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Old 12-29-10, 04:06 AM   #1
BigBANGtheory
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I think SH5 needs to be re-evaluated as things have moved on quite a bit from v1.2 and there seems to be a lot of misinformation floating about.

The megamod release would seem the most logical time to do that, with the following objectives:

1. Overall rating of SH5 v1.2 + MegaMod
2. What is still considered broken?
3. What is still considered to be a weakness or poor implementation requiring improvement?
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Old 12-29-10, 08:15 AM   #2
mobucks
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Where is the dining room on the boot? AFAIK We already have it, its just folded away and now being used as a bunk/chart table.
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Old 12-29-10, 09:35 AM   #3
spike12
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Type ix u-boats,don"t forget those!
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Old 12-29-10, 11:17 AM   #4
SteelViking
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As far as adding detail, and changing things to be more historically accurate for the interior, you can try my interior mod V1.2. It does not add any missing parts of the boat, but it does a lot of other stuff.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who!
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Old 12-29-10, 01:09 PM   #5
mookiemookie
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The only thing keeping me from playing is the lack of merchant ship variety.
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Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
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Old 12-29-10, 01:16 PM   #6
Zedi
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Quote:
Originally Posted by mookiemookie View Post
The only thing keeping me from playing is the lack of merchant ship variety.
Then try http://www.subsim.com/radioroom/showthread.php?t=174342. Or start moding for SH5 :P I would love to see you aboard, you did so many cool mods for SH3 so far.
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Old 12-29-10, 01:20 PM   #7
mookiemookie
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Quote:
Originally Posted by Magnum View Post
Then try http://www.subsim.com/radioroom/showthread.php?t=174342. Or start moding for SH5 :P I would love to see you aboard, you did so many cool mods for SH3 so far.
Not me! I only put together a few portraits for SH3 commander.
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Old 01-05-11, 04:38 PM   #8
raymond6751
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Default Condor support

The real war saw German aircraft used to scout for targets. This is only simulated, I guess, by the radio contact reports. We never know where they come from.

If a mod could simulate the way these aircraft were used and indicate when an air contact report was made, it would be good immersion effects.

Internally, get the crew doing stuff, like the visual repair guys in SH4 who turn wrenches to simulate repairs.

Empty those bunks when actions stations called.

Get some folks walking around through the sub, doing things or carrying stuff.
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Old 01-02-11, 06:10 AM   #9
Robin40
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well...any sub sim that requires sinking 100.000 tons in the first six months of war is simply ridiculous

so sh5 is simply ridiculous compared to sh3 and sh4 with their megamods
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Old 01-02-11, 06:29 AM   #10
Captain Can
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guys for tonnage issues please check this mod out. Happy New Year!
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Old 01-03-11, 03:59 AM   #11
Rongel
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Quote:
Go into this folder
C:\Users\*****\Documents\SH5\data\cfg\main
Copy this TC settings or make your own up .
TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=8
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32
Use TDW UI mod and in the user options set this option to True
# do we go to TC1 on any messagebox text?
# change below to either True or False
TC1OnAnyMessageBoxText = True
You can switch it on and off in game using the hud .
Thanks Sober! I think this helps a bit! Never knew that it was this easy to mod some things .
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Old 01-05-11, 12:39 PM   #12
sandbag69
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Hunt Class Destroyers
J Class Destroyers
Loch Class Frigates
SchnellBoots
Better looking US Aircraft - Catalina especially!
more Merchants, lots more Merchants.
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