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Old 11-30-10, 04:06 AM   #16
GertFroebe_neu
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I played SH5 for only 30 minutes when it was new and fresh. Just 2 weeks ago I picked it up again, pimped it with great Mods and now I like it.
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Old 11-30-10, 02:17 PM   #17
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Originally Posted by TheDarkWraith View Post
can you list what problems you are referring to here?
Hi Wraith,

The mod provided the 3 dials that we're used to from previous versions (great), but when I hover over one and move to the side to press it, it activates the other dial next to it which then expands also. The other I can remember while using a TDC mod was an instant crash to desktop which is a known issue with the crew management I believe. Much like SH3. There were a couple more issues that irked me, but I dont think it was programming so much as lack of features I was expecting.

I think what's really hurting SH5 most right now is that lack of the megamod, one where the player just has to run one tried and tested install instead of managing 30 or so updates which may or may not be mutually exclusive and need updating individually. For instance I had just installed Sobers ultimate wave mod, then he released a new version of it the next day. I asked for a list of mods that people recommended, and the lists were huge!
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Old 11-30-10, 05:27 PM   #18
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As im about to play this game for the first time im quite excited with all the mods out there...i've been playing the SH series since SH3, which i played to death, SH4 was'nt quite as good imo, so im looking forward to a return to the atlantic, however....

The idea of "Story based missions" troubles me more than anything i've heard thus far...am i to understand that i cant set of from a chosen base to where-ever i like and destroy what i like and return to where i like despite this not being particulary historical ??? sorting this must surely have been mod number 1...

...Please tell me this sim does not run on rails!!

Oh, and just to add, does this mean we are GIVEN a new U-boat when the game decides and not when we decide?? i would hate to get attached to U-XXX through many tours of duty, just to be told that im now comander of U-XY whether i like it ot not!!

SOmeone mentioned a Super-mod is in construction, this would be a massive boost to those like me who dont fancy wading though the millions of mods to find the right combo. I installed my first major mod with SH4, and was really impressed...it did transform the game. Is there any sort of ETA with this??

Thanks for any answers
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Old 11-30-10, 05:37 PM   #19
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Quote:
Originally Posted by Poacher886 View Post
As im about to play this game for the first time im quite excited with all the mods out there...i've been playing the SH series since SH3, which i played to death, SH4 was'nt quite as good imo, so im looking forward to a return to the atlantic, however....

The idea of "Story based missions" troubles me more than anything i've heard thus far...am i to understand that i cant set of from a chosen base to where-ever i like and destroy what i like and return to where i like despite this not being particulary historical ??? sorting this must surely have been mod number 1...

...Please tell me this sim does not run on rails!!

Oh, and just to add, does this mean we are GIVEN a new U-boat when the game decides and not when we decide?? i would hate to get attached to U-XXX through many tours of duty, just to be told that im now comander of U-XY whether i like it ot not!!

SOmeone mentioned a Super-mod is in construction, this would be a massive boost to those like me who dont fancy wading though the millions of mods to find the right combo. I installed my first major mod with SH4, and was really impressed...it did transform the game. Is there any sort of ETA with this??

Thanks for any answers
There is only 1 uboat anyways
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Old 11-30-10, 06:25 PM   #20
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I for one hate the X to where your mission is. I wish it was like SH3 whre you choose where you go and you work hard for the amount of tonnage you sink, not what BDU says you must sink.

So far the best thing about SH5 is the graphics and mods the guys have done to make the sim playable. If it wasn't for those 2 things, I'd be out on the skeet range with my SH5 cd. PULL!
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Old 11-30-10, 07:26 PM   #21
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Had the devs been content just to take SH3 and beef up the graphics and tweak a few things, I have no doubt we'd all be pretty happy now. Having now played SH3 with the GWX megamod all that's missing are the SH5 engines shadows.

To be frank I don't think there's a lot to be done. SH3 pretty much got the scope of U-boat warfare covered from a gamers point of view. You got your patrol area and fought your boat how you liked. Your crew could be specialised and improved, the historical tech updates could be fitted when they came available, and you even got to try out the newer subs. The only thing left was improving the graphics and AI.
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Old 12-01-10, 03:15 AM   #22
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Originally Posted by Krauter View Post
As comparing SH5 to Sh3 w/ GWX or SH4/UBM/OM is unrealistic.

