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Old 03-17-11, 03:40 AM   #541
gap
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Quote:
Quote:
Originally Posted by Dignan
Are the FX_Update_0_0_15_BARF_1_3_Full_Fix' and the 'FX_Update_0_0_15_UHS_Fix' mods necessary if we are also using BARF and UHS?
Yes because I made changes to the submarine .sim files.
Hi TDW, I start to get confused here. Is my mod list correc?

SH5.exe patch to fix broken hydrophone station
NewUIs_TDC_6_4_0_t9_ByTheDarkWraith
Hydro_mod
SUB_hyd_fix_SH5
sobers realistic hydrophone operator SH5
U-boat Historical Specifications 1.4
FX_Update_0_0_15_ByTheDarkWraith
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix
Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes

I posted it in another thread too. Sorry for the double post, but the first one was about another topic, anyway...
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Old 03-17-11, 05:40 AM   #542
Sepp von Ch.
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QUOTE: Are the FX_Update_0_0_15_BARF_1_3_Full_Fix' and the 'FX_Update_0_0_15_UHS_Fix' mods necessary if we are also using BARF and UHS?


Quote:
Originally Posted by TheDarkWraith View Post
Yes because I made changes to the submarine .sim files.
But the mod Better And Realistic Flotation is already included in your mod FX_Update_0_0_15_BARF_1_3_Full_Fix or not?

I use:

UHS mod
FX_Update_0_0_15_ByTheDark....
FX_Update_0_0_15_BARF_1_3_Full_Fix
FX_Update_0_0_15_UHS_Fix

Or I must first activate the Better And Realistic Flotation mod (BRF 1.3 full)- http://www.subsim.com/radioroom/show...164953&page=12 ??
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Old 03-17-11, 05:43 AM   #543
Trevally.
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"FX_Update_0_0_15_BARF_1_3_Full_Fix" is the full mod.

you do not need "BRF 1.3 full"
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Old 03-17-11, 06:07 AM   #544
Meldric
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Are they actually the same? Sorry, I am at work and cannot compare myself...
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Old 03-17-11, 06:21 AM   #545
Trevally.
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Quote:
Originally Posted by Meldric View Post
Are they actually the same? Sorry, I am at work and cannot compare myself...
No not the same as TDW has added info to the FX_Update_0_0_15_BARF_1_3_Full_Fix that makes it work with FX.

This is because they share a file, so one would overwrite the other and you could only every have one working. This way both the FX and BARF mod will work.
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Old 03-17-11, 06:57 AM   #546
Dignan
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I'm beginning to see why people would opt to just use TDW's mega mod.

DarkWraith, I assume your mega mod includes BRF, IRAI, FX update etc, etc, no?
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Old 03-17-11, 12:49 PM   #547
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Old 03-17-11, 01:07 PM   #548
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there is only one diesel? Don't understand
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Old 03-17-11, 01:17 PM   #549
SashaKA001
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there is only one diesel? Don't understand
all is well. after the attack aircraft, I have broken down all the batteries, and one diesel. go to base for repairs.
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Old 03-17-11, 06:47 PM   #550
Church SUBSIM
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delete plz
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Old 03-17-11, 10:43 PM   #551
Chevelless
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Some small suggestions=)

will you please fix the issue that a red flare shot by a sunk ship lag PC down a lot , about 3~5seconds?
And the reflection of red flare on the water a bit too red I think.
BTW, How about a new effect? the oil floating on the water remain burning for a while and will some scream of desperated sailors be added onto this mod?
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Old 03-18-11, 10:32 PM   #552
stoianm
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@TDW you can do the same thing like here:

http://www.subsim.com/radioroom/showthread.php?t=181513

from SH5 too?

thanks
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Old 03-18-11, 10:40 PM   #553
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
@TDW you can do the same thing like here:

http://www.subsim.com/radioroom/showthread.php?t=181513

from SH5 too?

thanks
already working on it. Just about done SH5 is a little harder to do than SH3/4. It won't be part of this mod but rather part of IRAI.
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Old 03-18-11, 10:47 PM   #554
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
already working on it. Just about done SH5 is a little harder to do than SH3/4. It won't be part of this mod but rather part of IRAI.
- i must to check if you are for real and you are not an computer - maybe i will make you an visit when i will do some travells in USA nexts months

how much time you plan to alter the DDs sonar when is underwaater noise? - the amount of time between the first drop charge is touching the water and untill the last one explode?
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Old 03-18-11, 10:51 PM   #555
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
- i must to check if you are for real and you are not an computer - maybe i will make you an visit when i will do some travells in USA nexts months

how much time you plan to alter the DDs sonar when is underwaater noise? - the amount of time between the first drop charge is touching the water and untill the last one explode?
If I tell you the amount of time the disturbance lasts then it would ruin the effect and you wouldn't have to guess
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