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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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V3 out .
Deleted the light fog . Light fog now is the same as no fog so you will get some fog but further out . |
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#2 |
Ace of the deep .
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I notice about 10fps improvement on a 5870 graphics card with this fog mod .
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#4 | |
Silent Hunter
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#5 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Have to try this too, thanks! It kind of spoils the excitement when watchmen call out a contact and I go up to have a look and there is a ship 19 kilometers from me that I really can't see, but the crew can identify just fine. And more frames insn't bad either.
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#6 |
Ace of the deep .
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You could always try adjusting the sensors cfg /Fog . Find it in data/cfg/sensors . I am trying at 0.9 .
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#7 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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you are speaking about this lane: Visual fog factor=0.75 to change with Visual fog factor=0.9 if i play with the sensors cfg/fog what exactly change that in game? ![]() the distance that i can see a ship in fog or the distance that the watchmen call out a contact in fog? Thank you! Last edited by stoianm; 02-04-11 at 07:53 AM. |
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#8 | |
Silent Hunter
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#9 |
Ace of the deep .
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I dont know .
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