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Old 01-26-11, 07:10 PM   #1
stoianm
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Quote:
Originally Posted by sober View Post
Mods go in this order .
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
You are absolutly sure that No magic skills v1.5 MCCD compatible it will be the last? (if you look in the list from ,,magnum opus,, TDW writted
No magic skills v1.5 MCCD compatible after MCCD_1.04_MFCM_1.2.1_compatible:

Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

# - TheDarkWraith: RemoveLogoIntro
# - SteelViking: SV&Com Underwater Mod
# - W_Clear: Environment 5.0
# - Sober: sobers base wave mechanics for SH5 V11
# - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
# - SteelViking: SteelViking's Interior Mod v1.2
# - SteelViking: Shadow Improvement Mod (High res version)
# - ddrgn: U-boat Historical Specifications 1.4
# - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
# - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
# - TheDarkWraith: FX_Update_0_0_11_UHS_Fix
# - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
# - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
# - Krauter: Krauters Automated Scripts
# - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
# - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
# - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
# - Oby: AirTorpedoes
# - Vickers03: SUB_hyd_fix_SH5
# - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
# - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
# - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
# - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
# - thfeu58: Terrain_harbour_flags_Mod_v1_2_1
# - doomlordis: Dooms Decks for VIIABC41 1_4
# - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
# - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
# - avee: No magic skills v1.5 MCCD compatible
# - Venatore: Elite German Black & Copper Torpedo
# - Pascal: Pascal uniforms
# - Cerberus62: Historical Ship Equipment 1_3
# - Ailantd: AilBubbles 1.0
# - Ailantd: AilClouds 3_0
# - Ailantd: AilSmoke 1_7
# - KarlKoch: Speech fixes and additions (english version)
# - Cerberus62: Additional Merchant Ships 1.1
# - Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
# - Trevally: Trevally's tutorials

I am not arguing i am just asking!

I will apreciate if you answer to this one because now i have doubt for the corect order of the mods.

Thanks!
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Old 01-26-11, 07:22 PM   #2
THE_MASK
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Quote:
Originally Posted by stoianm View Post
You are absolutly sure that No magic skills v1.5 MCCD compatible it will be the last? (if you look in the list from ,,magnum opus,, TDW writted
No magic skills v1.5 MCCD compatible after MCCD_1.04_MFCM_1.2.1_compatible:

Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

# - TheDarkWraith: RemoveLogoIntro
# - SteelViking: SV&Com Underwater Mod
# - W_Clear: Environment 5.0
# - Sober: sobers base wave mechanics for SH5 V11
# - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
# - SteelViking: SteelViking's Interior Mod v1.2
# - SteelViking: Shadow Improvement Mod (High res version)
# - ddrgn: U-boat Historical Specifications 1.4
# - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
# - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
# - TheDarkWraith: FX_Update_0_0_11_UHS_Fix
# - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
# - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
# - Krauter: Krauters Automated Scripts
# - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
# - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
# - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
# - Oby: AirTorpedoes
# - Vickers03: SUB_hyd_fix_SH5
# - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
# - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
# - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
# - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
# - thfeu58: Terrain_harbour_flags_Mod_v1_2_1
# - doomlordis: Dooms Decks for VIIABC41 1_4
# - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
# - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
# - avee: No magic skills v1.5 MCCD compatible
# - Venatore: Elite German Black & Copper Torpedo
# - Pascal: Pascal uniforms
# - Cerberus62: Historical Ship Equipment 1_3
# - Ailantd: AilBubbles 1.0
# - Ailantd: AilClouds 3_0
# - Ailantd: AilSmoke 1_7
# - KarlKoch: Speech fixes and additions (english version)
# - Cerberus62: Additional Merchant Ships 1.1
# - Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
# - Trevally: Trevally's tutorials

I am not arguing i am just asking!

I will apreciate if you answer to this one because now i have doubt for the corect order of the mods.

Thanks!
Absolutely positive .
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Old 01-26-11, 07:25 PM   #3
stoianm
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Thanks sober. i will change the order. I will list my mod here and maybe if you have time just take a look to find if i did something wrong.

Thanks again!
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Old 01-26-11, 07:29 PM   #4
CodyLang
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Anybody got a link for the no magic mod?
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Old 01-26-11, 07:33 PM   #5
THE_MASK
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http://www.subsim.com/radioroom/show...ighlight=magic

The easiest way to find stuff is go to the SH5 workshop main page and on the right there is a search this forum function . Lots of people dont notice it .
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Old 01-26-11, 07:39 PM   #6
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also speech fixes and additions
http://www.subsim.com/radioroom/show...ixes+additions

mod order
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions
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Old 01-26-11, 07:41 PM   #7
stoianm
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Quote:
Originally Posted by sober View Post
http://www.subsim.com/radioroom/show...ighlight=magic

The easiest way to find stuff is go to the SH5 workshop main page and on the right there is a search this forum function . Lots of people dont notice it .
By the way sober, i have some of your mods in that order:

1_sobers base fog mechanics for SH5 V2
2_sobers realistic hydrophone operator SH5
3_sobers base sky mechanics V1
4_sobers multi color mod V2
5_sobers base wave mechanics for SH5 V11
6_sobers 100% underwater FX

It is OK?

Thanks!
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Old 01-26-11, 07:43 PM   #8
CodyLang
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Thanks Sober. Ughhh did it in the order you said Sober, got to the last one "MCCD MFCM 1.2.1 compatible" and I get...

"DT_Chief_all.aix" has already been altered by the "No magic skills v1.5 MCCD compatible" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"dialogs.tsr" has already been altered by the "No magic skills v1.5 MCCD compatible" mod.
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Old 01-26-11, 07:56 PM   #9
THE_MASK
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Quote:
Originally Posted by CodyLang View Post
Thanks Sober. Ughhh did it in the order you said Sober, got to the last one "MCCD MFCM 1.2.1 compatible" and I get...

"DT_Chief_all.aix" has already been altered by the "No magic skills v1.5 MCCD compatible" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"dialogs.tsr" has already been altered by the "No magic skills v1.5 MCCD compatible" mod.
Forget that in this situation . as long as the mods are in this order .
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions
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