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Old 03-18-11, 10:03 AM   #1
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
the disruption of water after the DCs go off which exists in RL is not modeled in the SH series. If you go to "flank", it just makes you "noisier" and easier for all the escorts to detect. On the other hand, you sometimes have no choice but to go to "flank" to get out of the way of the DCs, so its a trade off.
ah, now I understand what Rubini was trying to tell me in the SH3 Mods forum. There should be a way to model this in game
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Old 03-18-11, 01:01 PM   #2
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Originally Posted by TheDarkWraith View Post
ah, now I understand what Rubini was trying to tell me in the SH3 Mods forum. There should be a way to model this in game
This makes me feel a bit better. I was under the impression this was modeled in the game as I feel that it is an important aspect. For some reason I really thought this existed.

Not having the explosions from the DD 'fog' the water for a set amount of time afterward, and me going to full/flank for 15 or 20 seconds at a time during a depth/coarse change while being depth charged explains mostly everything: even if he has lost me, by not having the mechanic to 'fog' the water, I literally screamed HERE I AM!!! everytime I went to full/flank.

This makes perfect sense now as to why the DD wouldn't go away and at times had lost me only to turn around and come to within 1m of my position.
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Old 03-18-11, 01:18 PM   #3
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I think the reason why it is not as apparent in other SH sims, is because SH5 allows for more sophisticated and realistic behavior of the escorts, as with IRAI.

For example, I was playing SH4 last night, testing some issues with RFB, got caught by an escort which nailed me with DCs. I did an evasive maneuver at flank, went deep and slowed to a crawl. He lost me, failed to regain contact and moved on periodically dropping DCs far from me.

From that, you would be tempted to conclude that the DCs scrambled the water, but it is probably due more to the limitations the game places on the escorts sensors and behavior.

TDW - if you can fix this, it would be fantastic.
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Old 03-18-11, 02:26 PM   #4
oscar19681
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I noticed that whenever DC explode the yellow sensor circles of the Destoyers decrease . So i think the distortion of the DC,s is implemented it think. Or it might me because of IRAI i,m not shure.

I installed the latest version of IRAI by the way and toned down the destoyers skills a bit. I battled the escorts for 5 to 6 hours game time. This was axillerating to say at leasts. I only had about 140 meters of water to work with and i went as deep as i could. The DC,,s where hitting me bad and i was desperatly looking for deeper water. But everytime when i thought i lost them they caught up with me and the DC,s that did manage to hit me slammed by boat into the ocean floor damaging my pressure hull and damageing my systems that got repaired and damaged again on several occasions. Its something about MO and IRAI that compelled me to keep playing and gave me this desparate DAS BOAT feeling/experience i have been looking for in all the SH series but never quite got. After a while i was wondering if i would ever gonna make it out alive before my co-2 would become dangerous. But really , if you play in real time and try to outsmart the AI in the cat and mouse game in really pays of. And indeed after about 6 hours game time i begon to see gaps in the destoyers search patterns and lost me a couple of times and caught up with me but sooner or later they lost me . Cool thing was 2 of the destoyers went back for the convoy i attacked but one corvette stuck around in an attempt to catch me on the surface. All in all it was the second time where they allmost got me in my SH-5 MO career. ROCK ON!!
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Old 03-18-11, 02:42 PM   #5
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Originally Posted by oscar19681 View Post
I noticed that whenever DC explode the yellow sensor circles of the Destoyers decrease . So i think the distortion of the DC,s is implemented it think. Or it might me because of IRAI i,m not shure.
interesting. I will have to retest that.

Quote:
I installed the latest version of IRAI by the way and toned down the destoyers skills a bit. I battled the escorts for 5 to 6 hours game time. This was axillerating to say at leasts. I only had about 140 meters of water to work with and i went as deep as i could. The DC,,s where hitting me bad and i was desperatly looking for deeper water. But everytime when i thought i lost them they caught up with me and the DC,s that did manage to hit me slammed by boat into the ocean floor damaging my pressure hull and damageing my systems that got repaired and damaged again on several occasions. Its something about MO and IRAI that compelled me to keep playing and gave me this desparate DAS BOAT feeling/experience i have been looking for in all the SH series but never quite got. After a while i was wondering if i would ever gonna make it out alive before my co-2 would become dangerous. But really , if you play in real time and try to outsmart the AI in the cat and mouse game in really pays of. And indeed after about 6 hours game time i begon to see gaps in the destoyers search patterns and lost me a couple of times and caught up with me but sooner or later they lost me . Cool thing was 2 of the destoyers went back for the convoy i attacked but one corvette stuck around in an attempt to catch me on the surface. All in all it was the second time where they allmost got me in my SH-5 MO career. ROCK ON!!
good news. what did you set the destroyer skill to?
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Old 03-18-11, 04:42 PM   #6
oscar19681
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As advised stoianmd with the latest IRAI mod.
I must say its still not for the faint harted or beginners but for me personally i think that the AI will try all they can to kill or hurt you while still give you a fair chance if you try hard enough and if you have the patience enough to duke it out with the AI in 5 or 6 hours real time. You must however use all your skills to shake the Destoyers and they wont make many mistakes. It really is true what TDW sayed when we remarked " no more tc when under DC attack. " If you will try you WILL die. What makes the AI modinteressting is that the DC attacks are nolonger , oh another destoyers trowing cans trying to kill me , how funny . Lets put oon the tc and refitt. It really does give you the horrifying moments seen in das boot , only longer and more intens. lots of manouvering , engines on engines off. Depth changes etc,etc. I mean lets face it in the end everybody playes this game for these moments. These moments were the AI or the " ALLIES " will test you and you must show why the game calls you an ACE!!! Try these settings and tell me what YOU think. Wannebe ACES..


VISUAL_DIFFICULTY_MIN = 85;
VISUAL_DIFFICULTY_MAX = 95;
HYDROPHONE_DIFFICULTY_MIN = 85;
HYDROPHONE_DIFFICULTY_MAX = 95;
RADAR_DIFFICULTY_MIN = 85;
RADAR_DIFFICULTY_MAX = 95;
SONAR_DIFFICULTY_MIN = 85;
SONAR_DIFFICULTY_MAX = 95;
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Last edited by oscar19681; 03-18-11 at 05:00 PM.
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Old 03-18-11, 06:50 PM   #7
Bilge_Rat
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so I ran some quick tests to make sure I was not spreading false info (would not be the first time ), but I can confirm DC explosions have no effect on the escorts sonar.

exhibit 1: escorts listening, no DCs in water:






exhibit 2: escorts listening, right after DC explosion:


so DC explosions have no effect on the escort's passive sonar cone.

exhibit 3: this is what happens when you go to "flank" immediately after the DC explosion:



basically you are just broadcasting your location to every escort in the neighborhood.
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