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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
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![]() Quote:
What does this two MODs do ? |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
this one add a mission in ,,Hystoric mission,, where i practice my torpedo tactics - i do not think you realy need http://www.filefront.com/16475805/Co...by_kylania.7z/ #-nVidia missing lights this one it is in MO patch2 mod (i understood it make neutral boats to open lights in the night - not really tested yet) http://www.filefront.com/17773690/Ma...-1-Patch-2.7z/ |
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#3 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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I looked again at #-nVidia missing lights and seems that add light of the Uboat - we must ask TDW what really this mod is doing!
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#4 |
A-ganger
![]() Join Date: Dec 2009
Posts: 77
Downloads: 143
Uploads: 0
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Hi stoianm,
I had a look at your actual JSGME-list. Now I've a question concerning... - Church's SHV 1.01 Keyboard Commands v1.1 - Stormys DBSM SH5 v1.2 MFCM Basemod - Is there any adjustment of these mods required to make them compatible with MO? Thanks in advance ![]() |
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#5 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 |
A-ganger
![]() Join Date: Dec 2009
Posts: 77
Downloads: 143
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi Magic1111,
I think you will like this mod from here: http://www.subsim.com/radioroom/show...=179344&page=3 Try it and tell me what you think! ![]() By the way - how many torps you use to sink a ship (i did not tested yet - if more than 2 then we have a problem) after you updated your JGSME? Best regards! ![]() |
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