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-   -   [REL] AOB slide ruller for TDW UIs and MO by stoianm (https://www.subsim.com/radioroom/showthread.php?t=181789)

stoianm 03-26-11 11:52 AM

[REL] AOB slide ruller for TDW UIs and MO by stoianm
 
IULIAN.. TI-AM PRINS NAVA LA COSTINESTI.. O SA O SCUFUND DE DATA ASTA PT CA NU AI ADUS VIN!:) MAI TREBUIE SA ASTEPT PANA SA DEVENIM VECINI, SE PARE! :)




AOB slide ruller for TDW UIs and MO by stoianm

Install last after other mods.
Install with the mod enabler(jsgme)
anytime eithert in port or on patrol.

The mod is in 2 version: english and german... look inside the file to be sure that you choose the right version of the mod


This mod add in your interface in game (if you use TDW UIs or Magnum Opus) the AOB slide ruller that will help you to calculate the AOB using the RAOFB


AOB=(Aro/Arr)*100===>> read value in AOB slide ruller

Arr = horizontal marks/vertical marks (use RAOFB to obtain the marks - i recomand Manos scopes from TDW UIs)

Aro = Ship Lenght/Ship mast (use the SOAN to find these values)

If the ship is heading to your direction than AOB = value from AOB slide ruller
If the ship is heading away to your direction than AOB = value from AOB slide ruller + 90 degrees


To learn how to use this AOB slide ruller you can watch this video tutorial:

VIDEO-TUTORIAL


DOWNLOAD





http://i1124.photobucket.com/albums/...lideRuller.jpg

pascal4541 03-26-11 02:03 PM

:up: Great mod and a big thank you for the excellent vidéo-tutorial

ETsd4 03-26-11 02:51 PM

Thxs. Nice mod. Nice video-tutorial.

ingsoc84 03-27-11 10:26 PM

Hello Stoianm..enjoy your utube posts with the tutorials...very helpful..you showed one a while back.where you show how to plot course with the standard navigations tools..my question is..what are the mods you have installed that give you the nice upper right hand graphis...and all the top upper left and right icons? Im using fairly stock mods that dont have any of the darkwraith guage mods...I had some conflics..but do like the mods you have installed..and also..there is a mod your using I think which allows you to hear a morse code message..then you bring up the message on a small noteboard.instead of having to go to the stock game radioman message reporting.which is a bit confusing. thanks much!

stoianm 03-28-11 12:50 AM

Quote:

Originally Posted by ingsoc84 (Post 1629292)
Hello Stoianm..enjoy your utube posts with the tutorials...very helpful..you showed one a while back.where you show how to plot course with the standard navigations tools..my question is..what are the mods you have installed that give you the nice upper right hand graphis...and all the top upper left and right icons? Im using fairly stock mods that dont have any of the darkwraith guage mods...I had some conflics..but do like the mods you have installed..and also..there is a mod your using I think which allows you to hear a morse code message..then you bring up the message on a small noteboard.instead of having to go to the stock game radioman message reporting.which is a bit confusing. thanks much!

can you post what video you are talking about and i will tell you what mod give you that?... but i use MO and i install after the TDW interface v6.4

ingsoc84 03-28-11 01:27 AM

Sure..I'll also post some of my list of mods..cuz some may interfere with the TDW ..I had problems figuring out how to install them maybe.

For example..the icons in the Upper right corner..and the ones that then go in the upper right down vertically...which mod is that? here is the link:

http://www.youtube.com/watch?v=Krfaz...eature=related

stoianm 03-28-11 01:31 AM

Quote:

Originally Posted by ingsoc84 (Post 1629329)
Sure..I'll also post some of my list of mods..cuz some may interfere with the TDW ..I had problems figuring out how to install them maybe.

k then... post them here:up:

ingsoc84 03-28-11 01:43 AM

My List of MOds:

Accurate German Flags
Dooms Decks VIIabc v 1.4
Enhanced Funnel smoke by hans solo78
Environment 1.2 mod
Volume SH5
Grossdeutscher Rundfunk
Subflags 006 by the Dark Wraith
SteelVikings Intermod 1.2
Steelvinings and com underwater mod 1.0
RXO Keyboard
Clock and Limited stopwatch 1.0
DBSM 1.4
IO stragetic map 3 for stock
German Uboat crew language pack
MightyFineCrew mod 1.2.1 alt w/beards
Stoianm envnights

NO different guages.but I like the older guages.and how yours are set up

stoianm 03-28-11 01:53 AM

Quote:

Originally Posted by ingsoc84 (Post 1629336)
My List of MOds:

Accurate German Flags
Dooms Decks VIIabc v 1.4
Enhanced Funnel smoke by hans solo78
Environment 1.2 mod
Volume SH5
Grossdeutscher Rundfunk
Subflags 006 by the Dark Wraith
SteelVikings Intermod 1.2
Steelvinings and com underwater mod 1.0
RXO Keyboard
Clock and Limited stopwatch 1.0
DBSM 1.4
IO stragetic map 3 for stock
German Uboat crew language pack
MightyFineCrew mod 1.2.1 alt w/beards
Stoianm envnights

