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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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I'm getting a CTD when in harbour with your mod. I uninstalled your script from this list which was at the bottom.
Danevangs PS 1.0 VIIC-upg Camo Irregular Shapes Elite German Black & Copper Torpedo German U-Boat Hydrophone SFX German U-Boat Internal Routine SFX Grossdeutscher Rundfunk Lite Campaign LC 1.2 Menu - Das Boot Underwater Theme More_crew_commands_dialog_v1.04 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 Realistic ammo amount for AA and deck guns Shadow Improvement Mod Sobers ambiance sound collection(CMD) RemoveLogoIntroTheDarkWraith sobers base wave mechanics for SH5 v3 sobers realistic hydrophone operator SH5 SteelViking's Interior Mod V1.0 SteelViking's Interior Mod V1.1 patch V1.1.1 U-boat Historical Specifications 1.4 WoGaDi Mod BetaSix Feared Hunters 2.1 MightyFine Crew Mod 1.2.1 Alt w beards Sobers ambiance sound collection SubFlags_0_0_5_byTheDarkWraith Torpedo Splash Window_Lights_Redone_V1 Environment 3.6MOD Sh5EnvModGold AilClouds 3.0 AilSmoke 1.7 Enhanced FunelSmoke_by HanSolo78 Old Style Explosions V1.1 SV&Com Underwater Mod BRF 1.1 HP balance FX_Update_0_0_1_ByTheDarkWraith FX_Update_0_0_1_BARF_Fix NewUIs_TDC_4_3_0_ByTheDarkWraith No magic skills v1.5 MCCD compatible Trevally Automated Scripts IRAI_0_0_12_ByTheDarkWraith Speech fixes and additions (english version) Advanced Shift Keys 2.1 Krauters Automated Scripts
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#17 |
Navy Seal
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Hi Davy
If CTD = Crash into DOCK then that might be due to harbour pilot ![]() Im fairly sure that your problem is not with Harbour pilot. This mod is not really a mod, it is more just a sequence of commands. Looking at you mod list ![]() Environment 3.6MOD -I dont think you can have all of these at same time. Sh5EnvModGold AilClouds 3.0 AilSmoke 1.7 Also:- WoGaDi Mod BetaSix - This is within SVs SteelViking's Interior Mod V1.0 SteelViking's Interior Mod V1.1 patch V1.1.1 Also:- Realistic ammo amount for AA and deck guns U-boat Historical Specifications 1.4 - I dont think both are needed. I would suggest that you be more wary when installing and look into why JSGME is giving you warnings. You should post your mod list in Sudos thread for some advice. Sorry I could not be more help. |
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#18 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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You may be right about my mod soup..I mean swamp. I'll take out those redundant mods and try again. Thanks.
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__________________
"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#19 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Well, I tried getting out of Brest with your mod and ended up hitting a side wall at 6 knts ( I was below deck at the time). Thank you very much. Swimming back into the subpen made me the laughing stock of the Kriegsmarine.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#20 | ||
Black Magic
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x,y,z,tc,depth,speed where: x = the x distance in meters y = the y distance in meters z = are these relative distances? value < 1 is False, value >= 1 is True tc = time compression level to use on this waypoint depth = depth to use for this waypoint speed = speed to use for this waypoint A new command was added to the Navigator's order bar - Report Fix. When clicked this will report your current sub's fix (position) in x,y meters from game origin. You can use this command to help plot a navigation route/search pattern/etc via a navigation file. See the \data\Navigation\TDW_Navigation.txt file for more info and see \data\Navigation for example navigation files. This new command is only available in v4.4.0 and later versions. Here are the contents of an included navigation file included in v4.4.0 (Navigation_test_relative.SHN): ; waypoint data contains the following: ; - parameter 1 - x distance (in meters - whole numbers only! Can be +-) ; - parameter 2 - y distance (in meters - whole numbers only! Can be +-) ; - parameter 3 - are these relative distances? value < 1 is False, value >= 1 is True ; - parameter 4 - time compression level (powers of 2 only! Positive values only) ; - parameter 5 - depth (whole positive values only! Specify 0 for surface) ; - parameter 6 - speed (float value - can be +-) ; performs a box pattern using relative waypoints 0,3000,1,1,0,17 3000,0,1,2,12,4 0,-3000,1,4,20,7 -3000,0,1,8,50,3 0,3000,1,16,0,10 |
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#21 |
Navy Seal
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Thanks TDW this is superb,
I should be updating "Harbour Pilot" with these new commands shortly. Many thanks. |
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#22 |
Navy Seal
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I have now collected all the information required to fully update Harbour Pilot
![]() U-Boat speed will now not affect the Pilot. (Davy need not swim anymore) Added Kiel Canal out & inbound. Should be ready tomorrow night ![]() |
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#23 | |
Black Magic
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#24 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Quote:
![]() Trevally: how do you solve the problem of the start point for Kiel in?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#25 | |
Black Magic
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![]() The start point for Kiel in can be defined by a waypoint no? |
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#26 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#27 | |
Black Magic
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#28 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Problem I have is: how to design the "Kiel in" so that users sail smoothly without crashing on land somewhere. The route to first waypoint can go through land - script will not recognize it as impossible, and some will crash. Of course one must be quite careless to let that happen... it's still an interesting problem to try to solve though.
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__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#29 | |
Black Magic
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#30 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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![]() Good night gentlemen. ![]()
__________________
Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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