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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
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#2 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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Again, one submarine is not going to change the outcome of the war unless you are going to be sinking 9 million GRT by yourself. Additionally, since there is no way that the player will be able to prevent the destruction of the Luftwaffe, the failed invasion of the USSR and the destruction of the Axis industrial centers, there is no way that you will be able to make history your way. This is a historical sim.
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#3 |
Seaman
![]() Join Date: Jun 2010
Posts: 32
Downloads: 6
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I don't know, one sub commander could have an impact on the war, I mean (ok it may not be entirely realistic) but in my game I've sunk the arc royal twice, and I've taken out the BB's Queen Elizabeth and Rodney and its only just turned Nov' 39. Now these ships have a huge price tag and take years to build, and the propaganda coup de gras of such kills so early in the war may have tipped public and political opinion against the war, upon the presentation of Hitler's Peace offer following the fall of France in 1940 (not to mention the denial of the use of such capital ships in future operation against the Bismark etc..) there's more to war than tonnage, there's politics and manoeuvre too
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#4 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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EDIT: However, when it comes to naval warfare in WWII, you have to remember that it was really the coming out party for airpower in the naval war. The Luftwaffe was never truly dedicated to naval air support (an example of where their Japanese counterparts were far more forward-looking, at least in doctrine) and following it's demise, all German naval assets were virtually naked and defenseless. As such, any German capital assets would have suffered the same fate as the IJN's following Philippine Sea. The primary difference is that the Allied aircraft in the theatre were land-based, not from carriers, which puts them beyond the reach of the Kriegsmarine; something that no virtual Kaleun is going to be able to do anything about. Last edited by Takeda Shingen; 12-20-10 at 07:45 PM. |
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#5 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve. In the meantime we should just sit back and accept the inevitable. ![]() |
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#6 |
Eternal Patrol
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In LucasArts' Their Finest Hour: The Battle of Britain, they had a campaign mode that did let you change the outcome, of that battle at least. I played it once, one the battle for Germany, and never played campaign mode again. It felt pretty stupid for one pilot to have that much influence.
In the SH series you can sink 10 times as much tonnage as any real kaleun ever did. That in itself is so unhistorical that it makes me cringe. Changing the outcome of the war in a game where you play a top general or admiral, sure. In one where you play a single ship captain? The only word that comes to mind is LAME.
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#7 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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#8 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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You're missing the point completely
The 'equations' are simple to implement in a game, it no more than about a weeks work including testing for the dev. The implementation doesn't require the 'nuking' of the sea lanes. You efforts are simply a representation, with random factors thrown in for the big picture. In a way very much the same thing that happened in WW2. If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making. ![]() |
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#9 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Some users reports, they still play the stock campaign in 1944 (Black Pit)...
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#10 |
Navy Seal
![]() Join Date: Mar 2000
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Downloads: 19
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#11 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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When actually is the end of the campaign in stock SH5? Someone wrote that he was up to 1944 (sans new Magnum´s mod "Open Horizont"!
When actually the end of the campaign in stock SH5 Where ends also Black Pit in stock SH5? ![]()
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U-552 Tiger IDF |
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#12 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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The stock campaign ends at 'Black May', 1943.
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