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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Obviously I don't run all of these all the time (currently testing one or two), but here is my current set:
GWX 3 Gold SH Commander 3 GWX - No Medals on Crew GWX - Enhanced Damage Effects Longer Repair Times - v2.04 (Full w/ OLC GUI Fix) OLC GUI v1.2.7 Lifeboats & Debris v4 Pascal's Black Binoculars Pascal's Port People SH5 Water for GWX v0.9 20km Seafloor SF v3 Final Sliderule + AOB Tools for OLC GUI Torpedo Damage Final v2 Type IX Splint Camo (Skin) WB's Renown Replacement Thomsen's Sound Pack v3.2cg |
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#2 |
Rear Admiral
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GWX 3 St Naz and Schluese and other units V4
WB's GWX campaign with VonDos' ships v2.7 TMT v2 + ThomsensShips V4.2 WB - TMT fix WB - add Q ship GWX - Alternate Loadscreen - Full Circle GWX3.0 Contact Color Waterstream+Exhaust Combi V2.3 for GWX3 Waterstream+Exhaust Combi - Single Exhaust for TypeII WBNN Mission Orders Lite Rapt0r's Unis V2.0 Grey [All Leather No Medals] Modified FK's Valkyrie Cap Emblem SH-5 Water for GWX 3.0 V0.9 Atlantic campaign (default) Sobers 3D waves Foam LifeBoats&Debris_v4 DD_OH_V3.09_with_GWX_Integrated_Orders DD_OH_V3.09_ConningDeckCam_Fix_20091210230737 Grey Brown Cloth Map FK's Sound Mod Scirč-Tikigod- repeated order OLC's Modified Searchlight Beams for GWX3 GWX - Enhanced Damage Effects GWX - Captain America's Officer Icons Pascal_Port_People b25_SF@Grass_1024_V2 sobers real smoke darker and a brown tint1.1 Flags_enlighten Torpedo damage Final electric torpedo trail fix Turm 7B Your Way Black Boat - VII - NZ A couple of these are very minor mods I did myself, a couple are combinations of two or more things that I combined for compatibility's sake or so I could enable a mod together with all the desired options/fixes for it in one fell swoop instead of enabling them all separately. |
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#3 |
Eternal Patrol
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Again? Seems like I do this at least once a month.
Permanent install: GWX 3.0 GWX 3 Wil, St Naz and Schluese and other units - Bigboywooly GWX Community Units Das Boot Officers - AIL Small Moon - AIL Das Boot Sound Mod SH3 DBSM SH3 Speech Fix Ultimate Aircraft Sounds Spirit of Machines - Einbecker Torpedo Fire (German) v1.02 - Ktl_KUrtz No Rank Or Medals On Crew - Dertien Remove GWX Compass - ichso Simfeeling 6-Dials Mod - FLB_ U-999 Clean Nav Map Assisted Plotting Mod English-To-German Names - Phoenix3000 Historically Accurate U-Boat Emblems - Conus Halo Not Visible Through Body - Anvart New Compass Graphics U-505 - Hitman Port People - Pascal My Favorite Uniforms - New Uniforms and Das Boot Clothes Realistic Blueprint Damage Screens - Pascal Remove Station Labels SH3 Color Icons - Capt. Teach SH4 Maptools for SH3 - Racerboy (aka TheDarkWraith) Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Modified Searchlight Beams - OLC U-Boat Bases Map with New St. Nazaire - meduza Lifeboats & Debris v4 - Rubini/Privateer Open Hatch v3.09 - Diving Duck Open Hatch Conning Deck Cam Fix - Diving Duck Type VII Real Skin JSGME Installs: SH5 Water for GWX 0.9 20 Km - GWX Ships Buoyancy and Draft Mod GWX DFa Flags and Pennants 2010 - Anvart Clearsky Clouds - Rubini FM30_UpDown - Anvart FM New Interior - FlakMonkey FM NI Fix for FM30 UpDown - FlakMonkey Conning Tower Open Hatch Aces Multimod Compatability Fix v1.3 release - Aces SH4 Effects for SH3 - Racerboy/TheDarkWraith Torpedo Damage Final - Decks Awash + Fuel Economy - Wreford-Brown Extras for Wilhelmshaven Campaign - Wreford-Brown No Continuous 'Ship Spotted' Ricks GWX Rec Manual Final Seabed Repair Mod Searchlights Removed - Sober's 3D Waves - Sober Type IIa Flags & Pennants - Anvart Type VIIa Features - Wreford-Brown Rotating installs with JSGME: Type IIa Tuneup Dark VIIB Early War Skin - New Freecam Mod - Asanovic7 Type IIb AI Camo - Sean (changed to IIA) Always reinstall My SH3 Text Files Tools: SH3 Commander - JScones SH3 Weather - Sqweetis SH3 Contacts - Nicolás
