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Old 09-21-10, 10:12 PM   #7
Flaxpants
Ace of the Deep
 
Join Date: Jun 2010
Location: Koh Samui, Thailand
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Quote:
Originally Posted by privateer View Post
I, and several others, know several facts which we have proved with
some very hardcore testing.

The Stock files with StarForce cause CTDs and Save Game errors.
The Reloaded hack approved by UbiSoft causes MORE CTDs and Save Game errors.
The files in the latest release of SH3 are PRE-StarForce and cause LESS CTDs and Save Game errors.

The 'Project' is a tough one!
We must decode files no one has decoded before.
And it all has to be done by studying the files in Hex.

So if a Sub is surfaced in port for test 1,
then submurged in the same port in test 2?
Where are the differences in the files and how do we read them?

Then we must go farther!
But one small step at a time till we figure things out.

Animations were opened this way.
One small bit of understanding at a time by many people.

My Goal is to develop an editor that will allow us to fix
corrupt Saves.

Not change them so a Ship not sunk is changed to a Ship sunk.
Just make the Save work!
Cheers mate! Sounds like you have your hands full. Keep us in the loop as I for one am intrigued by all this. And good luck.
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