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what SH5 needs
this is an opinion piece keep in mind:
What i think SH5 needs is 1. a truly dynamic campaign spanning the entire war. Truly dynamic in the sense that you are not ordered out to the sprawling Atlantic ocean with instructions to sink an exact/specific ship or exact specific type of ship by a specific date. spanning the entire war as in a) realistic August 1939 sailing dates through May 1945. 2. More believable crew. no 50+ year old navigators. No eye patched men. none of that BS. (i know, i know, there is an eye patch removal mod.) 3. More realistic interiors: in other words, detail, immersion, and not leaving important parts of the boat out. give us the dinner table, give us the crapper, load the boat up with food that dissipates over time. what else does everyone else wish SH5 had? |
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Subnets
Mines Blockade ships enemy coastal defences useable enigma radio messages ability to add more ship types chimneys with smoke crew animations with injuries / crew goes to bunk when injured ability to call in support / with acknowledged radio message |
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I think SH5 needs to be re-evaluated as things have moved on quite a bit from v1.2 and there seems to be a lot of misinformation floating about.
The megamod release would seem the most logical time to do that, with the following objectives: 1. Overall rating of SH5 v1.2 + MegaMod 2. What is still considered broken? 3. What is still considered to be a weakness or poor implementation requiring improvement? |
Where is the dining room on the boot? AFAIK We already have it, its just folded away and now being used as a bunk/chart table.
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Type ix u-boats,don"t forget those!:)
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As far as adding detail, and changing things to be more historically accurate for the interior, you can try my interior mod V1.2. It does not add any missing parts of the boat, but it does a lot of other stuff.
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The only thing keeping me from playing is the lack of merchant ship variety.
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