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Old 01-17-11, 02:32 PM   #1
Poacher886
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Join Date: Oct 2010
Location: Highlands UK
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@TDW

After your suggestion of using the 8:5 scope mod..i'll try Arclights, then i wont need Reapers mod as i can find the range with the scope and Mils + Mega_M included ship ID manual, without needing to use stadimeter.

This i would prefer anyway as it is more authentic and less mucking about. I do have a few questions though...

1.Can i install Arclights scope mod (included) while on patrol or must i be back at port for this?

2. Any particular activation order or can i fire it in anywhere on the end?? My current mod list is:

Magnum_Opus
Magnum_Opus Patch1
Magnum_Opus Patch2
Nvidia missing lights
G-Runfunk radio mod.


Thanks
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Old 01-17-11, 02:37 PM   #2
TheDarkWraith
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Quote:
Originally Posted by Poacher886 View Post
@TDW

After your suggestion of using the 8:5 scope mod..i'll try Arclights, then i wont need Reapers mod as i can find the range with the scope and Mils + Mega_M included ship ID manual, without needing to use stadimeter.

This i would prefer anyway as it is more authentic and less mucking about. I do have a few questions though...

1.Can i install Arclights scope mod (included) while on patrol or must i be back at port for this?

2. Any particular activation order or can i fire it in anywhere on the end?? My current mod list is:

Magnum_Opus
Magnum_Opus Patch1
Magnum_Opus Patch2
Nvidia missing lights
G-Runfunk radio mod.


Thanks
should be able to install anytime. Scope mods need to come after the main mod. This means after MO and any patches for MO.
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Old 01-17-11, 03:48 PM   #3
Poacher886
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Thanks TDW,

I'll fire it in and give it a go....all i should need now is a solution for the targets speed (without needing to stop and time), and im away...the AOB i judge using the Mark 1 eyball!
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Old 01-17-11, 04:42 PM   #4
Poacher886
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Ok TDW,
I feel im finally getting somewhere now, im 80m down at the moment avoiding being detected by two persistant but unaware destroyer's so i cant test them, but i had a peep through both the Obs and Attack scope, and they do look excellent, and clearly the mod has installed correctly!

As always i have a few questions though.

1. On the Attack scope, the first five verticle 'gradiules' are numbered 0-5 (well there not actually, its just 5 at the fith, but you get my point!), yet on the Obs scope, the fith gradiule is numbered 50! given they are spaced the same and at the same mag, why the different numbering?

Manually inputing the data via the dials.

1. The AOB and Speed dials have a "send to TDC" button, the Range dial does not...why is this, and does it require one?

2. After setting the range dial manually to whatever, any input via the "Send to TDC" button on either the AOB or Speed dials, causes the range dial to turn to 3000m, what is happening here?

3. To the right of the AOB dial is a dial im not familiar with in previous SH games...the "bearing dial"...I thought this might be linked with the scope heading, but turning the scope has no effect. If i manually move this dial, it pulls the AOB dial around with it?, yet if i move the AOB dial, it does not effect the bearing dial. Im confused as to the reason of this dial, and its one-way link to the AOB dial but nothing else??

Thanks for any input.


Edit, please ignore..answered in another post.

Last edited by Poacher886; 01-18-11 at 05:04 PM.
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