SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-04-11, 08:48 AM   #1
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Great news Can you disable deck gun by bad weather too in your mod ?
It's still far away from a proper mod, and I'm not yet sure if it's going to work. If somebody knows how to change the camera location, I think it should be possible to make this work as well as in SH 4. But no, this doesn't restrict bad weather deck gunning. You can still man the guns, but hitting anything in a storm is going to be REALLY difficult!
Rongel is offline   Reply With Quote
Old 03-06-11, 06:04 AM   #2
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default How to edit camera position in SH 5?

I see that this hasn't got too much attention ... Well, I understand that there are more exciting big things happening at the same time. Anyway, as this really bugs me, I ask again help:

How to edit camera position in SH 5?

I just need to flip deck gun camera 180 degrees. Nothing else. Any help is much appreciated!
Rongel is offline   Reply With Quote
Old 03-06-11, 02:36 PM   #3
Bilge_Rat
Silent Hunter
 
Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
Default

You should check the mods that have done this in sh3/4 to see what they changed. That may give you an idea.
__________________
Bilge_Rat is offline   Reply With Quote
Old 03-06-11, 03:26 PM   #4
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
You should check the mods that have done this in sh3/4 to see what they changed. That may give you an idea.
Hi and thanks for reply! Oh yes I've been wasting hours studying SH 3/SH 4 unstabilization mods, reading old threads and so on. This camera problem seems to be totally new thing, nobody had reported it earlier. Furthermore The Goblin editor is different than SH 3 editor, so I can't do all the same things.

What is frustrating is that I even know how to move the camera in the X,Y,Z coordinates but don't know how to rotate it! So close!
Rongel is offline   Reply With Quote
Old 03-24-11, 04:15 AM   #5
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

I've been offline for a few weeks, any progress on this so far

regards,
Sam.
Sammi79 is offline   Reply With Quote
Old 03-24-11, 04:30 AM   #6
Feuer Frei!
Navy Seal
 
Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
Default

Quote:
Originally Posted by Rongel View Post
But no, this doesn't restrict bad weather deck gunning. You can still man the guns, but hitting anything in a storm is going to be REALLY difficult!
Interesting, i didn't know that you could fire in bad weather
Been in plenty of stormy weather and my deck gun crew have always been washed overboard! Or too scared to fire, with 'battle stations' on and fire free on.
Good luck with this mod, would love to see it come to fruition
__________________
"History is the lies that the victors agree on"- Napoleon

LINK TO MY SH 3 MODS
Feuer Frei! is offline   Reply With Quote
Old 03-24-11, 04:22 PM   #7
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

This is currently on hold . I managed to destabilize the cannon using lowered elevation value (or stabilize less to be correct), but the zoom view is still magically locked to the horizon line! I will return to this if I have more time and some pointers. It seems that what was possible in SH 4, isn't anymore in SH 5.

I still might do a little "more realistic deck gun mod" which would include this lowered elevation value, new graphics to the zoom view and lowered damage (as some crucial mods double the damage as well).
Rongel is offline   Reply With Quote
Old 03-12-12, 01:19 PM   #8
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Like these ones?



__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-12-12, 05:01 PM   #9
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
Like these ones?



Wowzer!

You did it? It works, any side effects?

I still remember all the hours i banged my head against the wall with this... Great work Rubini!

Details please
Rongel is offline   Reply With Quote
Old 03-12-12, 05:15 PM   #10
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
Default

Quote:
Originally Posted by Rongel View Post
Wowzer!

You did it? It works, any side effects?

I still remember all the hours i banged my head against the wall with this... Great work Rubini!

Details please
No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
__________________
One gamer's must-have mod is another gamer's waste of time.
-Sailor Steve
Rubini is offline   Reply With Quote
Old 03-13-12, 03:57 AM   #11
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
Yes, I think that the hierarchy is the key point. Just basicly a lot of testing...
If I have time I could also look into this, when I first tried this I didn't know anything about modding...
Rongel is offline   Reply With Quote
Old 03-15-12, 05:03 PM   #12
Sammi79
XO
 
Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
Default

Quote:
Originally Posted by Rubini View Post
No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
It looks like you managed to achieve exactly what I managed in SH4 using Silent 3ditor. The camera is now destabilised, was it done by changing the linking heirachy (or bones or whatever you call them in SH5) of the camera object?

The problem I encountered was that the elevation of the gun itself is (in SH4) performed by the MoveCannon (or AimCannon? i forget) controller which is an .ACT file, and I have neither the skills or knowledge or more pertinently legal right to disassemble this file to see if it is possible to alter this - without this controller the auto elevation is gone but so is the ability to move the gun at all. I settled in the end for a work around from another earlier modder that being setting the rate of elevation so low that it could not keep up with the pitch/roll of the boat.

Check Sobers post he has set the elevation rate to 0.75 - you could also try lower I think I settled on about 0.4 in SH4 but it does then require significant time for the elevation to change when setting range. Also note that although the auto elevation is hampered it is still there and still needs to be taken into account when aiming - my approach was to adjust the camera position so you could see when the gun barrel stopped moving or changed its direction giving me the exact firing time for the set range.

Regards, Sam.
__________________
Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd...

Wedi mynd.

Sammi79 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.