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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#541 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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SH5.exe patch to fix broken hydrophone station NewUIs_TDC_6_4_0_t9_ByTheDarkWraith Hydro_mod SUB_hyd_fix_SH5 sobers realistic hydrophone operator SH5 U-boat Historical Specifications 1.4 FX_Update_0_0_15_ByTheDarkWraith FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_15_UHS_Fix Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes I posted it in another thread too. Sorry for the double post, but the first one was about another topic, anyway... ![]() |
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#542 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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QUOTE: Are the FX_Update_0_0_15_BARF_1_3_Full_Fix' and the 'FX_Update_0_0_15_UHS_Fix' mods necessary if we are also using BARF and UHS?
But the mod Better And Realistic Flotation is already included in your mod FX_Update_0_0_15_BARF_1_3_Full_Fix or not? I use: UHS mod FX_Update_0_0_15_ByTheDark.... FX_Update_0_0_15_BARF_1_3_Full_Fix FX_Update_0_0_15_UHS_Fix Or I must first activate the Better And Realistic Flotation mod (BRF 1.3 full)- http://www.subsim.com/radioroom/show...164953&page=12 ??
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U-552 Tiger IDF |
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#543 |
Navy Seal
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"FX_Update_0_0_15_BARF_1_3_Full_Fix" is the full mod.
you do not need "BRF 1.3 full" ![]() |
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#544 |
Officer
![]() Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
Uploads: 0
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Are they actually the same? Sorry, I am at work and cannot compare myself...
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#545 | |
Navy Seal
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This is because they share a file, so one would overwrite the other and you could only every have one working. This way both the FX and BARF mod will work. |
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#546 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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I'm beginning to see why people would opt to just use TDW's mega mod.
DarkWraith, I assume your mega mod includes BRF, IRAI, FX update etc, etc, no? |
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#547 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#548 |
Black Magic
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there is only one diesel? Don't understand
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#549 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#550 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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delete plz
Last edited by Church SUBSIM; 03-17-11 at 07:26 PM. |
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#551 |
Mate
![]() Join Date: Jul 2010
Posts: 60
Downloads: 30
Uploads: 0
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Some small suggestions=)
will you please fix the issue that a red flare shot by a sunk ship lag PC down a lot , about 3~5seconds? And the reflection of red flare on the water a bit too red I think. BTW, How about a new effect? the oil floating on the water remain burning for a while and will some scream of desperated sailors be added onto this mod? |
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#552 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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@TDW you can do the same thing like here:
http://www.subsim.com/radioroom/showthread.php?t=181513 from SH5 too? thanks |
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#553 | |
Black Magic
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#554 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() ![]() how much time you plan to alter the DDs sonar when is underwaater noise? - the amount of time between the first drop charge is touching the water and untill the last one explode? |
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#555 | |
Black Magic
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