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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
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I'm not sure I understand why you hate the triangle so much, all it does is indicate weather your torp officer has a good solution or not. I DO have mixed feelings about auto-target, but if you're careful you can get a hit almost every time.
Always open your selected tube door before you do your final pre-fire lock, the door not being open increases the firing time of the torpedo and as your torpedo uses the tracking data at the instant the fire button is pressed (OM), or in the original game the solution at the time the 'lock' button is pressed the time lag created by the outer doors opening increases the chance of a miss. Always have your rudder centered before you do your final per-fire lockon as the torp fires with the solution (above paragraph) at the time the fire button is pressed. If you're creative you can use the door lag and a quick rudder deflection to 'refine' the torp's destination without altering the TDC solution. Try to refrain from firing until the triangle indicates a good solution (green triangle) the normally appears only with 20 deg arc directly ahead or astern of the sub. Auto-target can be your friend if you don't fall into the trap of thinking it's idiot-proof. The majority of my early auto-target shots were misses until I got the timing figured out, now it almost never misses. Just before you're ready to fire (20 sec or so) open your selected tubes outer door, and within 5 seconds of firing- pop up the scope, lock-on, FIRE ! I usually drop the scope, go flank and turn 20 deg ahead of the target (to ensure I can send a follow-up shot if needed) and slow again when I'm pointed ahead of the target.
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#2 | |
Navy Seal
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#3 |
Admiral
![]() Join Date: Jul 2009
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Bubblehead is simply trying to gain the most realistic experience that he can. I've read his other issues with the game and they all boil down to his desire for the utmost in realism. At least, that has been the inference I've drawn.
Though I too reconcile the triangle as, just another form of information, I realize that these triangles were not present on the pericopes of the real fleetboats. I think that is what he's trying to articulate here.
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#4 |
XO
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OK, I get it now. I used to feel the same way, but I gave up 'being realistic' in favor of blowing sh** up.
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#5 |
Admiral
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#6 |
Navy Seal
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lol I love to "blow **** up" also BUT the sim gets boring when it is too easy.I began playing this game with low realism in stock, then progressed to everything but auto target, contacts and cams at realistic levels.I then moved into manual targeting and playing mods with cams and contacts off.I enjoy the realism but I like the challenge bc although some of the fleetboat crews made it look easy, tracking, attacking and sinking enemy ships was not easy.I've "blown ****" up over and over so it gets boring if not a challenge.I play according to time, I stay pretty busy with school so sometimes dont have time to play a patrol without contacts but i play with cams off and manual targeting.I decided on last patrol to play without cams and contacts but with auto target, which was a nice balance.The challenge is conning the boat into good position as it was in RL for the Skippers, while the crew put together the firing data from your observations.Without contacts off still have to plot the path and pull ahead to fire, its time consuming but having auto target takes the load off , dont have to do your crew's job while con the boat so liked it.Remove the triangle, would be almost ideal.
The triangle is just too arcade like for me.I could handle auto target more without the triangle, that was my point. |
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#7 | |
Rear Admiral
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Got to love the honestly anyway....but for most of us that'll get old fairly quick. Course you may be younger, my son will play and attacks all shipping, sinks more US stuff in harbor than anything.... |
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#8 |
XO
![]() Join Date: Oct 2010
Location: Chicago, Ill.
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Don't get me wrong, I love being realistic as all my settings are set for high realism except manual targeting. The problem is in auto-targeting there is no verbal confirmation from any of the crew telling the captain if the solution is good or not- so without the 'triangle' or verbal confirmation from the crew I might as well not use the scope and rely on the sonar (further complicated by the lack of active sonar on the early U-boats).
Besides, I'm not one who usually takes shot from 7k yards, I normally work my position to about 1k yards or less because I like to up close and personal, and without the triangle a 12 knot target would prolly escape. I understand why you wish to remove it, good luck with your hunt for a remedy.
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May fortune favor the foolish ![]() Last edited by MaddogK; 11-20-10 at 12:38 PM. |
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