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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
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#17 | |
Stowaway
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#18 |
Seaman
![]() Join Date: Feb 2011
Posts: 32
Downloads: 12
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hmmm, hydrophones... exactly how good do the AI ASW ships get with them anyway? Are they comparable to your own crew members? Since I've started playing with the hydrophone on my boat I've noticed that at even at medium ish ranges my guy sometimes reports 'No Sound Contact' when I can find the contact myself. He is still unqualified though....
Oh, and is upgrading to the KDB worth the 300 renown? |
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#19 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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#20 | |
Stowaway
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This will bring you as close to 2 knots as you you can get, without going over. That's all I use, and it works well. |
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#21 | |
Stowaway
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Manning the hydrophones oneself allows for a "cheat", as you can hear things that were historicly not possible. The sound guy (qualified or not) can't. So it isn't that the sound guy is dumb. It's that SH3 allows you a-little ESP at the hydrophone station. If you play as I do, and don't man the hydrophones, KDB is well worth the 300 renown, and much more. |
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#22 |
SUBSIM Newsman
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You can get 0.5 knots to be safe
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#23 |
Stowaway
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#24 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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EDIT: I have removed several lines of inaccurate information here. My apologies! See Sailor and Tom's notes below.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." Last edited by desirableroasted; 02-27-11 at 03:10 PM. |
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#25 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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If you're running GWX3.0, a detailed explanation can be found in the manual, in the gameplay appendix
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#26 | |
Eternal Patrol
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A first-hand account would be nice. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#27 |
Watch
![]() Join Date: Dec 2010
Location: North Pacific Ocean
Posts: 22
Downloads: 1
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Modern active sonars have a higher pitch whine sound, that varies in tone. It is not the pinging heard in game, but ASDIC is a very basic form of active sonar, sending out large pulses in front of the ship, so the pinging sound is most likely accurate for a bare steel hull.
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#28 |
A-ganger
![]() Join Date: Jan 2011
Posts: 76
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When I was a shipboard sailor (before I went Master at Arms), one night I was quite perplexed by this noise I heard while down in the berthing compartment (served on a Ticonderoga Class). My berthing was in the aft part of the ship, just a little below the water line.
The noise was this really odd whistling chirping business that sounded almost melodic. I finally couldn't take it anymore and asked one of the more seasoned sailors WTF that noise was. "Oh, that's the active SONAR". "You sure? Thought maybe we'd run over Humphrey the Hump back" |
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#29 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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Downloads: 81
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#30 | |
Eternal Patrol
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![]() The stock game doesn't represent this, but they made it adjustable, so GWX does. Basically by the time he's actually dropping depth charges, he can't actually hear you anymore.
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“Never do anything you can't take back.” —Rocky Russo |
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