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Old 08-23-10, 10:31 PM   #11
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Quote:
Originally Posted by TheDarkWraith View Post
I think I have a work around It's actually something that I should've done some time ago.
I put some conditional code in that says the leader can only set tactics if it's damage level is < some value. If it's greater than this value then all tactics and roles are removed and all ships in the convoy are in a free for all (they will act as independant units).
So far seems to be working ok but really won't know for sure until I release v0.0.22 and the work around gets tested by all (I can't test every possible scenario - it's just impossible to do)
I shouldn't have to do this work around - the game should handle this situation of leader being killed
Hey, that is a really good idea anyway. I think that setup is pretty realistic. There is no excuse for the error in the devs coding, but at least you found a good solution.
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