NO different guages.but I like the older guages.and how yours are set up

than i will sugest you to install MO and some mods after... to make an ideea here is my mods list:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
NewUIs_TDC_6_4_0_ByTheDarkWraith
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_UHS_Fix
FX_Update_0_0_15_BARF_1_3_Full_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
Church's SHV 1.01 Keyboard Commands v1.1
1 degree bearing RibAr
A Fistful of Emblems v1.51
AIR Missions
Black_Skin_albrecht
Church's Compass Dials Mod v2.2 - Option Two
Church's NavMap v1.0 - Illyustrator's Version
Convoy
Critical hits 1.1 Torpedos
EnahncedFunnelSmoke1.2_SH5
EQuaTool 01.01 by AvM - double set - Large plus Flat Style
German U-Boat Crew Language Pack
Gramophone
Grossdeutscher Rundfunk
Icebergs v2.4
Lite Campaign with Ice
Naights Submaine Textures (internal) v1.2(test)
Nauticalwolf's_Torpedo_Textures_v1.2
noir decks
North Atlantic Green 1.1
nVidia missing lights
Officers skin by Naights
Old Style Explosions V1.1
Patch1_Terrain_harbour_flags_Mod_v1_2_1
pescarus mod
Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1
Real Environment - Revision (reworked)
remove electric torp wake
renow_points_0_compatible a fistfull of emblems version_by stoianm
SD_MapCourseLine_tiny_arrows_ocred
SD_MapLocationNameFix_v1_1
Shadow Improvement Mod
soan
sobers base sky mechanics V1
sobers base wave mechanics V15 SH5
sobers real trees
SteelViking's Sky Banding Mod
Stoianm Scopes 16x9
TDC Graphics by Naights v1.0
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Torpedo Splash
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Trevally Tutorials - All v0.2 (for TDW UI)
Window_Lights_Redone_V1
Stormys dark torpedo body + dark OBS periscope shaft v1
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
DBSM_Music_1_0_4
Stormys DBSM SH5 v1.3 HOTFIX 3
Unterseeboot II SFX
sobers talking conning crew mod
stoianm sounds
stoianm key commands
apa pura
sobers 3D deck spray mod V7
AOB slide ruller for TDW UIs and MO by stoianm
hit and run
stoianm blue water and EnvNights compatible Real Environment - Revision
hydro periscope depth
NewUIs_TDC_6_4_0_Real_Navigation
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails
sh5.exe patch (hydro) v0.0.3
Speech Recognition 1.4
Speech Recognition_v1.4_MiTons_NewUI_Editon _english


In your place i unninstall all mods and i will start with the mega mod Magnum Opus and after that i will install some other mods... pls look at this tutorial about MO:

stoianm How to configure and install Magnum Opus megamod for SH5



How-to-configure-and-install-Magnum-Opus-megamod-for-SH5-part1


How-to-configure-and-install-Magnum-Opus-megamod-for-SH5-part2


How-to-configure-and-install-Magnum-Opus-megamod-for-SH5-part3


regards

ingsoc84 03-28-11 02:33 AM

Cool..many thanks..which mod gives you the nice snow/ice onthe ships during winter?

stoianm 03-28-11 02:34 AM

Quote:

Originally Posted by ingsoc84 (Post 1629347)
Cool..many thanks..which mod gives you the nice snow/ice onthe ships during winter?

it is not a mod... it is just the game.. i am in an hystorical mission in that movie... ''in spite of everything'' is the name if i am remember well

Harbinger1 04-03-12 07:12 PM

Installation
 
I just installed your AOB Ruler and it does not appear above the 2 charts I used GME and jsgme as usual without success. Do I need to de-activate any-part Of DarkWaith`s NewUIs_TDC_6_9_0? What am I doing wrong?
Thanks.

Harbinger1 04-03-12 09:28 PM

The Quest is over!
 
I got it working...thanks to all.

joegrundman 04-03-12 11:00 PM

hi,

i don't understand what is happening here actually.

first i'd like to say that the new chart isn't actually a slide rule, since nothing actually slides. A slide ruler has a physically moving component. This is a chart.

On the other hand, the RAOBF is a slide ruler, since the middle wheel does slide.

But secondly I don't really understand why you are going to the trouble of measuring the aspect ratio of the target as shown in the recognition manual, and then comparing it with the measured aspect ratio as soon through the periscope.

This is the exact calculation that the RAOBF was designed to do in just a few seconds in the first place. Why not just use the RAOBF to do the whole operation as it has always been?

Or am I missing something?

Harbinger1 04-04-12 12:18 AM

answer
 
I`m playing these games to keep my mind active for example DCS A 10 Warthog with a manual of 700 pages which I read and learned the essentials. For me it`s the journey of learning more than getting the nomenclature correct. I did not choose the name "slide ruler," I only used the name the creator used to identify the MOD..take it up with Stoianm. I do know what a slide rule but correcting someone who worked so hard on giving us some great mods would be petty. You can check his tutorial which is located in an earlier post in this thread.


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