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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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tides currents thermal layers accurate sea floor rouge waves accurate trough to crest distance I don't care so much about how it looks, as long as it is accurate ![]()
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,815
Downloads: 171
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Basically I would like to see something like SH3 but with better graphics, UBI's big mistake was patching up SH3 including all the old bugs and introducing new bugs into SH4, then patching this including the old bugs and introducing new ones in SH5, A whole new game including engine should have been done!
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Sub captains go down with their ship! |
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#3 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Totally agree with you my friend that what driving me nut to do it with others talented fellows as a mention earlier there is also a complete open source program call Ogre 3D this one is truly free i read the license entirely. A game name Venetica was recently release with it and many others know titles, the only thing you need to know C++ to use it. My programmer buddy is having a look at the code structure to see wich game engine will be the easiest for him to work with. Best regards Hans |
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#4 | |
Eternal Patrol
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It would be so much better to ignore everything Silent Hunter and start from scratch.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I love that last line starting from scratch without following the Sh3 approach i mean not coding the engine from scratch we don't want to spend the next ten years just doing that, but approaching the simulation aspect in a different perspective because we are too much focused on SH3 i don't know if you follow me but as an analogy the trees are hiding the forest ![]() This tread is really getting interesting it start in uber chaos and now i start to see order from chaos ![]() Best regards Hans |
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#6 |
Admiral
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Hello Hans,
there is already a promising, non-commercial project called "danger from the deep". this project is about 3-5 (??) years old, consists of more than 2 programmers but seems to make no progress at all, because they don't have the manpower. they have an alpha version which looks promising. what about contributing to an existing project instead of starting a new one? this in only an idea without any insulting intentions behind it. h.sie |
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#7 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I have already saw the work they did so far pretty amazing they deserved respect but if i want to start it from scratch it is only because i am very exigent on the graphic quality and since a project as advanced as this one would not be a good starting point at least i think. And sometime others teams don't like stranger trying to tell them what to do in their own project and i fully understand them. And don't worry my friend your intentions are totally noble. You know sometime starting from scratch is the only way to project a designer vision to fruition. Best regards Hans |
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#8 |
Argentinian Skipper
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@Hans: in the thread:
http://www.subsim.com/radioroom/show...96#post1587796 There is a long interchange of opinions about a possible new game from Sonalyst. It´s for a modern warfare or subsim game, but there are a lot of good ideas about gameplay and dreams about a sub game. I recommend you to read it! Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#9 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
According to my programmer buddy : tides: possible but not easy current : possible but unnecessary and to difficult for little add on gameplay thermal layers : possible without problem but to achieve perfectly would need lines of code. Accurate seafloor : not possible so far no cpu could cope with that but something that look better than sh5 really possible. rough wave : not sure exactly what you mean but if you are talking of ship behavior in rough wave he said possible accurate trough to crest distance : possible to a certain point To sum it all a lot of sea behavior could be achieve with code but nothing will be perfect like in any other simulation out there, maybe in a 100 years if we are still on the planet as a race. Best regards Hans |
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