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Old 09-23-10, 04:35 PM   #1
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
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Thank you for your feedback and encouragement. I've noted your request/s for a large all encompassing sound SFX mod. I do understand where you are coming from, but; for me this goes against my modding style, I'll explain.

I don't mod multiple sounds all at once and deliver it to the community as I feel each sound has not been given due credit.

Each individual sound that I mod takes about 1 or 2 weeks to develop and test. This for me, fulfills my intent of delivering high quality sound SFX mods. If I was to wait till all my sounds were developed the all encompassing sound SFX mod would be ready in about the year 2020.

But; for some of you this is not satisfying your request and I am here to help. For those members who want a large all encompassing sound SFX mod which is JSGME compatible this is how you do it.

FOR MEMBER WITH LIMITED MODDING KNOWLEDGE

Step One: Create a new folder call it for example "all encompassing sound SFX mod"

Step Two: Then create within that new folder another new folder and call it "data".

Step Three: Then create within that "data" folder another new folder and call it "Sound".

That has now created your all encompassing sound SFX mod file structure pathway to be JSGME compatible.

Step Four:
Search and download sound mods that are to your liking, extract sounds and place them all the way down into the "Sound" folder contained within the all encompassing sound SFX mod folder.

Please note over time you may have files overriding each other if you are wanting to replace a sound file with a sound file that all ready exists within the mod folder.

Once you have all your sounds open up the "MODS" folder within your SHV folder and place the all encompassing sound SFX mod folder in there. Close it, and activate JSGME and activate the all encompassing sound SFX mod from left column to the right column of the JSGME pop-up display.
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Old 09-23-10, 05:24 PM   #2
Abd_von_Mumit
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Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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Uploads: 4
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I got a simpler DIY (DoItYourself) SFX mod solution:

1. Create a new folder named "LazyModderCollection" (anywhere on your disk).
2. Copy JSGME.exe into this folder, then launch JSGME.exe and select OK if it asks questions. Then close JSGME.exe.
3. Enter the MODS folder that was created inside your "LazyModderCollection" folder.
4. Copy (not move) any SFX mods you want to merge to this folder.
5. Launch the JSGMe.exe once more, enable all mods. Close JSGME.
6. Delete JSGME.exe, JSGME.ini, "MODS" folder.

You have just created a mod named "LazyModderCollection". Congratulations. It's JSGME ready, so copy it to your game MODS folder, enable using the JSGME you normally use to mod your game.


EDIT:
Or even simpler one (if you don't care about conflicts between merged mods):
1. Create a new folder named "LazyModderCollection" (anywhere on your disk).
2. Copy contents of the mods you want to merge into it.

You have just created a mod named "LazyModderCollection". Congratulations. It's JSGME ready, so copy it to your game MODS folder, enable using the JSGME you normally use to mod your game.
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SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-23-10 at 05:38 PM.
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Old 09-28-10, 01:14 PM   #3
tonschk
Admiral
 
Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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Quote:
Originally Posted by Venatore View Post
Thank you for your feedback and encouragement. I've noted your request/s for a large all encompassing sound SFX mod. I do understand where you are coming from, but; for me this goes against my modding style, I'll explain.

I don't mod multiple sounds all at once and deliver it to the community as I feel each sound has not been given due credit.

Each individual sound that I mod takes about 1 or 2 weeks to develop and test. This for me, fulfills my intent of delivering high quality sound SFX mods. If I was to wait till all my sounds were developed the all encompassing sound SFX mod would be ready in about the year 2020.

But; for some of you this is not satisfying your request and I am here to help. For those members who want a large all encompassing sound SFX mod which is JSGME compatible this is how you do it.

FOR MEMBER WITH LIMITED MODDING KNOWLEDGE

Step One: Create a new folder call it for example "all encompassing sound SFX mod"

Step Two: Then create within that new folder another new folder and call it "data".

Step Three: Then create within that "data" folder another new folder and call it "Sound".

That has now created your all encompassing sound SFX mod file structure pathway to be JSGME compatible.

Step Four: Search and download sound mods that are to your liking, extract sounds and place them all the way down into the "Sound" folder contained within the all encompassing sound SFX mod folder.

Please note over time you may have files overriding each other if you are wanting to replace a sound file with a sound file that all ready exists within the mod folder.

Once you have all your sounds open up the "MODS" folder within your SHV folder and place the all encompassing sound SFX mod folder in there. Close it, and activate JSGME and activate the all encompassing sound SFX mod from left column to the right column of the JSGME pop-up display.
Thank you Venatore for your help about this way to make just a single Mod with many SFX Mods included , I will study those steps to learn a bit more how to make a mod with JSGME included, for the moment I just enabled the Venatore sound mods one by one, thank you
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Old 09-28-10, 04:07 PM   #4
DavyJonesFootlocker
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Join Date: Dec 2007
Location: Stink Drunk in Trinidad
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I have 3 mp3 files of a hatch opening if anyone is interested in adding it drop me a line.
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