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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Watch
![]() Join Date: May 2008
Location: Austin, TX
Posts: 20
Downloads: 122
Uploads: 0
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quick question...In the stock vanilla version of SH3, during a patrol on the surface, you could click exit, and then abandon career and end up back at base. I would do this all the time back in Vanilla, because I was wayyyy to lazy to sail all the way back to base. However in NYGM when I do the same thing I get back to base and when I check my save games my commander is marked as dead. Is this a bug or a deliberate thing?
Last edited by U-boat luver; 01-08-11 at 10:21 PM. |
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#482 | ||
Fuel Supplier
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@Anvart:
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Try Mikhayl's optional 'NYGM HiRes Submarines' add-on. (Download from my signature.) @U-boat Luver: Quote:
Stiebler.
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#483 | |
Pacific Aces Dev Team
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![]() Quote:
1.- User's computer processing power. NYGM is a mod that runs well on "older" systems, and adding more eyecandy will interfere with that. Because of this, the visual aspect has often been a bit neglected (Admitingly), both the really processor consuming stuff, and the one that is not, but falls under the "eyecandy" category. 2.- NYGM own "processing" power. Reduced to a team of one -Stiebler- with ocasional valuable external colaboration, there have always been other prioritary areas where Stiebler has wanted to work. Of course we all would love to see someone fixing that stuff you rightfully point out as bugged ![]()
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One day I will return to sea ... |
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#484 |
Pacific Aces Dev Team
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I know, but when you stay away from the graphic department, you do it normally in all things, eyecandy and simple errors that do not modify game behaviour. That's what I was trying to explain, that this area has been long overlooked in NYGM for the reasons mentioned above.
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One day I will return to sea ... |
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#485 |
Fuel Supplier
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@Anvart,
Perhaps you could tell me which mods fix the problems you have mentioned? If there is truly no performance-hit when they are installed, I shall be happy to add these mods to NYGM (if their authors permit it). Many thanks. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#486 |
Admiral
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@Stiebler: I tested Anvarts "Halo Not visible through body" mod with NYGM and GWX and it worked good.
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#487 | |
Fuel Supplier
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@Anvart:
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If you could kindly post a link to one turm for NYGM, then I could test it. (Before you make all the other turms!) Perhaps it will be best if you use the turm from Mikhayl's 'HiRes Submarines' mod, to combine the advantages of both mods. @H.sie: Thanks for the feedback about the Anvarts "Halo Not visible through body" mod. Stiebler.
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#488 | |
Fuel Supplier
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@Anvart:
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However, those who wish to have improved graphics for turms surely wish to have an improved graphics appearance for the U-boat? Perhaps other people agree with you and not with me. Are there any other opinions from other players? Stiebler.
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#489 | ||
Fuel Supplier
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@anvart:
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I cannot answer your question - I have never seen these pictures before. Therefore, since you have the skills, it is better if you make the judgement. I regret that I cannot help you more. These judgements are outside my area of expertise. Stiebler.
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#490 |
Fuel Supplier
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While testing other mods, I discovered suddenly that the new patch 3_4A contains an unwanted file: menu_1024_768.ini.
This causes most strange views from the periscope, unless you have later added Hitman's excellent UZO mod. (Which you ought to do, as I always do, which is why I missed this error in testing!) I have uploaded to Subsim a revised version of the NYGM 3_4A patch, which lacks the unwanted file. Download it from my signature. Sorry about that, everyone. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#491 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Where i can find new separate file menu_1024_768.ini.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#492 |
Fuel Supplier
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@Anvart:
The latest menu_1024_768.ini file can be found in NYGM3_New, which probably you have already. However, I have also provided for you a direct link to the file - see your PM. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#493 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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I use an XXI beginning in Jan 44. When attacking an escorted convoy and I'm being chased by DE's or destroyers I get a CTD when K-guns are fired. This seems to happen when the DE or destroyer is near. Occationally it has happened when a destroyer or DE passes overhead and drops depth charges, but always when the k-guns are fired nearby.
Currently I am using the stock sounds (folder) from the 1.4b version and the additonal sounds provided by the different versions of NYGM. My setup (mods) does not have other sound mods activated. My computer is fairly new, running Vista 64 and has 8 mgs of memory. The system uses a mother board sound system. I have the latest Realtex driver. Although I don't play many games, only SHIII and NYGM CTD. I have experimented using GWX, but so far have not had the CTD with the XXI in the GWX install. When using other types of submarines, VIIc and IXD2, again all starting in Jan of 44 I get not CTD when depth charges or k-guns are used against me. I've looked for a specific sound file that relates to the k-gun when it is fired, but haven't located it. If it does exist and I can remove it can see if the CTD still occurs. Any thoughts on this subject, work around...other would be appreciated...NYGM is my choice. silentwayIII |
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#494 |
Fuel Supplier
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Sorry, Silentway, but I have no idea what causes your problem.
I have never seen this problem myself. Of course, the XXI is used very little in NYGM anyway, because the main pump is used by NYGM for the 'anti-humming-bird' mod. However, that is the only important change that we have made to the original (stock) SH3 mod for the XXI. The .sim and .zon files have been altered a little, but these changes should not interact with a sound file. In any case, you say that you see the same problem with stock SH3.exe, which seems to eliminate a problem with NYGM. It seems to me that you may have a corrupted installation of files, since clearly you are mixing mods together. A clean re-installation may be your best answer. Does anyone else have any suggestions? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#495 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Will try a clean install and see if it corrects the CTD issue.
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torpedos through hull |
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