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Old 02-17-11, 12:56 PM   #1
silentwayIII
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Default What I've done so far on sound issue

Thanks for the advise will work on it this afternoon. This is what I've done so far:
played 1x k-guns fired-CTD
Played 1x k-guns fired-CTD
Installed 4 gb patch
played 1x k-guns splash-CTD
Took two POUL sound files out (snorkle and periscope)-Plyed 1x-CTD
Took NYGM 2.5 sound file (PO.9_$Gun_Muzzle_Flash out (sounded like K-gun file-CTD-played 1x-CTD
Took k-gun splash files out-CTD
Swapped Sound folder (NYGM with GWX)-CTD

Will update you when I begin "your" process of elimination
Thanks.
silentwayIII
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Old 02-18-11, 03:26 AM   #2
Stiebler
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@SilentwayIII:

Don't forget that, if you remove half of the sound files, and your problem persists, and then you restore the first half of the sound files while removing the second half, and still the problem persists, then:
Either more than one sound file is responsible for your problem.
Or (more probably) your sound-CTD is a symptom of a different, underlying, problem.

Good luck again,
Stiebler.
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Old 02-18-11, 02:24 PM   #3
brett25
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Hi Stiebler, not sure if this has been asked, but is it advisable to use H.Sie's "realistic repair and flooding times" patch mod (http://www.subsim.com/radioroom/show...hlight=weather) with NYGM? He has created a version specifically for NYGM. My question is will this mod compliment NYGM's repair times and or add features not already in NYGM? THe mod has some very cool tweaks and I wanted to know how this would merge with NYGM's already improved gameplay. Thanks !

Last edited by brett25; 02-18-11 at 03:31 PM.
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Old 02-18-11, 03:35 PM   #4
Stiebler
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@Brett25:

Unfortunately H.sie's Realistic repairs fix sometimes causes CTDs with NYGM, which has its own repairs mod already installed.

However, all the other features function perfectly. The only difference between the NYGM and GWX versions of H.sie's V15E patch is that the repair fix is disabled for NYGM and not for GWX.

There will be very soon an 'Options Selector' package available, which resolves all these problems for you.

[H.sie and I are working on several other goodies too, for the next patch. That is why release of the Options Selector has been delayed.]

Stiebler.
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Old 02-18-11, 11:53 PM   #5
brett25
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Stiebler, one more issue that just popped up for me. This is the first time im experiencing this because its the first time I use a FuMo29 radar in NYGM. The radar "shroud" that's supposed to go around the front of the conning tower is appearing on the deck standing upright. very strange, Has anyone reported this before? not sure whats causing this. appears on both typ7c1 and 2 turms


EDIT: I think using the hi re submarine mod has fixed it, need to do more tests. Is this your experience too?

Last edited by brett25; 02-19-11 at 12:18 AM.
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Old 02-19-11, 03:32 AM   #6
brett25
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Hi Stiebler,

Ok after more extensive testing (tests were done with only NYGM up to 3.4 installed) I am almost certain there is a conflict between H.sei's "realistic repair patch for NYGM" and something in NYGM's NSS_Uboat7c.zon file. In base screen, the word "unlimited" appears next to the sonar and radar equipment upgrade options, and then the weird geometry issue will appear in game. Perhaps you guys already know about this (H.Sies's thread is 50 pages long and I tried to locate this issue in there), but hope this helps in your development

regards
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Old 02-19-11, 04:06 AM   #7
LGN1
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Quote:
Originally Posted by brett25 View Post
Hi Stiebler,

Ok after more extensive testing (tests were done with only NYGM up to 3.4 installed) I am almost certain there is a conflict between H.sei's "realistic repair patch for NYGM" and something in NYGM's NSS_Uboat7c.zon file. In base screen, the word "unlimited" appears next to the sonar and radar equipment upgrade options, and then the weird geometry issue will appear in game. Perhaps you guys already know about this (H.Sies's thread is 50 pages long and I tried to locate this issue in there), but hope this helps in your development

regards
Hi Brett25,

the radar problem is an old bug. But it should be fixed in NYGM

The 'unlimited' issue is a stock bug. Actually, the text string 4100 from your menu.txt is shown there. In stock SH3 'none' is written there. In GWX 'unlimited' and in my older NYGM version also 'none'. Are you sure you have a clean NYGM installation?

Cheers, LGN1
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