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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Its all scripting as far as i can tell . Someone has to want to do it and know scripting .
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#2 |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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#3 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I strongly disagree with 2, IRAI is perfect and I never saw in any game such a tense and fierce AI vs AI battles as in SH5. AI is fixed. But if we are talking about thing like teh crew AI.. thats a complete different story.
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#4 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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I agree IRAI fixed the enemy AI. I think the next logical step would be overhauling the crew mangament and everything that related to the crew.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#5 | |
Planesman
![]() Join Date: Dec 2009
Posts: 191
Downloads: 172
Uploads: 0
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I once entered the port of Beirut and sank every single ship in the whole port one by one...lol.. and the destroyers supposed to be guarding that port (within a few Kilometers) were not aware of anything wrong and didnt come to take a look. (while using IRAI 30.0) |
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#6 |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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None of those things listed by the OP has ever bothered me... The AI was tweaked way back in the day by a few modders and was at.least playable for me until IRAI. I don't like micro managing my crew anymore with that RTS style system. I am glad its gone. As for reading books during attacks, well wouldn't know about that as I am always concentrated on solutions and diversion techniques.
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ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#7 |
Ace of the deep .
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If the campaign was highly modified with ports having the new subnets , mines . Ships that werent docked but active and placed as elite etc . Port defences , blockadeships . Patrolling planes , how diffrent would it be ?
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#8 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Extremely different, extremely awesome, extremely a lot of work. I opened a campaign once in the editor: hats off to anyone attempting this. ![]() |
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#9 |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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This, pretty much. I recently reinstalled SH5 and gave it another try with all the new mods that have come out by now (btw, thanks so much guys, i am seriously grateful for all that modding effort, spent life time got so much more value added thanks to you. If you all one day decide to work together and create a supermod of some kind, I'd so be willing to pay hard cash for that). Added to that new merchants, the Type II and (!)IX(!) and this game would play in a different league altogether.
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#10 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#11 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Maybe this should be a case of "Players vs Modders views",
obviously all the modders play the game, but i would think that the modders would have differing opinions to persons like myself who only play the game and enjoy the great work that the modders have thus far served us with. Me personally, i'm spoilt with all the mods i have been able to receive from these talented people. I enjoy SH 5 just the way it is atm, the graphics, the AI, the polish and sheen is all adding to me enjoying this game. If, and if i stress there was anything that i would like to ask for for SH 5 in the near future it would be like a few of you have mentioned: Crew management. But, i can do without that. It's not interfering with my enjoyment of this game, packed full of modder goodness. |
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#12 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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The game is actually shaping up pretty good now with all the mods. In terms of what I think would need to be adressed:
1. reworked 1939-43 campaign, along the line of RSRDC in sh4 with historical quantity and type of ships. I understand Magnum was interested, but this requires a whole team. 2. additional ships. I understand Privateer, Iambecomelife and others are working on that. 3. dud torpedoes: early war german torpedoes (39-42) had many of the same issues as american ones, but none of that is modeled in the game; 4. wet weather gear for deck crew. Not essential, but would be nice; 5. Crew management is actually not bad in the campaign with the "no magic skills" mod, now that the morale issue has been fixed, although there are still issues (ranks, skills) that need to be addressed;
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