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Old 09-09-10, 06:30 PM   #1
Rockin Robbins
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On convoys I try to get a single shot off for the largest target from 2000 yards or under in TMO. Then I can actually get the shot off, turn tail and run before the escorts swarm me. Whether the shot hits or not, this pulls the escorts to my side of the convoy.

I'm exiting out the back at high speed to cross their sterns and do the end around to the unguarded side of the convoy. When I get there there's gonna be hell to pay!
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Old 09-09-10, 06:34 PM   #2
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Originally Posted by Rockin Robbins View Post
On convoys I try to get a single shot off for the largest target from 2000 yards or under in TMO. Then I can actually get the shot off, turn tail and run before the escorts swarm me. Whether the shot hits or not, this pulls the escorts to my side of the convoy.

I'm exiting out the back at high speed to cross their sterns and do the end around to the unguarded side of the convoy. When I get there there's gonna be hell to pay!

But Oh Master RR whose adivised us all, what methods do you use, any of your great designs, maybe 8010, please, we want to know. I assumed you would be king on OKane, Vector, but regardless of real life, do you really use these tools on TF to effect..Do you not find them ...limiting.
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Old 09-09-10, 06:50 PM   #3
Rockin Robbins
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Originally Posted by Armistead View Post
But Oh Master RR whose adivised us all, what methods do you use, any of your great designs, maybe 8010, please, we want to know. I assumed you would be king on OKane, Vector, but regardless of real life, do you really use these tools on TF to effect..Do you not find them ...limiting.
I tend to be like you in that I expend my efforts in establishing enemy course and speed, then pick the trick that seems to fit best. Because it is a harder shot to avoid, because my default plan is to escape away and behind the convoy and because it is a bit more error tolerant than the Cromwell method I tend to take that first long distance shot with a Dick O'Kane approach. I've still been skunked by DDs detecting me before I can fire though! It happens with TMO: no guarantees there at all. Ain't that why we love it?

Here's the outcome of too many convoy approaches in TMO:


Fail!
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Old 09-09-10, 08:32 PM   #4
Armistead
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Originally Posted by Rockin Robbins View Post
I tend to be like you in that I expend my efforts in establishing enemy course and speed, then pick the trick that seems to fit best. Because it is a harder shot to avoid, because my default plan is to escape away and behind the convoy and because it is a bit more error tolerant than the Cromwell method I tend to take that first long distance shot with a Dick O'Kane approach. I've still been skunked by DDs detecting me before I can fire though! It happens with TMO: no guarantees there at all. Ain't that why we love it?

Here's the outcome of too many convoy approaches in TMO:


Fail!
I'm not smart with all of this. Like a previos poster going from OKane to Cromwell to Vector all in one attack. Not sure how you set that up, unless you just put yourself so the bearing required is right then subtract.


Thinking it through can it not be possible to do OKane, ect..without drawing any lines at all, just have yourself at the right bearing whatever and subtract for aob and shoot by the wire..make sense. That being you already have speed.

I find it difficult to pull off such attacks with contacts off.
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Old 09-09-10, 09:22 PM   #5
reignofdeath
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Slight question? could some one please explain each of the tactics to me?? as I have yet to get the game and would like to know the different firing approaches and tactics on TF and lone ships.
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Old 09-09-10, 10:18 PM   #6
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One of the things I took to heart as I have been lurking, for the most part, for the past couple of years, it the importance of getting course and speed of the target down as precisely as possible. The more solid the data, the more solid the solution.

Armistead- Switching between methods isn't really as hard as it sounds. Hundreds of reps imprint the aob/range & bearing changes that need to be made in the TDC. One thing that helps is, long ago, I figured out the lead angles for targets running at 6kts to 30kts for both fast (46kts) and slow (31kts) torp speeds. Printed them out, laminated them, and keep it nearby. That said, the Pacific is full of unexpended metal tubes sitting on the bottom with my name on them.

RR- The reason I set up for convoys and TFs using Cromwell is YOU! You clued me into the End Around. It didn't take a wedgie from the Admiral to figure out the advantages of being on the opposite side of the convoy as the escorts. I figured if I could get the first volley off with my boat already pointed half way toward the rear of the convoy, I can beat feet to rear that much faster.
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Old 09-09-10, 11:45 PM   #7
Armistead
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One of the things I took to heart as I have been lurking, for the most part, for the past couple of years, it the importance of getting course and speed of the target down as precisely as possible. The more solid the data, the more solid the solution.

Armistead- Switching between methods isn't really as hard as it sounds. Hundreds of reps imprint the aob/range & bearing changes that need to be made in the TDC. One thing that helps is, long ago, I figured out the lead angles for targets running at 6kts to 30kts for both fast (46kts) and slow (31kts) torp speeds. Printed them out, laminated them, and keep it nearby. That said, the Pacific is full of unexpended metal tubes sitting on the bottom with my name on them.

RR- The reason I set up for convoys and TFs using Cromwell is YOU! You clued me into the End Around. It didn't take a wedgie from the Admiral to figure out the advantages of being on the opposite side of the convoy as the escorts. I figured if I could get the first volley off with my boat already pointed half way toward the rear of the convoy, I can beat feet to rear that much faster.

Not so sure about that. Seems to me it would be hard to do an OKane attack, then next ship a Cromwell, the next Vector. For one you're in the edge of the TF, next you would have to pull off each attack before the first torp hit. No way you could go to your map and set up the different angles in that brief matter of seconds. The only way I see possible is to eyeball each attack, and then from whatever bearing, subtract to get your AOB and fire.

Not sure what you mean by figuring out lead angles. I assume you mean the standard lead angles used in OKane/Cromwell based on if a ship is going fast or slow, probably the little chart RR has long had for each attack. I don't see how that has any bearing on pulling off these 3 methods basically at the same time. As stated the only possible way I see is to set a new bearing , probably wouldn't put you on a 90 or 45 degree line, then set your AOB and try to shoot at 10-15 degrees in front of the bearing you set. Technically the maddness would work no matter what your approach is, but it wouldn't be a true OKane or Cromwell attack. Highly unlikely each ship would just fall in place that you could do one method after the other

Why these attack methods are sound, great for singles or small groups with just a few escorts, they can fix you along a path that may run you right in front of a DD.
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Old 09-10-10, 08:53 AM   #8
razark
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Originally Posted by USNSRCaseySmith View Post
Slight question? could some one please explain each of the tactics to me?? as I have yet to get the game and would like to know the different firing approaches and tactics on TF and lone ships.
Sub Skipper's Bag of Tricks thread contains a lot of info.

Quick Reference to some of the techniques.
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Old 09-10-10, 12:59 PM   #9
reignofdeath
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Aye thank you. even with the graphics however i still dont understand the attacks. at least Vector analysis i do: You do calculations, fire a torpedo straight to meet said boat at point

but the other two. Im guessing those are shots by using the gyro or something?? im not sure,

(Wishes he would have paid more attention in geometry and trig now )
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