slide ruller for TDW UIs and MO by stoianm.
I have
NewUIs_TDC_7_5_0_ByTheDarkWraith , and
NewUIs_TDC_6_4_0_Real_Navigation installed.

I need something more???

The Best Regards.Hej.

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Old 04-04-12, 08:13 AM   #9
stoianm
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hi mate... is a chart indeed but i learned that methode and i took the chart from a manual made by Hitman if i am not mistaken... this is a method called AOB aproches zero and i understood is more acurate than the methode used from real RAOFB....in that manual is named AOB slide ruller so i keept the same name... the name not bother me just i found the method very interesting

here: http://www.subsim.com/radioroom/show...69&postcount=1

u have the methode detalied and as i say there:

''Note: all that i have writted here it is not my original ideea. I readed from all of these things on the internet and books and i puted all togheter in 1 pack.''

have a nice day
Quote:
Originally Posted by joegrundman View Post
hi,

i don't understand what is happening here actually.

first i'd like to say that the new chart isn't actually a slide rule, since nothing actually slides. A slide ruler has a physically moving component. This is a chart.

On the other hand, the RAOBF is a slide ruler, since the middle wheel does slide.

But secondly I don't really understand why you are going to the trouble of measuring the aspect ratio of the target as shown in the recognition manual, and then comparing it with the measured aspect ratio as soon through the periscope.

This is the exact calculation that the RAOBF was designed to do in just a few seconds in the first place. Why not just use the RAOBF to do the whole operation as it has always been?

Or am I missing something?
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Old 04-04-12, 02:13 PM   #10
joegrundman
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Hi stoianm,

i'm pretty sure that mathematically, the method of comparing aspect ratios is identical to what happens in the RAOBF tool. I.e the RAOBF is also comparing aspect ratios.

The aspect ratio steps are as follows:

reference aspect ratio = length/height as shown in recog manual
visual aspect = length/height as shown in scope view

visual aspect/reference aspect * 100 = aob

the raobf procedure is as follows:

match reference length to range (range is already a function of reference and visual mast height)
observe aob next to visual length

the same components in the equation are there in both procedures, just in a different order

Bon chance!

joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
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Old 09-22-13, 06:02 AM   #11
giosam
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Hi guys and sorry for my English
Here is my Mods list.

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 5.d Ambient Setting – Brighter Nights
DynEnv v2.9 - 12 Sounds
DynEnv v2.9 - No Underwater Impurity Patch
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_Real_Navigation
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Reworked Morale and Abilities v.1.1
Speech fixes and additions (english version)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
Critical hits 1.1 Torpedos
Kriegsmarine Grid Map for MO and TWD UIs by stoianm


And TDW_GenericPatcher_v_1_0_149_0
But I open the game and AOB slide ruller for TDW UIs and MO by stoianm and the Kriegsmarine Grid Map for MO and TWD UIs by stoianm
do not work. What I am doing wrong?

I change the order of Mods sometimes, and I don't know if I must start a new campaing or I can continue from the port.
Thanks a lot all the modders for their great job and Stoianm for the tutorials.
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