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Old 03-03-11, 07:00 PM   #1
Stormfly
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
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Old 03-03-11, 07:11 PM   #2
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...would fires also effect playable ships that come with chineese U47`s warship mod ? ...that would be great
any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
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Old 03-03-11, 07:31 PM   #3
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any vessel that displays fire will be affected. I hook into the effects for fire (#fire_small and #fire_big) thus anytime fire is displayed damage will be taken over time.
hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
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Old 03-03-11, 07:35 PM   #4
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hmm thats realy nice, because most of the fires on playable ships are fightable, so if i manage to stop the fire (because i reduce damage of a interrior device like left engine by repairing it, i have to say that i coupled fire and explosion effects also with damage taken on devices) i would also stop the damage effect on hull`s hitpoints ?
that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
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Old 03-03-11, 07:55 PM   #5
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that would be correct. Once the fire is out (effect stopped) the damage incurred from the fire will stop.
THX mate, then we have also a new gameplay element, if you couple fire effects with damaged equipment / devices in % a better trained repair crew is even more important on playable ships now !
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Old 03-03-11, 08:48 PM   #6
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hmm

...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ?

if so, the fire would create also flooding
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Old 03-03-11, 08:57 PM   #7
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hmm

...say would it be possible to couple the fire not only with main hull hitpoints, but also with room`s hit point`s next to the fire ?

if so, the fire would create also flooding
The way it's designed it has blast radius every time the fire causes damage. That way different compartment and rooms (zones) will receive damage also
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