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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What mod do you use for your scopes | |||
None, I use stock x1 & x4 |
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21 | 31.34% |
MRP x1.5 & x6 |
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27 | 40.30% |
emtguf_rework_scopes x1.5 & x6 |
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19 | 28.36% |
Voters: 67. You may not vote on this poll |
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#1 |
Ace of the deep .
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Manos Scopes-SH5 (for TDW's Gui)
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Old thread...
Speaking about scopes, I messed up my files and Im not sure anymore which dds is for attack scope and which one is for observation one.. can any1 please help with the stock names? |
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#3 |
Silent Hunter
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#4 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I play with MRP 1x / 6x, the only real issue i have, is that at night you cant see the mills at all!, even with the green filter on the op scope, i cant see the mills what so ever!
I also think it would be good to have mills on the UZO, so you CAN make surface attacks. |
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#5 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() Quote:
From what I understand though, it was almost impossible to use any periscope at night, except under special conditions, say a full moon. Quote:
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#6 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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#7 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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The other anoyance is the measured height of the ship...im not convinced it is always the top of the flag i.e the mast that is the correct aiming point!.
Also if the ship is on an angle the masts are at different heights..it would be better to have it "zeroed" to the top of a funnel! Infact better still would be the manual including a difinative line showing the true aiming mark. Also, i was advised the calculation for MRP x6 on my 1920x1200 monitor was for the Attack scope: Mastx400 --------- Mill count And for the Op scope: Mastx100 --------- Mill count I was'nt convinced that there was any difference between the Op scope and Attack scope, both being 1x and 6x and both Mills looking exactly spaced apart. I decided while outward bound in the harbour to bring my boat to a complete stop a fair distance from a static ship (the more distance to exaggerate any error). I took a reading through the Attack scope on x6 and it worked out 2.1, i then took a reading through the Ops scope on x6 and it turned out ......2.1! i even paused the game to get absolute accuracy with no bobbing! My thoughs thus have been confirmed, there is, and should not be any difference in calculation when using either scope. Then i worked out the distance using the above calcualtion and it came to about 4500m....i then went to the map and used the ruler which showed it as 4300m, close but not close enough, thus i have now revised my calculation to: Mastx380 --------- Mill count I've sunk a few since at 3000m+ but i've also missed a few (though using the new blck/copper torps) might be the issue. In fairness given the torpedo problems present in-game (and history) its to early to confim my calculations yet. |
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#8 |
Navy Seal
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Not sure what mods you are using but I did a wee
auto called "tell me range and aob". This could help with your checking. have you tried using the RAOBF wheel ![]() |
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#9 |
Torpedoman
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I'm using Manos Scope with a change for gap - HD 1 deg Scope Bearing v 1.0. and a thiny crosshair also at night.
![]() If anyone is interested I can make a small mod. Torpedo |
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#10 | |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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![]() Quote:
-at 1.5x zoom: (mast height in meters x 100) / horizontal bars -at 6x zoom: (mast height in meters x 400) / horizontal bars In version 1.3, there is no longer a difference between observation and attack scopes. Each "horizontal bar" equals 10 mils. for example, if a Liberty Ship is 4 bars high at 6x, the range is 27.2x400/4=2,720 meters. This works with both the stock game and TDW's UI.
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#11 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Using stock scopes cause for the life of me I can't get any of the scope mods to work.... so far.
Not sure if it's because I added them while in the campaign and not before I started it. I like the looks of TDW's, and the other scopes too. I just wish they were a separate stand-alone mod that you didn't have to fiddle with to get working. Install and it works with no cfg changes or searching thru UIs to find it.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#12 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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![]() Quote:
Thanks, that good to hear that the mast is always the point of aim, i am as you suggested using the same scope mod and resolution, thus its good to hear from others who have tested! How can you confirm that 100 and 400 is the correct reading? certainly i can be sure of my visual v Map check was accurate and that told me this was about 250m out. Is it just by use you suggest the above values? |
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