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Old 03-19-11, 10:37 PM   #1
THE_MASK
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Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
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Old 03-19-11, 10:41 PM   #2
Stevepine
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Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
Yes , I agree. we can only hope...
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Old 03-20-11, 03:56 AM   #3
Zedi
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I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
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Old 03-20-11, 08:50 AM   #4
oscar19681
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I agree IRAI fixed the enemy AI. I think the next logical step would be overhauling the crew mangament and everything that related to the crew.
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Old 03-20-11, 11:59 AM   #5
Stevepine
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I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
I dont know.... many many times I can sink a merchant or 2 or 3 and destroyers only 5000 m away dont even notice... or come to investigate.

I once entered the port of Beirut and sank every single ship in the whole port one by one...lol.. and the destroyers supposed to be guarding that port (within a few Kilometers) were not aware of anything wrong and didnt come to take a look. (while using IRAI 30.0)
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Old 03-20-11, 05:10 PM   #6
ddrgn
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None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.
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Old 03-20-11, 05:21 PM   #7
THE_MASK
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?
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Old 03-20-11, 06:17 PM   #8
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?

Extremely different, extremely awesome, extremely a lot of work. I opened a campaign once in the editor: hats off to anyone attempting this.
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Old 03-20-11, 06:45 PM   #9
Gammelpreusse
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Quote:
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?
This, pretty much. I recently reinstalled SH5 and gave it another try with all the new mods that have come out by now (btw, thanks so much guys, i am seriously grateful for all that modding effort, spent life time got so much more value added thanks to you. If you all one day decide to work together and create a supermod of some kind, I'd so be willing to pay hard cash for that). Added to that new merchants, the Type II and (!)IX(!) and this game would play in a different league altogether.
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Old 03-21-11, 09:12 AM   #10
oscar19681
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Quote:
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None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.
I disagree. I thought the Crew managements in SH-4 was exellent. There was no need for micro managment becuase it was autmated , but haveing the option to move crew to certain shifts and certain teams to increase aficciancy was great. Also i miss giving my crew medals and promotions when back in port or even take a fresh crewman aboard. in sh-5 i can only give the same single medal to my officers. the crew managment Is also unrealistic in the sense that my officers never sleep and they cant even die.
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Old 03-21-11, 09:25 AM   #11
Feuer Frei!
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Maybe this should be a case of "Players vs Modders views",
obviously all the modders play the game, but i would think that the modders would have differing opinions to persons like myself who only play the game and enjoy the great work that the modders have thus far served us with.
Me personally, i'm spoilt with all the mods i have been able to receive from these talented people.
I enjoy SH 5 just the way it is atm, the graphics, the AI, the polish and sheen is all adding to me enjoying this game.
If, and if i stress there was anything that i would like to ask for for SH 5 in the near future it would be like a few of you have mentioned:
Crew management.
But, i can do without that.
It's not interfering with my enjoyment of this game, packed full of modder goodness.
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Old 03-22-11, 08:22 AM   #12
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The game is actually shaping up pretty good now with all the mods. In terms of what I think would need to be adressed:

1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team.

2. additional ships. I understand Privateer, Iambecomelife and others are working on that.

3. dud torpedoes: early war german torpedoes (39-42) had many of the same issues as american ones, but none of that is modeled in the game;

4. wet weather gear for deck crew. Not essential, but would be nice;

5. Crew management is actually not bad in the campaign with the "no magic skills" mod, now that the morale issue has been fixed, although there are still issues (ranks, skills) that need to be addressed;
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