![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
|
![]() ![]() Since we can visibly see gameplay from your point of view in the videos.......could you post your mod list please? |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
yes .. no problem... here:
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 NewUIs_TDC_6_4_0_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_15_UHS_Fix FX_Update_0_0_15_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith 1 degree bearing RibAr A Fistful of Emblems v1.51 apa albastra pura Black_Skin_albrecht Church's Compass Dials Mod v2.2 - Option Two Church's SHV 1.01 Keyboard Commands v1.1 Church's NavMap v1.0 - Illyustrator's Version Critical hits 1.1 Torpedos EnahncedFunnelSmoke1.2_SH5 EQuaTool 01.01 by AvM - double set - Large plus Flat Style German U-Boat Crew Language Pack Gramophone Grossdeutscher Rundfunk Icebergs v2.4 Lite Campaign with Ice Naights Submaine Textures (internal) v1.2(test) Nauticalwolf's_Torpedo_Textures_v1.2 North Atlantic Green 1.1 nVidia missing lights Officers skin by Naights noir decks Old Style Explosions V1.1 Patch1_Terrain_harbour_flags_Mod_v1_2_1 pescarus mod plane test Progress Bar for Fuel Batt Air CO2 and Push Buttons By Torpedo v1 remove electric torp wake renow_points_0_compatible a fistfull of emblems version_by stoianm SD_MapCourseLine_tiny_arrows_ocred SD_MapLocationNameFix_v1_1 Shadow Improvement Mod SteelViking's Sky Banding Mod Stoianm Scopes 16x9 Torpedo Splash TDC Graphics by Naights v1.0 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch Trevally Tutorials - All v0.2 (for TDW UI) Window_Lights_Redone_V1 Real Environment - Revision (reworked) sobers 3D deck spray mod V7 sobers base sky mechanics V1 sobers realistic hydrophone operator SH5 sobers real trees Stormys dark torpedo body + dark OBS periscope shaft v1 SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 HOTFIX 3 Unterseeboot II SFX sobers talking conning crew mod stoianm sounds NewUIs_TDC_6_4_0_Real_Navigation stoianm key commands sh5.exe patch (hydro) v0.0.2 stoianm blue water and EnvNights compatible Real Environment - Revision convoy sobers base wave mechanics V15 SH5 sobers see thru wake fix TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Speech Recognition 1.4 soan |
![]() |
![]() |
![]() |
#3 |
Undetectable
![]() Join Date: Sep 1999
Location: Colorado
Posts: 1,221
Downloads: 132
Uploads: 0
|
![]()
HOLY!
![]() I have 8 mods and was thinking of dropping one. ![]() I'll have to sort through your list. I DO like the look of your crew and interior. Thank you. |
![]() |
![]() |
![]() |
#4 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
|
![]()
4 bearing method is still the only realistic method to use for those concerned about the realistic play. Pinging a convoy is like and open invitation to be killed. But the 4BM require time and patience.
Usually, when Im tracking a convoy I do it on a more personal way. Im just listening very careful and try to determine if the contact is closing or not and what type of sound is it.. a convoy, a single target, warships etc. Then I mark the bearing, surface and race in that direction. Every 15 minute I dive, stop engines and listen again and so on until I make a visual contact with the target. After that, things are a bit more easy.. its time to determine a precise bearing, speed and also plan an attack depending on the convoy size, escorts, weather etc. |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
i like to play realistic also and i am an patient person... but after this sh5.exe patch i have not the patience to use the 4 bearing again... i use this method from tutorial only to hunt in heavy fog day and to find an cource of an hydro spoted contact...
|
![]() |
![]() |
![]() |
#6 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
Another way to hunt targets in poor weather like fog is to use the "Dick O'Kane" constant bearing method. It is similar to your tutorial but you don't need to know an exact range. Just an accurate speed, bearing and an accurate course. If you have these pieces of data, you set your sub up to be at a 90 degrees angle to the target's course and shoot when it crosses a fixed bearing. Usually 10 degrees to the right or left of your heading (depending on which direction its coming from). You set the TDC up much like stoianm shows here.
THere are many tutorials on this in the SH4 forums if anyone is interested. VEry effective for long range shots (with a visual on target) and very effective for sonar attacks but you should be closer to compensate for sonar inaccuracies. |
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#8 |
Watch
![]() Join Date: Apr 2010
Posts: 15
Downloads: 34
Uploads: 0
|
![]()
Greetings!
Followed your Magnum Opus tutorial last night and everything is working great! I'm looking forward to watching your other tutorials this weekend. Thanks again for your efforts! John E. |
![]() |
![]() |
![]() |
#9 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
Hi,
i just made a new video tutorial: stoianm How to intercept an convoy received by radio from BDU in SH5 with Real navigation and Realism 100% 1)How to use an radio mesage from BDU to calculate the convoy position 2)How to choose the best solution to intercept the convoy 3)How to calculate and find the time when you will intercept the convoy and put you in an good attack position To play in this manner you need to have installed this mods: 1)NewUIs_TDC_6_4_0_ByTheDarkWraith or Magnum Opus 2)NewUIs_TDC_6_4_0_Real_Navigation See post #1 for details |
![]() |
![]() |
![]() |
#10 |
Canadian Wolf
|
![]()
Very nice work my friend
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#11 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
Great tutorial videos stoianm. REally helpful.
I put a question about manual targeting in the SH5 TDC Tutorial thread but I don't think anyone has seen it. Here it is. Hoping someone can answer my question. I watched your tutorial on manual targeting but I still have trouble with AOB. I'm used to SH4 which means I am used to the position keeper. Enter Uboat...no position keeper obviously. So what is the correct order of entering data into the TDC? I ask because every time I put my scope down ( to avoid detection) and raise it again to take a new bearing/range measurement, my AOB resets itself. I've been doing this 1. Get target's speed through visual observations (using the 3min 15sec rule...mark target's position, wait 3 minutes and 15 seconds, mark target's position again, the distance traveled in meters corresponds to speed.) 2. Take bearing/range readings using stadimeter - enter them 3. Enter AOB (measure using navmap protractor tool). 4. Take one last range reading before firing (Note: I usually have to reset the AOB at this point because the last range/bearing reading seems to reset my AOB dial. Am I doing something wrong? Also, is the 3 minute, 15 second rule for taking speed measurements correct? In SH4 it was an even 3 minutes but when using meters as opposed to yards I believe it is 3:15. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|