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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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I see that this hasn't got too much attention
![]() How to edit camera position in SH 5? I just need to flip deck gun camera 180 degrees. Nothing else. Any help is much appreciated! |
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
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You should check the mods that have done this in sh3/4 to see what they changed. That may give you an idea.
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#4 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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What is frustrating is that I even know how to move the camera in the X,Y,Z coordinates but don't know how to rotate it! So close! |
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#5 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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I've been offline for a few weeks, any progress on this so far
![]() regards, Sam. |
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#6 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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![]() Been in plenty of stormy weather and my deck gun crew have always been washed overboard! Or too scared to fire, with 'battle stations' on and fire free on. Good luck with this mod, would love to see it come to fruition ![]() |
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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This is currently on hold
![]() I still might do a little "more realistic deck gun mod" which would include this lowered elevation value, new graphics to the zoom view and lowered damage (as some crucial mods double the damage as well). |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Like these ones?
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#9 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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No, isn´t working correctly (yet at least). I was able to destabilized it but...or the camera is fixed and just the cannon moves, or the camera moves and the cannon is fixed. I guess that is just a matter to find a best (and correct) cameras nodes sequence(hierarchie)...I was very tired, late night, when i achieve the above some days ago. We can work on it again. I will try to find my files and will post here for our discussion.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#11 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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If I have time I could also look into this, when I first tried this I didn't know anything about modding... |
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#12 | |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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![]() Quote:
The problem I encountered was that the elevation of the gun itself is (in SH4) performed by the MoveCannon (or AimCannon? i forget) controller which is an .ACT file, and I have neither the skills or knowledge or more pertinently legal right to disassemble this file to see if it is possible to alter this - without this controller the auto elevation is gone but so is the ability to move the gun at all. I settled in the end for a work around from another earlier modder that being setting the rate of elevation so low that it could not keep up with the pitch/roll of the boat. Check Sobers post he has set the elevation rate to 0.75 - you could also try lower I think I settled on about 0.4 in SH4 but it does then require significant time for the elevation to change when setting range. Also note that although the auto elevation is hampered it is still there and still needs to be taken into account when aiming - my approach was to adjust the camera position so you could see when the gun barrel stopped moving or changed its direction giving me the exact firing time for the set range. Regards, Sam.
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Gadewais fy beic nghadwyno i'r rhai a rheiliau, pan wnes i ddychwelyd, yno mae'n roedd... Wedi mynd. |
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