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Old 11-27-10, 09:43 AM   #1
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Planesman
 
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I have one more CTD causing bug (1.1 and 1.2):

If the HF sonar gets detected (player units tested: Udaloy. FFG, Seawolf) by other ships (tested OHIO SSBN and 688 sub) the game crashes after some seconds. I guess once the AI can identify/locate the player?
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Old 11-27-10, 11:42 AM   #2
Hawk66
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Do not know if this was discussed already...it seems that the AI subs are really very fast concerning attacking:

Inspecting the debug log it seems to reveal that between a passive sonar contact and the firing of a weapon sometimes only a couple of seconds is needed...could somebody confirm this and if yes is this behavior intended?

I mean how can the AI sub get so fast a reliable fix? (it fires SS-N-27 ASW pretty accurately).
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Old 11-27-10, 04:06 PM   #3
-GrayOwl-
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Quote:
Originally Posted by Hawk66 View Post
Do not know if this was discussed already...it seems that the AI subs are really very fast concerning attacking:

Inspecting the debug log it seems to reveal that between a passive sonar contact and the firing of a weapon sometimes only a couple of seconds is needed...could somebody confirm this and if yes is this behavior intended?

I mean how can the AI sub get so fast a reliable fix? (it fires SS-N-27 ASW pretty accurately).

AI Sub, can shoot as the player well - 15 seconds on input target. And 15 seconds on preparation a tubes (flooding, etc).
30 seconds - a very short time, but generally have corridor between 30-45 seconds.
But it is an exclusive case - when the target very close - less than 2.5 miles. This is - simply snapshot method.

In other cases, will take time depending on that - what strength a signal receives AI SUB - as far as she can quickly classify contact. (the classification by the engine can happen immediately - but we gives some time for this procedure).
And the time of a shot can be increased about 5 minutes - if contact weak.

If speed of contact high - also, triangulation then to become better, as distance between points triangulation is increased also it will give the good decision.

In other cases, will take 1.5-3 minutes.

In version 1.3, we rework SUBROCs. Shot by snapshot will not be as accurate. However - with a good solution would be to shoot very accurately.

EDITED: Very quickly AI Sub shoots on the surface targets (Ships).

It will be eliminated for DWX v1.3.

Last edited by -GrayOwl-; 11-27-10 at 08:47 PM.
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Old 11-27-10, 04:35 PM   #4
-GrayOwl-
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Originally Posted by Radio View Post
I have one more CTD causing bug (1.1 and 1.2):

If the HF sonar gets detected (player units tested: Udaloy. FFG, Seawolf) by other ships (tested OHIO SSBN and 688 sub) the game crashes after some seconds. I guess once the AI can identify/locate the player?

I have no such error.

Perhaps it was connected directly to your computer (software - maybe driver for videocard).
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Old 11-29-10, 06:06 AM   #5
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Nope, I tried the same mission with LWAMI (edited the units accordingly) and had no such error.
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