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-   -   Minefields and subnets (https://www.subsim.com/radioroom/showthread.php?t=178641)

Perijones 01-02-11 12:14 PM

Minefields and subnets
 
Is there any fix or tip to use minefields and subnets in the game? I think that these are important ordnance in WWII naval warfare and would like have them in the game. Thanks in advance,

Perijones

robbythesub 01-02-11 01:20 PM

None in the game as far as I know but hopefully a mod will be forthcoming.

I assume ubisoft were thinking of releasing a mod themselves in the future to include the many missing things such as this and charging for it!

:cry:

Sbygneus 01-02-11 01:27 PM

I agree with Perijones. Its a shame there are no mines in the game. :-?

Poacher886 01-03-11 03:41 PM

Depends what you mean by mines....if we could see the odd mine bobbing on the surface (just at the surface height), this would add some great tension and interest navigating around them especially at night.

However, if you mean mines underwater, thus your 3-month real time campaign comes to an end with a bang when your crusing underwater, then that would be pointless, even if historicaly correct.

ddrgn 01-03-11 03:56 PM

Quote:

Originally Posted by Poacher886 (Post 1565862)
Depends what you mean by mines....if we could see the odd mine bobbing on the surface (just at the surface height), this would add some great tension and interest navigating around them especially at night.

However, if you mean mines underwater, thus your 3-month real time campaign comes to an end with a bang when your crusing underwater, then that would be pointless, even if historicaly correct.

Maybe for you, but that's exactly how I want to end my 3 month campaign.

TheDarkWraith 01-03-11 04:01 PM

Quote:

Originally Posted by ddrgn (Post 1565874)
Maybe for you, but that's exactly how I want to end my 3 month campaign.

:agree:
I had that happen to me in SH3. Just finished a great patrol and was heading home. Somewhere along the way I encountered severe flooding, extreme damage, and within seconds I had the death screen (hit a mine). Although it sucked losing my progress it was awesome at the same time :DL

ddrgn 01-03-11 04:15 PM

Quote:

Originally Posted by TheDarkWraith (Post 1565877)
:agree:
I had that happen to me in SH3. Just finished a great patrol and was heading home. Somewhere along the way I encountered severe flooding, extreme damage, and within seconds I had the death screen (hit a mine). Although it sucked losing my progress it was awesome at the same time :DL

I know I can never re live a submariners experience and nor would I want too knowing the outcomes for most, but the sense of loss and disappointment is definitely something I want in my sim :cool:

ETsd4 01-03-11 05:43 PM

Quote:

Originally Posted by ddrgn (Post 1565874)
Maybe for you, but that's exactly how I want to end my 3 month campaign.

(-;

Sbygneus 01-04-11 07:26 AM

Mines and subnets ARE fun!
I think aproximate positions of some of the larger minefields should be also marked on campaign maps. Would you be forced to enter such waters - now that would be a submarine horror! :up: (but hope for some chasing escort going into a mine, too)

Poacher886 01-04-11 11:59 AM

Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.

ddrgn 01-04-11 03:21 PM

Quote:

Originally Posted by Poacher886 (Post 1566435)
Im affraid im sticking to my guns on this one.
While it might be historicaly correct, we have to make some small compromises for gameplay reasons....the great part of campaigns is building that attachment with your crew and sub by living through dangerous situations which you succeeded in navigating out of, through making the right decisions.

If like me, you play about 50% in real-time, then campaigns can last months, having all that washed away in a second because the AI decided you hit a mine while traveling underwater with no knowledge or decision involved is a crap way to go!!

Im all for having bobbers in known (and area) based locations, infact i think this would be great as you would have to be on your best look out..but underwater mines, or mines that end you when in time compression are a big no for me.

However, if the sonar man could detect them, or you could hear them through hydrophone, then that would be a compromise.

Hate to say it, but the lack of subnets and mines are a huge loss to this game. Harbour raids are too easy, the allies have no defense against submerged threats ;(

Perijones 01-04-11 06:41 PM

I agree with you, ddrgn. I want a sim "as real as possible".

TheDarkWraith 01-05-11 12:34 AM

Think I figured out why the devs left mines out of the game:
http://www.subsim.com/radioroom/pict...pictureid=3515

Here I clearly struck the mine and NOTHING happened:
http://www.subsim.com/radioroom/pict...pictureid=3516

The correct controller is attached to the mine so it should explode on contact :nope:

Might also be because of the way I got it to work also :hmmm:

I'll try making a subnet next.

Sepp von Ch. 01-05-11 04:26 AM

But it looks great! What do you mods manage to do! Wow...:o

Nufsed 01-05-11 06:05 AM

Quote:

Originally Posted by Josef von Posorschitz (Post 1567003)
But it looks great! What do you mods manage to do! Wow...:o

All modders are extremely clever, TDW is clever + enthusiastic = Genius:salute:


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