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I'm pretty much behind the times here, running only:
GWX 3 St Naz and Schluese and other units V4 GWX - 16km Atmosphere GWX - Captain America's Officer Icons GWX - Integrated Orders GWX - No Medals on Crew My Visual Tweaks* LifeBoats&Debris_v4 GWX_ships_Buoyance&draught_mod Unofficial_rockets_fix_GWX3.0 WBNN Mission Orders Lite *includes GWX-TA1.3_Moonmod-Small, Tails - grey + coloured, Torpedo damage Final, HurricaneReskin_Dowly and Foam512. Are there any majority-agreed core, or essential, GWX3 mods? |
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#5 | |
Rear Admiral
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#6 | |
Stowaway
Posts: n/a
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I'd use Mission Orders Lite myself, but I still haven't completed a full campaign, so I want to see everything. Once that's done, it will probably be at the top of my list, so I can end the suffering. |
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#7 |
Rear Admiral
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#8 |
Navy Seal
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JScones,
The long awaited Merchant_Fleet_Mod_3.2 adds alot of really good looking merchant ships to the sim. The latest version of GWX 3 St Naz and Schluese and other units V4 is GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6, and it is worth the upgrade. ![]()
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#9 |
Eternal Patrol
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I keep a folder on my desktop with a list of all the mods I use, a copy of each mod for easy reinstall, and a copy of every in-game file I've altered, including Commands.cfg the way I want it. After every mod reinstall I put in my own files, so they are always the way I want them.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Rear Admiral
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I've manually edited the game's basic.cfg file so that never gets overwritten, if I have to make more edits for an additional mod I just do it manually (and like you I keep a copies of the original and all the edits, with notes about what got changed). More and more though I'm finding it easier to do those edits through Commander and let it overwrite stuff when the game loads, that way the file that's in the game folder is the original but all my desired changes are still there when I'm playing. |
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#11 |
A-ganger
![]() Join Date: Jul 2010
Location: Colorado Springs
Posts: 79
Downloads: 81
Uploads: 0
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I feel so small.
![]() GWX 3.0 Gold GWX - Alternate Load Screen - Full Circle GWX - Main movie - "Bas Boot" Alt Msg Font Typewriter GWX - Enhanced Damage Effects GWX - No medals on crew ACM-GUI Reloaded - h.sie's Edition V1.15 ACM-GUI Type IX Salvo Selector ACM-GUI DepthCharge-Shake V1.8
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Philippians 2:14-15 Those things that are precious are saved only by sacrifice. -Pvt. David Webster All gave some, some gave all. We will never forget you. Semper Fi |
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#12 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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OK, so after some extensive analysis using a representative sample size of GWX players (OK, so four responses means a sampling error of around +/-50%, lol), I have concluded that that over 75% of players use the following mods:
LifeBoats&Debris_v4 Waterstream+Exhaust Combi V2.3 for GWX3 SH-5 Water for GWX 3.0 V0.9 Atlantic campaign Torpedo damage Final GWX 3 St Naz and Schluese and other units V4 Pascal_Port_People |
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