Compare SH3 stock to Sh5 stock and you'll see the game has much more POTENTIAL. I'm not saying this potential has been reached (no where near it), but what I'm saying is that, given the time and patience, Sh5 will be one of the greatest WW2 U-boat subsims of all time (if not the last )

Give it time, like you had to with its great predecessors, and you won't be disappointed.
Thing is. It´s 2010 and a multimillionarie company like Ubisoft releases products that shouldn´t even been comparable to what a team of unpaid, yet dedicated, modders did a couple of years ago. Never the less, we come to the conclusion that SH3/GWX3 is so good that a stock-game (Silent Hunter 5) can´t be compared with it. It´s embarrasing for the market. We must have higher demands than this.

I don´t say that SH5 hasn´t potential, i see it, but it demanded MASSIVE modding. Which isn´t what it´s suppose to be in 2010.
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Old 12-01-10, 03:22 AM   #23
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Originally Posted by GT182 View Post
I for one hate the X to where your mission is. I wish it was like SH3 whre you choose where you go and you work hard for the amount of tonnage you sink, not what BDU says you must sink.

So far the best thing about SH5 is the graphics and mods the guys have done to make the sim playable. If it wasn't for those 2 things, I'd be out on the skeet range with my SH5 cd. PULL!
I like to think that BDU gives you some fingerpoint of what amount of tonnage THEY HOPED you to sink. But when the engine points out "sink x amount of Battleship or cruisers" and they have lost me.
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Old 12-01-10, 12:25 PM   #24
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So, to ask again, regardless of BDU telling me to go to area X to destroy X amount of tonnage (Which was the same as SH3 anyway..well not the tonnage bit) , is there anything to stop me going halfway around the world to reach area Y and destroy a fishing trawler, before returning home if i so please???

And again on the U-Boat numbers, despite there only being one type of U-boat, is there anything stopping me staying with the same numbered u-boat for the whole war (or 1943).

Thanks
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Old 12-01-10, 02:38 PM   #25
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Quote:
Originally Posted by Poacher886 View Post
So, to ask again, regardless of BDU telling me to go to area X to destroy X amount of tonnage (Which was the same as SH3 anyway..well not the tonnage bit) , is there anything to stop me going halfway around the world to reach area Y and destroy a fishing trawler, before returning home if i so please???

And again on the U-Boat numbers, despite there only being one type of U-boat, is there anything stopping me staying with the same numbered u-boat for the whole war (or 1943).

Thanks
Request a mission , there are multiple ones or dont request a mission and play like sh3/4 . Play however you like because unlike sh3/4 you have a choice . Install the mod Lite campaign 1.2 to reduce the silly high tonnage requests .
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Old 12-02-10, 03:43 PM   #26
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Thanks

This is sounding promising....i was in fear of being told i HAD to go to a certain area, with only that area being available, and not being able to leave until i had sunk given tonnage!!

Any word on the progress of a super mod? i know it will be a case of its done when its done, but any idea of what stage its at??
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Old 12-02-10, 04:01 PM   #27
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Go to the SH5 mods page and read TheDarkWraith's thread on his megamod. It's coming along, it's the only one so far and he tells all there.
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Old 12-02-10, 04:21 PM   #28
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Quote:
Originally Posted by Schütze View Post
Thing is. It´s 2010 and a multimillionarie company like Ubisoft releases products that shouldn´t even been comparable to what a team of unpaid, yet dedicated, modders did a couple of years ago. Never the less, we come to the conclusion that SH3/GWX3 is so good that a stock-game (Silent Hunter 5) can´t be compared with it. It´s embarrasing for the market. We must have higher demands than this.

I don´t say that SH5 hasn´t potential, i see it, but it demanded MASSIVE modding. Which isn´t what it´s suppose to be in 2010.
I understand what you are saying that in this day and age, the product should have been finished. But look at some of Ubisoft's present releases, as well as the rest of the SH series from when they took over and it's the same story. Over and over again.

Also, on the note that SH5 demands MASSIVE modding. Check out Sh3, and 4. 3 has almost reached its highest potential (some might say it has with GWX) and SH4 has, in my opinion not reached its full potential. How many mods do these releases have? How many are fix-its? How many actually improve gameplay and add new features. To me, Sh5 is still getting through the fix-it stage (which yes I agree that this stage should be fulfilled by beta testing and by the producers). We've still got a long way to go before Sh5 becomes comparable to a GWX Sh3/SH4UBM+OM, but by God, when it does get to that level, watch out. It's gonna be one hell of a sim.
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