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#16 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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#17 | |
Stowaway
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#18 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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I should clarify my post. I actually do use the deck gun on small fry, but try to play more historically by using it on bigger targets after I have hit them with at least one torpedo. However, I did encounter two unescorted merchantmen during my trip back to Willy after having expended all of my torpedoes. I still had about 65 deck gun rounds [88 mm] and proceeded to fire at the water line of the smaller target first, then the larger target, my rationale being that if I attacked the big target first, I may run out of ammo and both would get away. In any event, both sank. It was too good an opportunity to pass by, even though I would have preferred to have made a torpedo attack first. You have to make the most of any opportunities you encounter.
On small stuff I go for the deck gun; sometimes I employ only the flak gun if the target is small enough. If the target is armed, I do not risk it. One lucky hit can leave me unable to dive and no target is valuable enough for me to risk that!
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#19 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
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In fact, you can run a perfectly good patrol with officers with NO qualifications whatsoever.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#20 | |
Watch
![]() Join Date: Aug 2010
Location: AO07
Posts: 22
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If ASDIC be the food of love, ping on. (Frau Kaleun) |
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#21 |
Stowaway
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Is there any way to reduce the effects of officers?
In my estimation, SH3 greatly overestimates their level of contribution. I'd like to shift the emphasis to having good POs. |
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#22 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
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By maxing out the green efficiency bar, will you be able to lower rates of fire below what is set by SH3 Cmdr?
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#23 | |
Lieutenant
![]() Join Date: Jun 2007
Location: Abbotsford BC Canada
Posts: 258
Downloads: 141
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#24 | |
Stowaway
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You can also use SH3 Commander to edit your crew. (On the window: #10 - Actions - Click here for available actions, then "Manage Your Crew") |
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#25 |
SUBSIM Newsman
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You can use SH3 Commander or,
when you are in the base time for the next mission,Pick out which of your PO or officers as you want to have Qualifications.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#26 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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My two officers in the radio/sonar room have different qualification. First one have radioman qualification, second officer is a medic.
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#27 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Due to the inherent hazards of using the deck gun in the first place those crewmen that manage to survive or even begin to excell in using it are generally the ones I promote the quickest. To get out on that deck completely vulnerable to any enemy fire (heck, even harsh language can probably cause enough damage for the medic to have to come save em) takes real guts, or the dedication to the fatherland to be the sacrificial lamb of distraction while you do enough repairs that you can safely dive. Sadly only the deck and flak gun are stations where you can really watch and measure a crewman's skill (since you can't go into the torpedo room and see which crewmen aren't holding their own and which are busting their ass to get the tubes reloaded asap) when it comes times to make evaluations for who actually deserves promotion over the random choice method. |
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#28 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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Honestly, I mostly use qualifications to keep track of where crewmen are supposed to go ![]()
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#29 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I don't agree that the helmsman qualification is completely useless (at least if you use the Longer repair times mod). Having an officer with the helmsman qualification in the command room multiplies the efficiency of the whole compartment by a factor of 1.5 or 2, IIRC. Thus, it decreases the repair times. This can be quite important because the main pump is in the command room and it can play a crucial role for recovering from flooding. In stock and GWX it's not that crucial because you can easily have a max. efficiency in the command room even without a helmsman qualification. However, if you use the Longer repair times mod the helmsman qualification shortens the repair times of the items in the command room, e.g., the pump. To summarize, I would say that the helmsman qualification is useless in stock and GWX, but not if you use the Longer repair mod. Cheers, LGN1 |
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#30 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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It's interesting reading through other threads about how people prefer to play historically but then disregard the helmsman/radiomen qualifications because they don't get any advantage out of them. I always give the naviagor the helmsman qualification as his top one to help keep track of him, and that it a major part of his profession.
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