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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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This mod will cause water disturbances when depth charges explode underwater. These water disturbances will mess with the destroyers/escorts sonar and hydrophone allowing the player's sub to take more evasive maneuvers and higher speeds for a short period of time after the depth charge(s) explodes. This is to model natural effects that happen in real life in the water.
Each person may want to tweak the size (m2) that this area effects to their taste, the ilfetime (in mins), and the noise value (don't know what/how this one works in game) Can be enabled/disabled at any time To install: unzip straight to MODS folder and enable via JSGME v1.0: first release v2.0: adjusted surface, lifetime, and noise (via some feedback from Rubini) v3.0: added support for hedge hogs v4.0: adjusted lifetime of disturbance from 8 seconds to 45 seconds for each DC explosion http://www.gamefront.com/files/20143...ce_v4_0_SH3_7z ![]() Last edited by TheDarkWraith; 03-20-11 at 10:29 AM. |
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#2 |
Eternal Patrol
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Cool! Will install at the end of this patrol.
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Never do anything you can't take back. Rocky Russo |
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#3 |
Rear Admiral
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At the rate cool stuff is being released lately, I may never get out of base again.
"Every time I think I'm out, they pull me back in..." ![]() |
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#4 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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"Our true enemy, has yet to reveal himself!"
![]() ![]() But once again, great little mod DarkWraith. Thanks.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#5 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Great innovation...
Between this and fire damage things are really (pardon the pun) heating up. Thanks very much! ![]() |
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#6 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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Very good improvement realism wise!
![]() ![]() ![]() I try it as soon as i get back to port |
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#7 |
Captain
![]() Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
Uploads: 0
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Well TDW, always been a fan of your work ever since SH4 Effects for SH3. I kind of build most of my SH3 installs around that mod. Just recently got SH5 and been tinkering with a few of your offerings on that too. In fact, with all the stuff you do over there, then find time to come over here and solve age old problems that have been crying out for a solution for so long, I worry that you may be neglecting your real life, maybe dreaming in binary by now?
So as a thankyou, and I'm sure the rest of the subsim community will agree with me, take the rest of the weekend off, kick back with a beer in your hand (or your favorite ladyfriend, fnarr, fnarr) and relax. Report back once you are refreshed and rested with news of your next groundbreaking endeavour. We'll cover for you at BdU. ![]()
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The owl and the pussycat went to sea in a beautiful pea-green boat. It only took one T1 eel to convince that boat not to float. |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi TDw,
Thanks again for more this mod. I didnīt tested it yet..but my curiosity already openned the file. ![]() ![]() So, I noticed that it isnīt attached to the DC/DC effects in any way (no parent ID related - itīs zero in truth) So, how you attached the bold effect to the DC explosion? ![]() If you prefer you can reply me by PM. Cheers!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 | |
Black Magic
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![]() Quote:
![]() Last edited by TheDarkWraith; 03-19-11 at 01:08 AM. |
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Donīt Mind!
Got it! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-19-11 at 01:29 AM. |
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Ok, i canīt resist. First feedback:
At first: it really works!! Kudos TDW! (I have get close, I just didnīt put a 3D ID object on the main node!) ![]() I make a round of quick tests on U505 mission and I found it more useful adjusting the parameters as below: life_time=10 surface=250 noise=0,5 In each DC attack round all the DC explodes on a short period from the first one to the last, in less than ten seconds (medium), so adjusting it for 10 we will have almost 20 seconds of disturbance. The noise parameter is a hydrophone only disturbance (i guess), so 0,5 seems a good number&good results ( based on sim.cfg hydrophone values). Could be good if others could also looked at these values&test them to we find the best ones. I guess that TDW havenīt enough time to make deep tests on this. Someone knows something historical about how much the DC brings a ASDIC/Hydrophone disturbance? ![]() Cheers again TDW!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-19-11 at 05:03 AM. |
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#12 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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Wow! TDW, thank you! How long have we been waiting for this!
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#13 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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TDW...the SuperModder
Can I activate this mod in mid-patrol? I want to escape those damned DD's ![]() Last edited by Robin40; 03-19-11 at 02:33 AM. |
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#14 |
Silent Hunter
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@ rubini: Do you mean really 10, not 0,10 ???
![]() Because the current setting from TDW is 0,12. And I mean the setting from 0,12 (TDW) to 10 (from yours) is a great difference ! @ TDW: Wonderful MOD as ever, many thanks ! ![]() Best regards, Magic ![]() |
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#15 | |
Black Magic
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![]() Quote:
![]() ![]() Now why did I choose 7.2 seconds for the lifetime? It's a number I pulled out of the air ![]() ![]() |
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