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Old 01-04-11, 11:59 AM   #1
Poacher886
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Join Date: Oct 2010
Location: Highlands UK
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Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.
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Old 01-04-11, 03:21 PM   #2
ddrgn
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Join Date: Apr 2005
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Quote:
Originally Posted by Poacher886 View Post
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.
Hate to say it, but the lack of subnets and mines are a huge loss to this game. Harbour raids are too easy, the allies have no defense against submerged threats ;(
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Old 01-04-11, 06:41 PM   #3
Perijones
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I agree with you, ddrgn. I want a sim "as real as possible".
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Old 01-05-11, 12:34 AM   #4
TheDarkWraith
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Think I figured out why the devs left mines out of the game:


Here I clearly struck the mine and NOTHING happened:


The correct controller is attached to the mine so it should explode on contact

Might also be because of the way I got it to work also

I'll try making a subnet next.
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Old 01-05-11, 05:14 PM   #5
homsikpanda
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Join Date: Dec 2010
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Quote:
Originally Posted by Poacher886 View Post
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.
hitorically, they could be detected by sonar or hydrophone (well, not so much hydro but definately sonar) so i don't see a problem with this... also, bobbers are just underwater mines that have come lose of their tethering >.>
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